The Battlecry is completely useless once you get to 10 mana, so Aggro card.
The good thing with this card is that you can play your future turns around the loss of a Mana Crystal whereas your opponent most likely can't with theirs, which may give you an advantage. It can also be used to disrupt curve plays, but that might be too pre-emptive to be practical as you're not quite sure if your opponent has the card you're guarding from in their hand. But I suppose using that as a safeguard play isn't a bad thing. Admittedly though, the loss of a mana crystal will hurt your own curve as well leading to worse plays from you in future turns.
It's not as bad as I initially thought it was, or as some people are saying, but I still find it a bit difficult to expect this card to do greatly.
It is worse than Fal'dorei Strider, although that was a pretty good card either way. It won't see play in Wild because you can just Fal'dorei Strider instead which is generally better, but this feels like a good step-in for Standard.
3 mana 4/1 that draws a card isn't terrible per se, but the 1 Health makes it really fragile. The reward is kinda good, but it's hard to use effectively most of the time. In a lot of cases, the 4 Attack will most likely just be face damage.
It just generally looks awkward to use because you'll want to wait until your guaranteed to be able to use the card you draw.
You'd probably only want to play this in Hunter decks that are very dedicated to Secrets, as other Hunter decks don't usually keep a high amount of Secrets on the board. In dedicated Secret Hunters though, this can provide a lot of quick board presence and reach so it might be exciting to try out.
I don't think you'd trigger this on curve though since you don't normally want to play a Secret on turn 2 and most Secrets don't last multiple turns.
Handbuff cards don't always work out, and this one is in a class that doesn't have the draw to make it effective and usually don't hold very many cards. Even in its Corrupted form, its power level is still not really that high, so it seems bad.
The only place this could possibly see any play is in a really janky Wolpertinger + Tundra Rhino + whatever else combo deck.
This card definitely has lots of swinging potential. Ironically, mirror matches are probably where this card shines best. Summoning lots of annoying minions is Priest's thing, and this helps you get around that. This just in general seems quite good to me.
As for targeting friendly minions, you can target a 1/1 copy of a Deathrattle minion you have to put it back to full size and put the effect on a new minion.
These types of effects usually don't see any play. My guess is that purely by association, this card will share the same fate. If anything else, at least it's a note card mechanically but I don't see it being too great.
The artwork and name don't really communicate the effect at all.
This can be quite good/annoying if you do Corrupt it. 2 Secrets for 4 mana is nothing to scoff at. Unfortunately, if you can't Corrupt it, then it's just bad. People naturally compare this to Arcane Keysmith when it isn't corrupted, although I also think Ancient Mysteries is a good comparison to illustrate how weak it is without corruption.
This is a problem that most Corrupt cards (so far) share, which might be what causes its downfall.
This is a very silly card, which I suppose was kinda the point. Even if it can't hit face, it's a much better Spectral Pillager because you can actually play other cards in your turn! It's not difficult for this to do a lot of damage in many circumstances, but these types of cards usually fail because using them for Edwin VanCleef is just generally better, although this one is probably the closest one to being playable that there has been so far.
I absolutely love how creative this card is. It can definitely be strong in certain situations and give you a lot of surprise lethals.
But the problem with this card is that the more Lifesteal cards you run, the less effective their Lifesteal effect actually is because you're more likely to be at full Health. How many Lifesteal cards are you running, and how many are actually playable? If you're at full Health, then you have several useless Lifesteal effects in your hand. That and if you want to use them with Il'gynoth, they'll need to sit in your hand for several turns until you draw Il'gynoth. Granted, in a class with a shitload of draw, drawing Il'gynoth is generally not a problem.
In terms of raw value, a 3/3 weapon + 6/6 Taunt for 6 mana is obviously quite insane.
A 3-Attack weapon doesn't do quite as much at that stage in the game, but it's still something. If anything, you could use it as 9 face damage if you want to. I think this is a good card. 4 stars.
Remember when Infested Wolf was a good card? This is a better version of that.
This card seems on the cusp of being playable. It's a perfectly fair card, but 95% of the time, "perfectly fair" cards don't see play. It'll be pretty good in Arena though.
Seems strong. Even though you most likely do need an empty board to get full use out of it and trigger the "seven more" effect, it's not too hard to suicide what you have to get usage out of this. And all this chip damage can be really good.
Even if you do need to summon all 7 to get the "seven more" effect to trigger, you can just suicide one and play Wrathscale Naga afterwards which is a turn 10 combo capable of doing a lot of damage. It has good synergy with other cards like Nethrandamus or Fel Guardians, although neither of those two cards see much play.
It could be bad, but I'm going to go on a whim and say that it's good.
Update: Added the art and tokens. They don't fit together perfectly, but I probably won't have the time to look for better art this week. Do you think I should use them as they are or just submit the base card? Any flaws detected?
