Comments
698 totalBased on feedback, I made these 2 possible designs of my card:


The Weapon would be a lot more interactable by your opponent, since they could use weapon removal to get rid of it. I think Algalon would …
Based on suggestions, I changed my card a little:


I made Reno no longer a Dragon because it didn't make sense given the artwork and lore of ONiK. I also changed 'Party Time!' to specify the lowest cost …
I agree with Dermostatic that taking a more Inquisitive tone is better. For me, I usually end every post with something like “what do you all think?” to make it clear that I want feedback and am okay with criticism. …
I think what it does is just swap the targets, which makes perfect sense with how Challenger works. If you Target one unit with a spell and then your opponent swaps that unit with another one, the spell will now …


The idea behind this would be to support a Menagerie deck. It is balanced by the fact that you need to have a lot of Beasts, Dragons, and Murlocs for Party Time! to be better than your normal Hero …


The idea behind this card would be to enable a big Spells mage, since you would want to cast only big Spells (similar to Medivh) to gain value from it. However, it requires a sacrifice, since once you play …
Calling Riot greedy is ridiculous. I do agree that Expeditions doesn’t provide the same rewards for consistent victories as Arena in Hearthstone, but I think this is intentional. In HS, Arena is basically the only way to get cards quickly, …
Im not sure that I agree that Freljord is the best region. Ionia still has power cards like eye of the dragon, Karma, and Will of Ionia. Shadow Isles still has the Ruination, Ledros, and Drain cards. Freljord still lacks …
I think Tahm Kench’s Support ability counts as a Keyword, given that Shen has Support and no other keyword. I thought about giving him Challenger, but I wanted him to be a little vulnerable to high attack blockers. He does …
Shivershine will update the post sometime later, but here are the Shadow Isles cards:












I have some ideas for what rule sets Riot could implement for Gauntlets and Labs, let me know what you think of them!
1. A max of 3 Regions
2. A max of 6 unique champions (so you …
The thing is, Burn Aggro is still a viable deck. Just because players can't achieve a 60+% winrate with it doesn't mean that it isn't a good option for newer players who want to play fast games. I've played a …
Amazing news! As long as they don't go the route of Hearthstone and just do tons of repeats of rulesets people don't like, Labs and Gauntlet will be great! Also, I hope that at one point they add some cosmetics …
The thing is, there are not that many regions left in Runeterra for them to add. The ones they have to add are Mt. Targon, Shurima, and Ixtal, with the Void likely being mixed into the other regions and Bandle …
Here's my idea for Tahm Kench's signature Spell:

I wanted to capture some of the essence of Tahm Kench's abilities while making a Spell that synergizes with the version I made of him. This Spell would help Tahm …
Here are some cards I made around the idea of eating enemies:



I do like the design of Bloody Butcher since it is sort of like Fearsome in that it motivates your opponent to block it with a …
I created some new cards based on your feedback:





Initially, Devouring Baron gained the stats of the units, but then I decided to change it to gain the stats only as health so that it wouldn't get insane …
Thanks for the advice! I did make the Ephemeral cards without Gluttony in mind, so it's probably a good idea if I remake them. I think I could change War Baron to give itself the stats of what it kills …
Yeah I thought it was kind of weird, but I couldn't really find better art at the time. I thought it would be okay because people have used Runeterra and MtG art for Hearthstone cards and no one minded.
Interesting card! I think it may be too powerful as it is now however, since it is essentially 5 Mana for a 1/5 Lifesteal and "Destroy a minion and Restore health to your Hero equal to its Health (or sometimes …