Demonxz95
LV.17Senior Writer
Comments
2,448 totalI'm not going to say that it's quite as broken as most people are saying it is, but there are indeed a number of ways to make it as such.
[card]Soulshard Lapidary[/card] + Hero Power - There you go. …
Know how easy it is to get 6 Attack?
[card]Soulshard Lapidary[/card] + Hero Power - Boom
[card]Marrowslicer[/card] + [card]Twin Slice[/card] - Boom
This is really good with [card]N'Zoth, God of the Deep[/card] both to summon from N'Zoth himself (itself?) and to play from your hand after you play N'Zoth as it will cost 0. From N'Zoth, it's a consistent 5/5 Rusher. With …
There's lot of synergy here with cards like [card]Togwaggle's Scheme[/card], [card]Shadow of Death[/card], and [card]Ticket Master[/card] in Standard, and several other shuffle cards in Wild. The problem though is that one of your Discover choices will need to be one …
Two 4/4s for 4 mana is obviously good. With [card]Rigged Faire Game[/card], you can actually now play this on curve or you draw 3 cards (and trip your opponent up) which seems like a good trade-off. I'm not sure how …
This is a very weird Secret. Once you do figure out that it's Rigged Faire Game, some classes will be able to nullify this every turn with a Hero Power.
Until then though, this will probably be a good …
Quote From Brandon Trump confirmed in his latest video that minions that got rush as an enchantment (From [card]Animated broomstick[/card] and [card]Dr. Boom, Mad Genius[/card]) DO count as rush minions, and trigger [card]E.T.C., God of Metal[/card]. So that's …
Can confirm that it is accessible now.
The doc doesn't seem to be publicly accessible.
I'm going to be honest, I was not expecting them to print more Pure Paladin support. It is also slightly weird to print it now when the other 2 Pure Paladin cards will rotate out in the set after this …
SHR synergy is never a bad thing, and in any deck with SHR focus, this card will definitely be a strong pick. A board full of Divine Shields is quite strong, and the +1 Attack is a great bonus to …
He'll still do well elsewhere in Paladin, even without Yrel. :)
Important thing to note: If you discard [card]Boneweb Egg[/card], the 2/1 Spiders WILL get the +1/+1 buff (is the interaction with [card]Shriek[/card] and Egg is anything to go by), so that will definitely be quite strong.
The [card]Grim Rally[/card] …
Aw yeah, heavy metal!
The effect might seem boring for a Legendary, but this often tricks people into thinking they're bad. What is slightly weird about this card is that the statline is very defensive, yet the effect is …
The problem I see with this card is that it's reliant on having all 3 tribes in your hand to be good (in turn, reliant on you played [card]Ringmaster Whatley[/card] first), and handbuffs are generally quite slow and see little …
This type of support is really strange since Mechs, Dragons, and Pirates have basically no synergistic overlap with each other outside of simply being 3 separate Warrior archetypes that have been supported on and off over the years. I guess …
Honestly, a 5 mana 5/5 with Divine Shield by itself is already pretty solid.
This is also quite good for Y'Shaarj and N'Zoth. After you play either old god, you've spent all of your mana and you might be …
Those ninjas. XD
If it doesn't specify a position, then it always means on the board.
The Battlecry is completely useless once you get to 10 mana, so Aggro card.
The good thing with this card is that you can play your future turns around the loss of a Mana Crystal whereas your opponent most …