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The only thing I can say is that the Bunny token doesn't have the watermark on it. The art for it could be better, but I understand finding good bunny art is probably not very easy
Linkblade91 - I could see this card doing pretty well. It's mechanically interesting and flavorful. It seems going back to Paladin cards may also help you.
BloodMefist - The card is pretty neat, and while it seems a lot of people agree, it also seems that people are not fans of ways for Priests to get more Convincing Infiltrators. Which I would probably agree with. Honestly, my biggest critique of the card though is that it feels too similar to Disciplinarian Gandling. This would be a really cool card… if it weren't for the fact that Priest has too many annoying ways to abuse this that people don't like.
Wailor - 10/10 minion card. XD - In all seriousness, I pretty much agree with KANSAS and his opinion of Reminiscence. The art doesn't have much to do with the effect, but the effect is neat and it's a nice warping of traditional Elemental chaining synergies. I am also a fan of Bolet. I don't personally have a preference fo which one is better.
TheHoax91 - Defender of Dalaran is kinda cool, although it has a bit of a generic name. Contrary to what some people are saying, I'm going to go a whim and say that it's balanced when I look at Sorcerous Substitute. I will also echo what people say about the choice of watermark, although there's nothing *wrong* with the one you have now. Moat Lurker is crying in the corner when I look at Raeth Ghostong. He's a bit of a cool Silence Priest tool, so I like him.
FungusABao - You've already submitted the card, so there's nothing I can help you with. It's probably not OP though?
Anchorm4n - To answer your question, the token would say "Bunny" since the token itself a single bunny, whereas the card would say "Bunnies" (in proper grammatical form) since it is referring to the summoning of more than one bunny. The Corrupt effect is pretty cool and flavorful, although one problem the card does suffer from (though to be fair, most real Corrupt cards will also be like this too) is that it isn't very strong when it isn't Corrupted.
KANSAS - I for one like simple but neat cards, so this card is good enough to me. The flavor is definitely there. I suppose the only thing about it is that it's already very similar to a lot of other Hunter 1-drops which do roughly the same thing (Alleycat, Springpaw, and Wolpertinger specifically). Not saying this is necessarily a bad thing, but I'm not sure how other people will feel about it. It's good to me though.
One thing I would like to add is that we usually update this at the end of a day, so if you see a card that crosses off a square, don't expect the square to immediately be crossed off. If that happens, we haven't ignored the square. We're just waiting until the end of day where we may end up grabbing several squares at once.
The Battlecry is completely useless once you get to 10 mana, so Aggro card.
The good thing with this card is that you can play your future turns around the loss of a Mana Crystal whereas your opponent most likely can't with theirs, which may give you an advantage. It can also be used to disrupt curve plays, but that might be too pre-emptive to be practical as you're not quite sure if your opponent has the card you're guarding from in their hand. But I suppose using that as a safeguard play isn't a bad thing. Admittedly though, the loss of a mana crystal will hurt your own curve as well leading to worse plays from you in future turns.
It's not as bad as I initially thought it was, or as some people are saying, but I still find it a bit difficult to expect this card to do greatly.
It is worse than Fal'dorei Strider, although that was a pretty good card either way. It won't see play in Wild because you can just Fal'dorei Strider instead which is generally better, but this feels like a good step-in for Standard.
3 mana 4/1 that draws a card isn't terrible per se, but the 1 Health makes it really fragile. The reward is kinda good, but it's hard to use effectively most of the time. In a lot of cases, the 4 Attack will most likely just be face damage.
It just generally looks awkward to use because you'll want to wait until your guaranteed to be able to use the card you draw.
You'd probably only want to play this in Hunter decks that are very dedicated to Secrets, as other Hunter decks don't usually keep a high amount of Secrets on the board. In dedicated Secret Hunters though, this can provide a lot of quick board presence and reach so it might be exciting to try out.
I don't think you'd trigger this on curve though since you don't normally want to play a Secret on turn 2 and most Secrets don't last multiple turns.
Handbuff cards don't always work out, and this one is in a class that doesn't have the draw to make it effective and usually don't hold very many cards. Even in its Corrupted form, its power level is still not really that high, so it seems bad.
The only place this could possibly see any play is in a really janky Wolpertinger + Tundra Rhino + whatever else combo deck.
This card definitely has lots of swinging potential. Ironically, mirror matches are probably where this card shines best. Summoning lots of annoying minions is Priest's thing, and this helps you get around that. This just in general seems quite good to me.
As for targeting friendly minions, you can target a 1/1 copy of a Deathrattle minion you have to put it back to full size and put the effect on a new minion.
Nameless? But I see its name on the card.
These types of effects usually don't see any play. My guess is that purely by association, this card will share the same fate. If anything else, at least it's a note card mechanically but I don't see it being too great.
Literally Quick-Time.
The artwork and name don't really communicate the effect at all.
