dapperdog
LV.20Dragon Scholar
Comments
5,694 totalIts a deathrattle, which means you dont get the payoff immediately. So that's its powerlevel curbed somewhat, because in a world where certain decks will simply ignore, or freeze the minion, it might as well be a [card]puddlestomper[/card] most of …
0 mana dredge, that's essentially what it is. Had it draw the card it would have been insane, but a mere discount? Perhaps you can get [card]switcheroo[/card] and immediately win the game the turn after, that's probably the best thing …
If Ive got to be honest, its not very good.
A theorectical lyra deck, probably control, would never hold the trigger just to build up a big minion to go along with your [card]lyra the sunshard[/card] turn. At its …
Obvious synergy with silence priest. But realistically this is more powerful in control/quest priest builds.
In silence priest, not only do we have to assume our minion would stay alive, its also easily played around because there's simply very …
Its a card for later, but will still see play because as we have discovered in the core set, there really aren't many mechs around. Right now its true power is as a 4/4 on 4 with the mech tag …
Nice pun on the now departed mackeral.
But this card is just not very good, unless of course we're looking at either combo or control pally next round, because what this card is is [card]forbidden healing[/card], or just another …
Didn't we just did this one a while ago? Why is it back now, as though of all brawls this one is the pinnacle of joy and diversity that we need to see it more than the apparent mandatory amount …
Its honestly not that bad.
A good taunt minion, but more to the point, hearthstone constructive is generally about small spells, so a big spell deck can easily turn the tide with this card. Make a card unplayable while …
Good card for aggressive decks, and good card for a combo deck that can make it happen.
In fact this card will be more well known for its combo potential rather than as a 4 mana 7/7.
For …
First off, why the hell is this not a mech?
A decent pay off for dredge cards. A bit slow, but for something so bulky with lifesteal, divine shield, and taunt it might be more than worth it.
At first this card is completely insane.
And then we found out that wild pyro + [card]acolyte of pain[/card] is coming to standard.
So this card is good, but outclassed at the end. Oh well. If you need …
Whatever anyone says, this card will see play and will be good in some capacity.
A worse a slower [card]far sight[/card], and at best with finley, its just discounting half your hand by 3. What else is there to …
This card was printed for piranha. Unfortunately, [card]flametongue totem[/card] is in core. So what is this supposed to do ultimately? Swarm a bunch of 1 drops?
Or are we really entertaining the idea that the fishes will actually survive …
The only reason why this card will see play is that its a pirate.
If you rid the tag, it'll be shunned so hard it would need 14 weeks of counseling.
The one damage isn't really much. Sometimes …
In rogue its just not exciting. Basically its doing 8 damage most of the time, with a chance for a 5/5. But at 6 mana its just never going to do more than removing 8 health from board.
One mana draw a card basically. Not much else to say except that this card is just good.
Rogue might need a dredge card anyway, because of [card]azsharan vessel[/card]. And this card provides.
This card is just good, doing 12 damage for 3 mana, in a class with access to weapon buffs.
In most aggressive decks, being able to hit face for 12 while having tempo is just an easy win. And …
This card is absolutely insane. Aside from the obvious synergy with [card]smokescreen[/card], it basically allows you to play any spell for 4 mana, and even less following an earlier [card]shadowstep[/card]
So, right on top of my head, there's [card]sprint[/card], …
Its a wild card. Because in standard there's simply not many mechs to build this around.
A real shame, because I really wanted mech mage to succeed. But it looks increasingly like its going to be a mage deck …
To be honest, I think this card is good. Borderline to being most valuable.
Hear me out. Combo hunter, with kazakusan-raj. Tutor out your raj, get [card]kazakusan[/card] out, get ancient reflection and raj for the win. You can run …