dapperdog
Lv.20Dragon Scholar
Comments
Its comparable to [card]blademaster okani[/card] in that the principal idea is that you'll likely reduced your opponent to playing only their topdeck because the leftside would be something big or a win con. Except this one is more consistent in the early game and less powerful the further you go.
Im not exactly sure if it'll replace okani, but …
Quote From Skorpionex Quote From dapperdog Broken as hell, especially if aggro is no longer popular.
The fact is that youre denying your opponent value, win cons, etc. and completely mucking up one of their future draws. And sometimes this thing brings up one beefy minion out whilst accomplishing all the above.
If ever …
Broken as hell, especially if aggro is no longer popular.
The fact is that youre denying your opponent value, win cons, etc. and completely mucking up one of their future draws. And sometimes this thing brings up one beefy minion out whilst accomplishing all the above.
If ever there's a fuck you button, this card would be it. …
Its a druid card. Because its irrelevant in nearly every other class unless we're looking at wild, where certain cards grant your hero immunity or near something to it.
In standard though, no other class other than druid can drop this early and consistently enough, with a sizable board to end the game quickly. It does put a timer …
Its going to be in every deck that's not aggro, and even then Im not exactly sure with that. If you have a chance at 6 mana [card]mind control[/card] with a 5/5 in what world will you refuse to play it. Even if you can't infuse it consistently it'll still do what you need in the first place, remove the …
This card I like, but admitably I'm not 100% certain if the conditions can be satisfied consistently enough because it requires totems to die, and in standard that means hp 3 times or play something like [card]party favor totem[/card], both of which kinda suck right now.
But if you can do it consistently this card can easily just win …
I honestly dont see where this card will ever fit into. Rogues rarely ever play control and most of their control deck tends to play high value cards that dont need a effect like this. Not to mention that ironically this card wont be doing anything useful if theres only one enemy minion on.
[card]Walk the plank[/card] saw play …
Admitably this card caught me off guard because I'll never suspect such a card to be available to druid of all classes.
In aggro druid this card can be a nightmare to deal with. Basically unless your opponent is also running hyper aggro or is specifically an attrition control deck you'll always be in a better position than your …
Counters only 4 classes and those 4 classes have to be running secrets. In other words its shite on a stick. The only way this card will ever be good is that [card]orion, mansion manager[/card] suddenly becomes the meta tyrant, which isn't exactly impossible, but a very far distance away in standard I'd imagine.
Oh well, it …
It can help beast hunter with the high requirement for altimor, or new [card]sylvanas, the accused[/card] and that's about it. The main problem with this card is that its being outdone by just about every spidertank around it and its only really relevant if you have a board ready to die with this one out. 90% of the time your …
[card]Soul seeker[/card] is tactically priced at 5 to ensure that this cannot outright counter big priest in wild. Basically this is a [card]mutanus[/card] for decks rather than hand, and at 5 mana its likely going to see play because its just pure disruption that sometimes wins you the game. Imagine using this against druids and highrolling one of their big …
Play this in ramp druid. Play jailer on turn 6, drop double [card]naga giant[/card]s and see if they can freeze or destroy board, and chances are good they can't do shit and proceeds to concedes. The paltry fact that the card destroys your deck can be mitigated somehow by cards like [card]kazakusan[/card], or just plain nothing because at that point …
The conditions are daunting at 7, but the payoff is amazing. Probably mostly a card for shaman or druid because all other classes either cant draw well or can't infuse their cards fast enough for it to matter. The fact that this is a better [card]vilespine slayer[/card] on default and can get better already tells us its one of the …
No announcement trailer this time? No singing taurens, no nothing? Im slightly disappointed. Are we actually going to advance the plot at all?
But cards;
[card]Murder accusation[/card] - Can't see where this can fit in to be honest. Rogue rarely plays control cards that can't also strike face and most of their assassinate options are attached to minions. …
If past records are anything to come by, then the two neutral legendaries will likely be end game and are competitive, while at least 2 class legendary would deemed 'fun' cards that will see no play. The one epic will be trash as per convention, and then there will be at least 1 card that will inspire lots of hate …
The only significant thing this brawl brought up is to take away that one free pack per week away from us. And at a time where we're supposed to be saving for the midset too. As though as any self-respecting individual would actually blow 1000 gold or godforbid, real money runestones, on a game, which incidentally requires wild cards as …
Quote From DragonDraena Adding to your list of possible bugs: my Goldshire Gnoll keeps Muck-Pooling into itself. Have you seen this?
Its not really a bug, its just how its coded. Evolve will always give you a minion higher costed than itself, but since gnoll is already 10 mana and there's no 11 mana minion …
Quote From Zelgadis Quote From dapperdog As for riptide, I dont see anything wrong because its coded to trigger each time there's an attack, and mr smite is attacking when overboard triggers.
Riptide seems fine, but is Overboard working correctly? Its trigger is formulated as "after another friendly character is damaged this turn", …
[card]THrive in the shadows[/card] does draw the card even thought its not explicitly spelled out. Unless its spelled out 'discover a copy...' the effect will draw the card from your deck, kinda like [card]tracking[/card], which I assume where discover's code came from. Have been like that for years. So that's working as intended.
That [card]grey sage parrot[/card] thing is …
Its empty mana crystals, not full ones. So in effect you'll have to spend 2 mana to ramp instead of 1, as formerly.
Hardly a massive nerf, and druid will still dominate the late game. Its just a lot slower now, and with sufficient pressure you might negate it completely since spending 2 mana to do nothing on the …