This can be quite good/annoying if you do Corrupt it. 2 Secrets for 4 mana is nothing to scoff at. Unfortunately, if you can't Corrupt it, then it's just bad. People naturally compare this to Arcane Keysmith when it isn't corrupted, although I also think Ancient Mysteries is a good comparison to illustrate how weak it is without corruption.
This is a problem that most Corrupt cards (so far) share, which might be what causes its downfall.
This is a very silly card, which I suppose was kinda the point. Even if it can't hit face, it's a much better Spectral Pillager because you can actually play other cards in your turn! It's not difficult for this to do a lot of damage in many circumstances, but these types of cards usually fail because using them for Edwin VanCleef is just generally better, although this one is probably the closest one to being playable that there has been so far.
I absolutely love how creative this card is. It can definitely be strong in certain situations and give you a lot of surprise lethals.
But the problem with this card is that the more Lifesteal cards you run, the less effective their Lifesteal effect actually is because you're more likely to be at full Health. How many Lifesteal cards are you running, and how many are actually playable? If you're at full Health, then you have several useless Lifesteal effects in your hand. That and if you want to use them with Il'gynoth, they'll need to sit in your hand for several turns until you draw Il'gynoth. Granted, in a class with a shitload of draw, drawing Il'gynoth is generally not a problem.
In terms of raw value, a 3/3 weapon + 6/6 Taunt for 6 mana is obviously quite insane.
A 3-Attack weapon doesn't do quite as much at that stage in the game, but it's still something. If anything, you could use it as 9 face damage if you want to. I think this is a good card. 4 stars.
The artwork and name don't really communicate the effect. At all.
Remember when Infested Wolf was a good card? This is a better version of that.
This card seems on the cusp of being playable. It's a perfectly fair card, but 95% of the time, "perfectly fair" cards don't see play. It'll be pretty good in Arena though.
Seems strong. Even though you most likely do need an empty board to get full use out of it and trigger the "seven more" effect, it's not too hard to suicide what you have to get usage out of this. And all this chip damage can be really good.
Even if you do need to summon all 7 to get the "seven more" effect to trigger, you can just suicide one and play Wrathscale Naga afterwards which is a turn 10 combo capable of doing a lot of damage. It has good synergy with other cards like Nethrandamus or Fel Guardians, although neither of those two cards see much play.
It could be bad, but I'm going to go on a whim and say that it's good.
Off of BloodMefist's feedback, I made a 4 mana 4/4 version.
Which version do you guys prefer? Personally, I learn more towards the 5 mana 5/5.
The only thing I can say is that the Bunny token doesn't have the watermark on it. The art for it could be better, but I understand finding good bunny art is probably not very easy
Feedback
Linkblade91 - I could see this card doing pretty well. It's mechanically interesting and flavorful. It seems going back to Paladin cards may also help you.
BloodMefist - The card is pretty neat, and while it seems a lot of people agree, it also seems that people are not fans of ways for Priests to get more Convincing Infiltrators. Which I would probably agree with. Honestly, my biggest critique of the card though is that it feels too similar to Disciplinarian Gandling. This would be a really cool card… if it weren't for the fact that Priest has too many annoying ways to abuse this that people don't like.
Wailor - 10/10 minion card. XD - In all seriousness, I pretty much agree with KANSAS and his opinion of Reminiscence. The art doesn't have much to do with the effect, but the effect is neat and it's a nice warping of traditional Elemental chaining synergies. I am also a fan of Bolet. I don't personally have a preference fo which one is better.
TheHoax91 - Defender of Dalaran is kinda cool, although it has a bit of a generic name. Contrary to what some people are saying, I'm going to go a whim and say that it's balanced when I look at Sorcerous Substitute. I will also echo what people say about the choice of watermark, although there's nothing *wrong* with the one you have now. Moat Lurker is crying in the corner when I look at Raeth Ghostong. He's a bit of a cool Silence Priest tool, so I like him.
FungusABao - You've already submitted the card, so there's nothing I can help you with. It's probably not OP though?
Anchorm4n - To answer your question, the token would say "Bunny" since the token itself a single bunny, whereas the card would say "Bunnies" (in proper grammatical form) since it is referring to the summoning of more than one bunny. The Corrupt effect is pretty cool and flavorful, although one problem the card does suffer from (though to be fair, most real Corrupt cards will also be like this too) is that it isn't very strong when it isn't Corrupted.
KANSAS - I for one like simple but neat cards, so this card is good enough to me. The flavor is definitely there. I suppose the only thing about it is that it's already very similar to a lot of other Hunter 1-drops which do roughly the same thing (Alleycat, Springpaw, and Wolpertinger specifically). Not saying this is necessarily a bad thing, but I'm not sure how other people will feel about it. It's good to me though.
One thing I would like to add is that we usually update this at the end of a day, so if you see a card that crosses off a square, don't expect the square to immediately be crossed off. If that happens, we haven't ignored the square. We're just waiting until the end of day where we may end up grabbing several squares at once.