The wording definitely confuses people as some say it draws 1 card only, others say a card is drawn for each minion still damaged. I'd say it's a the former, coz it specifically says any still damaged, so 1 card draw only. Definitely fair and only to be used in control priest, seeing as it heals all characters, including your opponent's minions and face
Might*** be a tech card against aggro decks if they become rampant, but 6 mana might still be too slow. It'll definitely be great in arena or maybe decks looking for freeze synergies
I feel the honorable kill on this minion will be difficult to achieve, unless you're playing against a big demon DH. Most times you'll end up holding it in hand and it becomes a dead card. The effect is definitely crazy, but not many 8 health minions seeing play. Will have to wait till the expansion is released to know for certain.
Reading conflicting views on this card and I honestly don't think it's very good. It dies way to easily and only summons another copy after the spell is cast, so most times it'll die to removal and won't get out of control. Also most classes have board clears, so even the summoned copies will die. It's a nice flavor and goes along with other trogg minions we've seen in the past, but other than that, it's a gimmick
Well, we finally got all the frost spells we wanted for freeze shaman. Just wait till it becomes a Tier 1 deck, then everyone who returns to HS from a year long break will be like...errr wtf happened to HS?!
One of the "beast package" minions that will only see play if midrange beast druid is any good. Definitely likely to get this beast to zero mana in a dedicated deck but also might see play during evolve effects. You ideally want 4 beasts to have died already, so it costs 3 mana minimum. Any larger and you'd be better off playing something else.
Slow spell that is effectively a 3 mana 2/2 beast on the turn you play it. It'll probably be too slow against the current meta but we'll have to see if the meta slows down in general. Not sold on the midrange beast druid yet, but doubt this spell will be great.
We have to see if this midrange beast druid takes off next expansion. It's looking promising, and this beast will definitely be in the deck. This is one of those cards that are good in a package, but standalone, it's better in arena
So we've got Dun Baldar Bunker, which makes this minion much more consistent. If secret hunter does well next expansion, this minion will definitely be in the deck.
This minion will be MVP in arena. Really great value and you don't even need to kill the enemy minion, just attack. Only time with will be bad is playing it on an empty board, so definitely more of a savior card that can turn the tide in your favor.
So this can consistently freeze the board when played against a bunch of big threats, like big demon DH for example. It's not bad, but I'd think Frost Nova is better if you need the freeze, the 1 damage to each minion isn't too great. Can be combined with Cheaty Snobold for 4 damage for 6 mana, not bad but you'll probably end up freezing your Cheaty Snobold too.
We only have the one frost spell in standard atm (Snowball Fight! at the time of writing) so we'd need to see many more frost spells if Bearon will be any good.
Really nice value and will probably find a home in big spell mage. The snowman and future snow monsters are elementals, but doesn't have elemental synergy seeing as they summoned from spells. Nice value if one of the spells is cast from Magister Dawngrasp
When will Blizzard learn to stop printing more mana cheat for mage? Especially for spells. If this reduced the cost of minions only, they sure it would incentivize minion builds for mage again. But nope, more support for Quest Mage/No minion mage, so yay...
This is 5 mana do nothing, pray you don't die before next turn. I know Skull of the Man'ari costs 1 more and saw plenty of play, but that was a different era and meta. If you really want this sigil to work, you need to play it along with something else in the same turn, so most times, you won't play it on turn 5 which is the best turn to cheat out a Pit Lord or other big demon. I'm fairly certain big demon DH will be viable next expansion, but this sigil is too risky to run
So I think this legendary is meant for a token druid where you have a wide board. I do feel it's more of a win more card and the effect is kinda lackluster. I'd be surprised if it makes it into a tier 1 token/aggro druid
Wow, this is a really good deathrattle minion for priest that draws 2 specific spells from different schools. Nothing about this card is bad, and it might see play in a non-deathrattle focused control priest,
So HP mage support but 2 expansions too late? Not sure where you'd use this card, maybe after you've played Magister Dawngrasp? The more I look at it, the more I think it's not needed. Maybe big spell mage can utilize the card for stalling?
