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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

Run of the mill card that does exactly what its written.

Unless you need more nagas, this card is just not going to accomplish much.

Scratching my head on what this card is supposed to accomplish. Maybe naga priest? because that deck needs nagas and this card somewhat does well with [card]serpent wig[/card].

But I cant seem to see what game winning plays this card is contributing. Even if [card]overgrowth[/card] was still in standard you'd just wont play this card so you can overgrowth …

3 years, 11 months ago · on New Neutral Minion - Murkwater Scribe

For when you're desperate for elementals.

Because if you're not then this card is just garbage, not of the good kind.

But hey, at least it'll leave you with a 1/1 when it dies. That's how hearthstone games are won.

3 years, 11 months ago · on New Neutral Minion - Reefwalker

It'll see play because there's just not enough mech synergy to go round.

Does curve well from [card]security automaton[/card] on 2. Other than that, not being a mech itself, this card is just grasping for even a shred of relevance outside of a mech deck. In fact, as better mechs eventually come out of the woodwork, this card will …

Just play [card]acolyte of pain[/card] if you need card draw, or [card]death's head cultist[/card] if you need taunts. Trying to do both will only lead you to having none at all in the end.

1 attack means everything will value trade this, while the card draw is a deathrattle. Is there genuinely anyone willing to give this one a …

3 years, 11 months ago · on New Neutral Minion - Treasure Guard

Its likely more useful in pirate rogue than quest warrior, for the reasons that quest warrior prefers cheaper pirates and this card still costs 3 at the end. Besides, [card]defias cannoneer[/card] does the job pretty well on its own anyway.

But it getting ridiculous at this point. There's two mech classes this time and two pirate classes. And yet …

3 years, 11 months ago · on New Neutral Minion - Pufferfist

It'll only be playable if you want to play murlocs and control is everywhere, or if you can drastically reduce murlocs' costs.

If you're running for tempo, then the last thing you need is to drop a card like this on 5. [card]Murloc tastyfin[/card] saw some play but it was a different time in hearthstone and it costs 1 …

3 years, 11 months ago · on New Neutral Minion - Gorloc Ravager

Its just bad, even in silence priest.

You don't want to waste your limited silence cards on stuff like these, and certainly this is not a card you want to see on your topdeck. Basically its so bad that the decision to stick one of cookie's seafood artwork on this thing is completely justified.

The only niche it …

3 years, 11 months ago · on New Neutral Minion - Helmet Hermit

Its a 1 mana naga, its a 1 mana 1/3, what more can you ask for.

If you're running aggro or nagas then this card is just a solid 1 drop with a slight upside. Only in priest can this really deal massive damage if left alive, but that's a small bonus to an already good card.

The key word here is that it summons another copy, which means you can buff this to ridiculous heights and have him swing the board for you.

Probably still see some play in paladin, outside of obvious murloc decks. Even a simple +1+1 turns this into [card]restless mummy[/card] for 3 mana. Not too bad actually, especially given that both …

Its [card]piloted sky golem[/card], a card that I dont remember ever seeing much play. And why? Costs an eye watering 6 mana. At least this card has rush so you're not hanging by your little baby carrot on 6.

But realistically, this card will only see play because you need more mechs and team5 have made the bizarre decision …

3 years, 11 months ago · on New Neutral Minion - Mothership

Why'd warrior ever play this card is beyond me. The 3 health gain for a vanilla 2/3 taunt is kinda weak considering that [card]bash[/card] is back in standard. Unless warrior goes big recruit again, this card will simply never see any play.

3 years, 11 months ago · on New Warrior Spell - Guard the City

Apparently if you put a captain's hat on something then they're a pirate. Like, why would pirates even need a blacksmith anyway?

Well, this card nearly guarantees another pirate next turn with a small buff, and that might just be enough. Besides, its a pirate, because why not.

Another thing this can do is to get your sunken …

3 years, 11 months ago · on New Warrior Minion - Obsidiansmith

Its a darn shame, because if team5 wanted to push curselock then this had to be a 3/4 for 3 at least. But with its stats lowered there's really not many reasons why you'd gimp your turn just to put a card into your opponent's hand that they will happily either ignore or remove without trouble because this minion only …

Im just not optimistic that the curses are worth the trouble.

But if nothing else, this card will remove tempo and put a 2 mana tax on your opponent's hand, and if you have a board prior they may not be able to easily remove the curse and continue their game plan.

Its playability is on contingent that …

3 years, 11 months ago · on New Warlock Spell - Dragged Below

Put a couple of 1/1 murlocs and then dredge for a curve on 2. That's pretty neat. Besides, since we're 100% certain a murlock deck will play [card]azsharan scavenger[/card], the value of dredge is drastically increased.

Just a decent card overall for an aggressive murloc deck.

3 years, 11 months ago · on New Warlock Spell - Rock Bottom

Its a deathrattle, which means you dont get the payoff immediately. So that's its powerlevel curbed somewhat, because in a world where certain decks will simply ignore, or freeze the minion, it might as well be a [card]puddlestomper[/card] most of the time.

The only reason why it'll see play is because its a murloc and if murlock is to …

3 years, 11 months ago · on New Warlock Minion - Voidgill

0 mana dredge, that's essentially what it is. Had it draw the card it would have been insane, but a mere discount? Perhaps you can get [card]switcheroo[/card] and immediately win the game the turn after, that's probably the best thing this card offers.

Probably just ammunition for lyra most of the time. At least that ensures it'll see play.

3 years, 11 months ago · on New Priest Spell - Illuminate

If Ive got to be honest, its not very good.

A theorectical lyra deck, probably control, would never hold the trigger just to build up a big minion to go along with your [card]lyra the sunshard[/card] turn. At its very best you can go turn 7 into an incredible lyra turn followed by [card]priestess valishj[/card] and create a couple …

3 years, 11 months ago · on New Priest Minion - Queensguard

Obvious synergy with silence priest. But realistically this is more powerful in control/quest priest builds.

In silence priest, not only do we have to assume our minion would stay alive, its also easily played around because there's simply very few targets to choose from. There's [card]selfish shellfish[/card], [card]helmet hermit[/card], and maybe [card]package runner[/card]. Its main function is not swing, …