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Caro

Draconic Rager
Joined 03/12/2020 Achieve Points 2225 Posts 2569

Caro's Comments

  • Well this is a pretty insane big spell for the archetype blizzard wants to push. Reminiscent of Puzzle Box of Yogg-Saron but only targets enemies like Solarian Prime

  • Well, this is a nice dragon to resurrect with N'Zoth, God of the Deep but if we want to see it more often, we'd need additional support

  • I'm assuming targeting spells like Ignite would have random targets right? And big spells recast would be the best value, so would assume big spell mage is the best archetype for this hero card. There's some interesting interactions with Wildfire and the HP though, so we could see a HP mage comeback, but doubtful 

  • The Unstoppable Force is the most flashy effect for this hero card. It's pretty sweet, don't get me wrong, but you'd need weapon buffs to keep using the weapon and 2 durability isn't too great. Grand Slam isn't the best HP either in the late game. As a control warrior, you want the 4 armor, so you'd need to use other spells/minions to get the honorable kill.

    Overall, I'd say you want to play Rokara, the Valorous as your win condition and use The Unstoppable Force to setup lethal

  • I'd say this transform effect is better than a mass board clear like Twisting Nether, purely coz the polymorph gets rid of pesky deathrattles which will probably be popular this expansion. The 1/1s left over won't be much of a threat, so this is definitely the big spell we all wanted to see. Might be a bit crazy though when pulled from Iceblood Tower coz you'll probably end up transforming some of your own minions too.

  • Hahah thanks mate! 

    I'd imagine we'll get the tavern crawl soon, I know card reveal season is manic for the OoC team and the Stormwind tavern crawl was released before the final card dump iirc

  • I'd imagine Grommash Hellscream is removed from the core set next year, Captain Galvangar would be the go to replacement. When the expansion launches, guess you can always add both legendries and just have one as a backup plan. With Frozen Buckler, any warrior could activate this legendary effect, so it's likely we'll see Captain Galvangar often enough.

  • This is a pretty good objective/landmark, compared to the others. Definitely meant for big spell mage and would be very good at 5 mana with Balinda Stonehearth

    Hoping we get at least one more big spell over 6 mana that will fit into the deck. It isn't a great feeling having to run bad big spells like Grand Finale which brings down the overall win rate of the deck.

  • Flavor Text: This may hurt a little, but don't worry, you won't remember it.

    Quite fitting. 

    Flavor aside, it's a nice value generator, and most times you'll get a useful card seeing as most opponents wouldn't put garbage in their deck.

  • Quite the interesting effect that I'm sure will see lots of experimentation, especially the possibilities with Potion of Illusion. Obviously meant for a big spell mage where you want to reduce the spells to 5 and increase the minion stats to 6+. Least we know the maximum this legendary's stats can be are 10/10. 

    Only down side is running a bunch of 5 cost spells, which big mage would need to do, so this would effectively just draw 2 spells, which isn't terrible either. 

  • 3 cards that alone push big spell mage and control warrior back into possibility! 

    Some interesting lore about the 2 legendary minions: Balinda Stonehearth is a rival of Captain Galvangar, although unlike her counterpart, she is a caster boss.

  • Nice combo with Snowball Fight! and Popsicooler but there's easier ways to clear the board. I'm sure we'll get more frost and freeze effects for shaman though

  • Wow this is really good, even without triggering the honorable kill mechanic. It's Holy Smite plus tutor from your deck, so the cost is fair and with the honorable kill mechanic, it's basically work 6 mana. Lets hope we get 1 more hunter secret which I'm sure we will.

    Definitely looking forward to secret hunter so far

  • Well, if there was a card that incentivizes you to play a lot of deathrattles, here we have it. I'd imagine Xyrella, the Devout would spawn a control deathrattle archetype, similar to big priest in wild, which is annoying as hell. Regardless, this card gives the priest class hope for control again...

  • Eish, another bad legendary, straight after Cera'thine Fleetrunner :( it's a sad fact this legendary will only see play in fringe control decks and meme decks, other than that, there's better things to do.

  • Lol another meme legendary for rogue and this one will see much less play than the new Scabbs Hero. One of those eternally inconsistent cards that will never be as good as Deck of Lunacy due to neutral minions and there's so many bad minions out there...

    Least every game will feel entirely different from the last

  • Bit of a weird effect that is causing confusion and being in warlock makes it more clunky, compared to if it were a paladin card. I'm sure there will be some cool combos made where this abomination will get 30+ attack and go face, but it's probably just a meme and a decent arena card. 

    Might be good in duels against certain decks like token DH

  • The only really great deathrattles in standard right now are value ones like Envoy Rustwix and Kanrethad Ebonlocke unless you want to risk death via Hullbreaker and drawing a lot of spells. I do sound like a broken record, but we need to see more decent deathrattles before this new legendary spell can be good.

  • Nice arena card with new expansion mechanic. Nuff said.