dapperdog
Lv.20Dragon Scholar
Comments
Well, we didn't get [card]living dragonbreath[/card] but we got next big counter to all that nasty [card]snowfall guardian[/card]s.
But its like all tech cards, all depends on meta. But it does mean that nearly all deathrattle decks get a massive middle finger to the face.
Its only good enough to see some play, but I'd imagine its too costly to actually do more than clearing aggro boards. In most cases, it compares unfavorably to [card]felrattler[/card], which comes out earlier and deals 4 damage to a single target.
Definitely a card to consider though, given that dhunter has lost a lot of its AoE.
Its probably not very good.
It has a murloc's chance in hell that it'll survive the turn its played, no matter how big it is. In most cases, the best part of the card would be the three taunts it spawns along with itself, which at very least means youre not skipping your turn without affecting board. Laughably, this …
[card]Glaiveshark[/card] - Decent card that would see more play should the meta switch to aggro. Dhunter lost a key AoE card in [card]immolation aura[/card] (assuming it isn't part of the core set), so if they are in need of clears this one would be an option. A rather expensive option though.
[card]glugg the gulper[/card] - Im not too big …
Its a card you put into combo decks. In nearly every other deck, its just too slow as card draw.
Right out of the bat, you can easily slot this to tutor out [card]lady s'theno[/card] and [card]wayward sage[/card]. And if you can play the sage immediately, then you've just guaranteed a discount on lady stheno which is quite scary.
…Its just being upended by [card]venomous scorpid[/card] in many ways, including cost, restrictions, and the fact that scorpid will kill anything barring divine shield while this card and its student can't.
It does has its own niche, in that the student can be bounced for multiple castings of the same spell, so essentially if you get [card]sinister strike[/card], you …
As long as combo dhunter can still exist this card will see play. At the moment, the only cards that come to mind is [card]lady s'theno[/card] and [card]wayward sage[/card], or you can play this in quest dhunter just to get [card]persistent peddler[/card] to finish up quest more quickly.
Perhaps in big dhunter, you can reliably get vanndar out, but …
Probably more for decks that needs lots of naga synergy, or for pure minion decks. Because we're looking at a card that has a total cost of 5 casting a spell that cost 3 or less. Even a mere [card]venomous scorpid[/card] costs 3 mana and allows for a wider range of spells to discover, on top of giving you another …
Good on curve if you can trigger it. Not the end of the world if you cant.
Face hunter would probably play it, mostly because they've lost most of their early game to rotation, and this card is a decent turn 3 even without triggering the buff.
All that needs to happen now is an early game naga. …
A decent card on its own, comparable to [card]landscaping[/card]. The buff is somewhat significant on curve, assuming you can trigger it.
Its likely to only exist in face hunter, because in nearly every other archetype hunter would prefer to do something else than curving out, and face hunter would likely go through a massive revamp, having lost nearly all …
If Im not mistaken they also ported the treasures you get into duels as well, so all the sr adventurers would be up for selection, which would be interesting because every one of them are fairly broken. Perhaps team5 have made some balancing, because otherwise those treasures would just win the entire game on their own.
Nice to know …
Its been done, so Ive read in reddit at least.
You can complete it anytime you want. The only reward here is a cardback after all.
We've seen this card before. Its called [card]unsleeping soul[/card], and that card came out in an expansion focusing on silence priest. And that card still saw a total of zero plays.
The sunken variant is good. But the base variant is so unbelievably slow that I cant see it happening. The only way it'll even have a shot at …
This card is practically doing what paladin wants: sticky minions, mechs, and putting more mechs down your deck for radar detector to bring up.
There's not much else to say except that this card will see play, and its sunken variant will likely be one of the most common sunken card to be seen in the next meta. Assuming …
This card is just insane. For a murloc deck anyway. The fact that this base card has good vanilla stats and the effect is a battlecry means you can play this on 3, curve into [card]bloodscent vilefin[/card] on 4, and then play a free 3/4 kaleseth on turn 5 along with another murloc.
So far the legendary murlock deck …
A good card, with an excellent pay off. Basically you can play this and get the sunken scroll with [card]scalding geyser[/card] easily and reload the next turn. A good all round card that offers something decent even in its base form.
Fact is that the base and sunken card is cheap so its not even that difficult to accomplish. …
I really want to like this card. But I have to admit that its not very good. The stats are subpar, and the sunken beast stats is also subpar. The only saving grace is that the sunken beast will summon any beast, not limited by anything, which means you can literally get [card]king krush[/card] out on turn 6 at the …
This weapon is honestly not good.
The first half is practically just a vanilla 3/2 weapon for 3, which does nothing whatsoever special. The 2nd part does an 2 damage AoE to enemy minions, assuming you're able to dredge it up. The problem is twofold;
- The sunken weapon is unavailable until you pop this weapon. Which may …
I think its more about the emotions rather than any real concrete reason. Dean was being diplomatic by pointing out some facts, rather than address the emotions people tend to feel about the subject. Hence why he thought it was an 'unpopular' opinion.
If the idea is that theorycrafting streams ruins hype and solves the meta for a certain …
Im actually pleasantly surprised that elden ring took off so well. Seems like everyone is playing it, as opposed to just within the sphere of fromsoft's usual audience. Who'd ever guess that games that's not insultingly casual, handholding, and feature a story where people are supposed to work a little more for, be so acclaimed. Oh, and fromsoftware actually balance …