dapperdog
LV.20Dragon Scholar
Comments
5,728 totalFor when you're desperate for elementals.
Because if you're not then this card is just garbage, not of the good kind.
But hey, at least it'll leave you with a 1/1 when it dies. That's how hearthstone games …
It'll see play because there's just not enough mech synergy to go round.
Does curve well from [card]security automaton[/card] on 2. Other than that, not being a mech itself, this card is just grasping for even a shred of …
Just play [card]acolyte of pain[/card] if you need card draw, or [card]death's head cultist[/card] if you need taunts. Trying to do both will only lead you to having none at all in the end.
1 attack means everything will …
Its likely more useful in pirate rogue than quest warrior, for the reasons that quest warrior prefers cheaper pirates and this card still costs 3 at the end. Besides, [card]defias cannoneer[/card] does the job pretty well on its own anyway.
…It'll only be playable if you want to play murlocs and control is everywhere, or if you can drastically reduce murlocs' costs.
If you're running for tempo, then the last thing you need is to drop a card like …
Its just bad, even in silence priest.
You don't want to waste your limited silence cards on stuff like these, and certainly this is not a card you want to see on your topdeck. Basically its so bad that …
Its a 1 mana naga, its a 1 mana 1/3, what more can you ask for.
If you're running aggro or nagas then this card is just a solid 1 drop with a slight upside. Only in priest can …
The key word here is that it summons another copy, which means you can buff this to ridiculous heights and have him swing the board for you.
Probably still see some play in paladin, outside of obvious murloc decks. …
Its [card]piloted sky golem[/card], a card that I dont remember ever seeing much play. And why? Costs an eye watering 6 mana. At least this card has rush so you're not hanging by your little baby carrot on 6.
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Why'd warrior ever play this card is beyond me. The 3 health gain for a vanilla 2/3 taunt is kinda weak considering that [card]bash[/card] is back in standard. Unless warrior goes big recruit again, this card will simply never see …
Apparently if you put a captain's hat on something then they're a pirate. Like, why would pirates even need a blacksmith anyway?
Well, this card nearly guarantees another pirate next turn with a small buff, and that might just …
Its a darn shame, because if team5 wanted to push curselock then this had to be a 3/4 for 3 at least. But with its stats lowered there's really not many reasons why you'd gimp your turn just to put …
Im just not optimistic that the curses are worth the trouble.
But if nothing else, this card will remove tempo and put a 2 mana tax on your opponent's hand, and if you have a board prior they may …
Put a couple of 1/1 murlocs and then dredge for a curve on 2. That's pretty neat. Besides, since we're 100% certain a murlock deck will play [card]azsharan scavenger[/card], the value of dredge is drastically increased.
Just a decent …
Its a deathrattle, which means you dont get the payoff immediately. So that's its powerlevel curbed somewhat, because in a world where certain decks will simply ignore, or freeze the minion, it might as well be a [card]puddlestomper[/card] most of …
0 mana dredge, that's essentially what it is. Had it draw the card it would have been insane, but a mere discount? Perhaps you can get [card]switcheroo[/card] and immediately win the game the turn after, that's probably the best thing …
If Ive got to be honest, its not very good.
A theorectical lyra deck, probably control, would never hold the trigger just to build up a big minion to go along with your [card]lyra the sunshard[/card] turn. At its …
Obvious synergy with silence priest. But realistically this is more powerful in control/quest priest builds.
In silence priest, not only do we have to assume our minion would stay alive, its also easily played around because there's simply very …
Its a card for later, but will still see play because as we have discovered in the core set, there really aren't many mechs around. Right now its true power is as a 4/4 on 4 with the mech tag …
Nice pun on the now departed mackeral.
But this card is just not very good, unless of course we're looking at either combo or control pally next round, because what this card is is [card]forbidden healing[/card], or just another …