The wording definitely confuses people as some say it draws 1 card only, others say a card is drawn for each minion still damaged. I'd say it's a the former, coz it specifically says any still damaged, so 1 card draw only. Definitely fair and only to be used in control priest, seeing as it heals all characters, including your opponent's minions and face
Might*** be a tech card against aggro decks if they become rampant, but 6 mana might still be too slow. It'll definitely be great in arena or maybe decks looking for freeze synergies
Even though this expansion looks deathrattle centric, this minion won't see play due to the low health and random deathrattle.
I feel the honorable kill on this minion will be difficult to achieve, unless you're playing against a big demon DH. Most times you'll end up holding it in hand and it becomes a dead card. The effect is definitely crazy, but not many 8 health minions seeing play. Will have to wait till the expansion is released to know for certain.
Reading conflicting views on this card and I honestly don't think it's very good. It dies way to easily and only summons another copy after the spell is cast, so most times it'll die to removal and won't get out of control. Also most classes have board clears, so even the summoned copies will die. It's a nice flavor and goes along with other trogg minions we've seen in the past, but other than that, it's a gimmick
Well, we finally got all the frost spells we wanted for freeze shaman. Just wait till it becomes a Tier 1 deck, then everyone who returns to HS from a year long break will be like...errr wtf happened to HS?!
One of the "beast package" minions that will only see play if midrange beast druid is any good. Definitely likely to get this beast to zero mana in a dedicated deck but also might see play during evolve effects. You ideally want 4 beasts to have died already, so it costs 3 mana minimum. Any larger and you'd be better off playing something else.
This is an insane tutor that would probably replace Taelan Fordring for druid. I'd imagine it belongs in a CA/clown druid where you'd either want to draw Lightning Bloom or Survival of the Fittest
Slow spell that is effectively a 3 mana 2/2 beast on the turn you play it. It'll probably be too slow against the current meta but we'll have to see if the meta slows down in general. Not sold on the midrange beast druid yet, but doubt this spell will be great.
We have to see if this midrange beast druid takes off next expansion. It's looking promising, and this beast will definitely be in the deck. This is one of those cards that are good in a package, but standalone, it's better in arena
So we've got Dun Baldar Bunker, which makes this minion much more consistent. If secret hunter does well next expansion, this minion will definitely be in the deck.
This minion will be MVP in arena. Really great value and you don't even need to kill the enemy minion, just attack. Only time with will be bad is playing it on an empty board, so definitely more of a savior card that can turn the tide in your favor.
So this can consistently freeze the board when played against a bunch of big threats, like big demon DH for example. It's not bad, but I'd think Frost Nova is better if you need the freeze, the 1 damage to each minion isn't too great. Can be combined with Cheaty Snobold for 4 damage for 6 mana, not bad but you'll probably end up freezing your Cheaty Snobold too.
We only have the one frost spell in standard atm (Snowball Fight! at the time of writing) so we'd need to see many more frost spells if Bearon will be any good.
Really nice value and will probably find a home in big spell mage. The snowman and future snow monsters are elementals, but doesn't have elemental synergy seeing as they summoned from spells. Nice value if one of the spells is cast from Magister Dawngrasp
When will Blizzard learn to stop printing more mana cheat for mage? Especially for spells. If this reduced the cost of minions only, they sure it would incentivize minion builds for mage again. But nope, more support for Quest Mage/No minion mage, so yay...
This is 5 mana do nothing, pray you don't die before next turn. I know Skull of the Man'ari costs 1 more and saw plenty of play, but that was a different era and meta. If you really want this sigil to work, you need to play it along with something else in the same turn, so most times, you won't play it on turn 5 which is the best turn to cheat out a Pit Lord or other big demon. I'm fairly certain big demon DH will be viable next expansion, but this sigil is too risky to run
So I think this legendary is meant for a token druid where you have a wide board. I do feel it's more of a win more card and the effect is kinda lackluster. I'd be surprised if it makes it into a tier 1 token/aggro druid
Wow, this is a really good deathrattle minion for priest that draws 2 specific spells from different schools. Nothing about this card is bad, and it might see play in a non-deathrattle focused control priest,
So HP mage support but 2 expansions too late? Not sure where you'd use this card, maybe after you've played Magister Dawngrasp? The more I look at it, the more I think it's not needed. Maybe big spell mage can utilize the card for stalling?