dapperdog
LV.20Dragon Scholar
Comments
5,694 totalI really want to like this card. But I have to admit that its not very good. The stats are subpar, and the sunken beast stats is also subpar. The only saving grace is that the sunken beast will summon …
This weapon is honestly not good.
The first half is practically just a vanilla 3/2 weapon for 3, which does nothing whatsoever special. The 2nd part does an 2 damage AoE to enemy minions, assuming you're able to dredge …
I think its more about the emotions rather than any real concrete reason. Dean was being diplomatic by pointing out some facts, rather than address the emotions people tend to feel about the subject. Hence why he thought it was …
Im actually pleasantly surprised that elden ring took off so well. Seems like everyone is playing it, as opposed to just within the sphere of fromsoft's usual audience. Who'd ever guess that games that's not insultingly casual, handholding, and feature …
I think we can all agree that stormwind was an anomaly, a botch to put it mildly. Team5 wanted the questlines to shine so they designed each and every quest in stormwind to feature a win condition that ultimately took …
I think the fairer assessment is actually that this expansion may follow barrens rather than rastakhan's. RR had a lot more problems because it was the last entry of the year and is generally one of the weakest expansions because …
That was unusually fast if Im honest. Id had thought they allow this mess to come out before eventually patching it out.
Credits where credits due. Well done
This card is basically a combo support card. It'll negate the cost of a minion for a mere 2 mana investment, and as long as you play no other minions after this secret you'll get an near uninteractable survival of …
If it is a hydra, that'll put a smile on my face. Just love those multi headed monsters. Who needs a shark when you have a 3 dragon heads chasing after you.
A really wicked secret. Imagine raising the colossal minion back again and then it respawns all its appendages.
The dormancy for 1 turn is there solely to make it almost impossible to go face with the revived minion the …
Without [card]skull of gul'dan[/card] and [card]illidari studies[/card] this card really just lost the payoff it needed. Its already hard enough to get the cards you want discounted on the far right or left, and you've still got to pay that …
Its a card with all the potential in the world, but let down by shaman's shitty post rotation spell pool.
I guess there's still the core set reveal, possible giving us some actual spells that may save this poor …
This one is hard to evaluate because the from what we can see right now, the probable best results would be for this card to cast [card]don't stand in the fire![/card], [card]glaciate[/card], and [card]charged call[/card] for a massive tempo swing. …
Its a good card but the results will likely be inconsistent at best. With [card]skull of gul'dan[/card], [card]illidari studies[/card], [card]il'gynoth[/card], and [card]mo'arg artificer[/card] gone, there's really not many targets that'll give you a significant advantage with the discount. There's currently …
A decent AoE spell that's marginally beaten by [card]fire sale[/card], which has the superior tradeable option available.
In many ways, this card will absolutely destroy aggro decks. Its cheap enough, and there's always the triggering factor that makes it …
A nice card that challenges [card]fire sale[/card], being a whole 2 mana cheaper, but loses the tradeable option. But Im not exactly sure if this card can replace fire sale. Mostly because if the meta moves away from aggro this …
The best thing about this card, and likely the only thing that makes it playable at all, is that its a murloc. Ironically, unlike other murlocs, this one has decent stats, will kill unconditionally (almost anyway, divine shield etc.), and …
This thing is an amusing card to me. Being a pirate means you can charge it up with [card]Mr. Smite[/card] on the following turn, and at the same time this card diminish somewhat the power of juggernaunt because its dormant.
…Anything that can get to 0 mana is dangerous, more so if its does that while you're playing spells. I already know it'll see play simply because of that. Whether it'll take the meta by storm Im less certain, because …
The minion is good, but what it essentially allows is to play spells (removal, etc.) and put out a 8/8 as early as turn 6 (or less if youre druid). To do it you have to play nothing but spells …