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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

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I think we can all agree that stormwind was an anomaly, a botch to put it mildly. Team5 wanted the questlines to shine so they designed each and every quest in stormwind to feature a win condition that ultimately took it too far. From my understanding, it went way past what they originally intended, and none of us predicted how …

I think the fairer assessment is actually that this expansion may follow barrens rather than rastakhan's. RR had a lot more problems because it was the last entry of the year and is generally one of the weakest expansions because it was followed up a tough act, being designed to be weak as a counter to the more powerful ungoro-kobolds …

That was unusually fast if Im honest. Id had thought they allow this mess to come out before eventually patching it out.

Credits where credits due. Well done

This card is basically a combo support card. It'll negate the cost of a minion for a mere 2 mana investment, and as long as you play no other minions after this secret you'll get an near uninteractable survival of a minion of your choice.

So in standard, there's your [card]mr. smite[/card]s and [card]raj naz'jan[/card], the latter of which …

If it is a hydra, that'll put a smile on my face. Just love those multi headed monsters. Who needs a shark when you have a 3 dragon heads chasing after you.

A really wicked secret. Imagine raising the colossal minion back again and then it respawns all its appendages.

The dormancy for 1 turn is there solely to make it almost impossible to go face with the revived minion the following turn. But what this card essentially does is counter a removal card be it spell or battlecry.

This …

Without [card]skull of gul'dan[/card] and [card]illidari studies[/card] this card really just lost the payoff it needed. Its already hard enough to get the cards you want discounted on the far right or left, and you've still got to pay that 2 mana in this card. A faster skull would have justified most of this, since its practically the one card …

Its a card with all the potential in the world, but let down by shaman's shitty post rotation spell pool.

I guess there's still the core set reveal, possible giving us some actual spells that may save this poor thing. [card]Eye of the storm[/card] would be a good start. I mean, they printed this card in the next expansion …

This one is hard to evaluate because the from what we can see right now, the probable best results would be for this card to cast [card]don't stand in the fire![/card], [card]glaciate[/card], and [card]charged call[/card] for a massive tempo swing. But I haven't seen any of these except for charged call, which currently only exist in quest shaman, anywhere around.

Its a good card but the results will likely be inconsistent at best. With [card]skull of gul'dan[/card], [card]illidari studies[/card], [card]il'gynoth[/card], and [card]mo'arg artificer[/card] gone, there's really not many targets that'll give you a significant advantage with the discount. There's currently only hero kurtrus, [card]lady s'theno[/card], [card]jace darkweaver[/card] and perhaps [card]death speaker blackthorn[/card] but nothing on the level of a discounted …

A decent AoE spell that's marginally beaten by [card]fire sale[/card], which has the superior tradeable option available.

In many ways, this card will absolutely destroy aggro decks. Its cheap enough, and there's always the triggering factor that makes it awkward for your opponent to play more minions without having first destroy the one targeted. But its absolutely useless against …

3 years, 11 months ago · on New Mage Spell - Volcanomancy

A nice card that challenges [card]fire sale[/card], being a whole 2 mana cheaper, but loses the tradeable option. But Im not exactly sure if this card can replace fire sale. Mostly because if the meta moves away from aggro this card just isn't worth much whereas fire sale can easily be traded for another card. Not to mention that fire …

The best thing about this card, and likely the only thing that makes it playable at all, is that its a murloc. Ironically, unlike other murlocs, this one has decent stats, will kill unconditionally (almost anyway, divine shield etc.), and you can actually buff it on virtue of the fact that its dormant for 1 turn.

A nice addition …

3 years, 11 months ago · on New Neutral Minion - Slimescale Diver

This thing is an amusing card to me. Being a pirate means you can charge it up with [card]Mr. Smite[/card] on the following turn, and at the same time this card diminish somewhat the power of juggernaunt because its dormant.

Outside of that this card is rather useless though. And I can't see anyone actually doing the smite combo …

3 years, 11 months ago · on New Neutral Minion - Gangplank Diver

Anything that can get to 0 mana is dangerous, more so if its does that while you're playing spells. I already know it'll see play simply because of that. Whether it'll take the meta by storm Im less certain, because there's no yet much pay off. An 8/8 is hardly the end of the world, even if its 0 mana.

The minion is good, but what it essentially allows is to play spells (removal, etc.) and put out a 8/8 as early as turn 6 (or less if youre druid). To do it you have to play nothing but spells until turn 5, and then whatever spell you play on turn 6 will be followed up by a 8/8 filling …

3 years, 11 months ago · on New Neutral Minion - Naga Giant

Usually cards like these are typical fodder trash stuff that was included into your packs as filler. But this one actually has applications other than being part of the bin.

For one thing, paladin can actually capitalize on this card better than they could with [card]imprisoned vilefiend[/card], because the dormancy is only 1 turn. Play this turn 1, turn …

3 years, 11 months ago · on New Neutral Minion - Pelican Diver

[card]Slimescale diver[/card] is the better of the three. But that's hardly a surprise. Its a murloc that actually seems like it could survive a trade and will almost always kill its target.

Interestingly I think these dormant minions are better than the 'imprisoned' minions from AoO. Mostly because its less punishing to play off curve, and also because your …

Oh shit, here we go again.

It is [card]arcane giant[/card] in all but name, and likely like arcane giant we'll see plenty of this guy.

Im fairly certain the team5 have playtested this card, because the cost is 8 mana higher than arcane giant, and surely even they should know how easy it is to play enough spells …

A poor card that makes lots of demands for a massive stall but ultimately, where would this card even go into?

The 2 attack makes it easy for other minions to value trade into it, and even considering that its essentially 3 taunts in one card, its still costs 6, which means its practically 50-50 whether an aggro deck …