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Demonxz95

Senior Writer
Joined 03/19/2019 Achieve Points 2255 Posts 2788

Demonxz95's Comments

  • It is worse than Landscaping for Treant synergy, although the flexibility of choosing to draw might make it good judging by how Rising Winds went. Unlike most other Corrupt cards, this one is actually not bad in its base form, although its Corrupted upgrade is weaker than most Corrupt cards.

  • Artwork is pretty cool. I'm not even sure what that thing is, but it's cool.

    But I will have to say no since there's simply not enough Elementals right now.

  • On turn 1, it's a worse Town Crier which was a very good play just about any time. That said, it can be better as the added stats is immediately usable and it's pretty easy to Corrupt it.

  • In Wild, it would be a lot better to just Banana Buffoon instead, and even in Standard, symmetrical effects are usually not good. The only place it could have a home in is Mill, but that's a very niche home.

  • Eh.

    It has bad stats and it only hits one minion, any random minion. Not gonna be good.

  • So we got Trample added to the game.

    The way I see it, it's just a faster Knuckles since it has Rush, but also deals slightly less damage. 5 mana 5/5 Rush is decent, but the upside is fairly marginal in most cases. It might see play, but it seems like it might barely not be good enough to.

  • 1/5 statline is pretty good for Poisonous minions, although if you want something to be guaranteed Poisonous, it might just be better to run Primordial Explorer instead. That said, it's a good target for buffs.

  • Yeah, I don't think this will work out. It's really slow and the payoff isn't strong enough to justify the slow speed.

  • Now this is just the biggest insult to Magma Rager yet, costing 2 mana and having Taunt. And on a bad statline for Taunting as well.

    Although that said, it's still probably bad.

  • 3 mana 3/4s with good Battlecries usually see play, and the Battlecry on this one is pretty good, so it'll probably see some play somewhere.

  • Doesn't seem like it will be good. Stolen Goods didn't work out, and this doesn't really seem any better.

  • 2 mana 1/5 is annoying to get past. Not all classes are capable of doing 5 damage on turn 2, and the 5 damage later in the game can soak up a bit of damage.

    And Silverback Patriarch is once again, feeling sadness in the corner.

  • 1/3 stats is not too great, although it can still kill a 1-Health minion if it needs to. The 1/1 tokens can also be good as cheap chip damage, or for ETC. This card doesn't look like much, but I wouldn't be too surprised if it turns out to be a bit better than expected.

  • Honestly it's not that bad. Seems like an average-ish Neutral Common to me, except slightly stronger. It could be good, or not.

  • A Savannah Highmane for Warlock. The fact that it has Taunt and the tokens are larger makes it seem like it should be pretty good.

  • It can be used as a way to pseudo-Silence your opponent's board, although I think Evolve and Devolve both accomplish the purposes set out by this card better. That said, it might be run anyway as just a counter to Libram Paladin.

  • Seems like a pretty strong card. 4 mana 2/5 for a Taunt is not that bad, and it has a roughly 3 mana Battlecry.

  • Relentless Pursuit Card Image

    So this seems OP with Zaladris.

    Fuck.

  • This seems like it could be quite strong. 2/3 Silver Hand Recruits, and your other 1-Health minions get buffed as well. That's not even considered Lothraxion allows you to get 2/3s with Divine Shield ever turn with a Hero Power.

    And both of them are odd-Cost, which is even better for them.

  • It's a 3 mana 2/5 with a good effect, so it has a chance somewhere, particularly if Miracle Priest is ever a thing which it most likely won't be here, but it might in the future with the right support. I don't see it working too great right now, but this is definitely a card to watch out for in future sets.