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Demonxz95

Senior Writer
Joined 03/19/2019 Achieve Points 2255 Posts 2767

Demonxz95's Comments

  • Artwork is pretty cool. I'm not even sure what that thing is, but it's cool.

    But I will have to say no since there's simply not enough Elementals right now.

  • On turn 1, it's a worse Town Crier which was a very good play just about any time. That said, it can be better as the added stats is immediately usable and it's pretty easy to Corrupt it.

  • In Wild, it would be a lot better to just Banana Buffoon instead, and even in Standard, symmetrical effects are usually not good. The only place it could have a home in is Mill, but that's a very niche home.

  • Eh.

    It has bad stats and it only hits one minion, any random minion. Not gonna be good.

  • So we got Trample added to the game.

    The way I see it, it's just a faster Knuckles since it has Rush, but also deals slightly less damage. 5 mana 5/5 Rush is decent, but the upside is fairly marginal in most cases. It might see play, but it seems like it might barely not be good enough to.

  • 1/5 statline is pretty good for Poisonous minions, although if you want something to be guaranteed Poisonous, it might just be better to run Primordial Explorer instead. That said, it's a good target for buffs.

  • Yeah, I don't think this will work out. It's really slow and the payoff isn't strong enough to justify the slow speed.

  • Now this is just the biggest insult to Magma Rager yet, costing 2 mana and having Taunt. And on a bad statline for Taunting as well.

    Although that said, it's still probably bad.

  • 3 mana 3/4s with good Battlecries usually see play, and the Battlecry on this one is pretty good, so it'll probably see some play somewhere.

  • Doesn't seem like it will be good. Stolen Goods didn't work out, and this doesn't really seem any better.

  • 2 mana 1/5 is annoying to get past. Not all classes are capable of doing 5 damage on turn 2, and the 5 damage later in the game can soak up a bit of damage.

    And Silverback Patriarch is once again, feeling sadness in the corner.

  • 1/3 stats is not too great, although it can still kill a 1-Health minion if it needs to. The 1/1 tokens can also be good as cheap chip damage, or for ETC. This card doesn't look like much, but I wouldn't be too surprised if it turns out to be a bit better than expected.

  • Honestly it's not that bad. Seems like an average-ish Neutral Common to me, except slightly stronger. It could be good, or not.

  • A Savannah Highmane for Warlock. The fact that it has Taunt and the tokens are larger makes it seem like it should be pretty good.

  • It can be used as a way to pseudo-Silence your opponent's board, although I think Evolve and Devolve both accomplish the purposes set out by this card better. That said, it might be run anyway as just a counter to Libram Paladin.

  • Seems like a pretty strong card. 4 mana 2/5 for a Taunt is not that bad, and it has a roughly 3 mana Battlecry.

  • Relentless Pursuit Card Image

    So this seems OP with Zaladris.

    Fuck.

  • This seems like it could be quite strong. 2/3 Silver Hand Recruits, and your other 1-Health minions get buffed as well. That's not even considered Lothraxion allows you to get 2/3s with Divine Shield ever turn with a Hero Power.

    And both of them are odd-Cost, which is even better for them.

  • It's a 3 mana 2/5 with a good effect, so it has a chance somewhere, particularly if Miracle Priest is ever a thing which it most likely won't be here, but it might in the future with the right support. I don't see it working too great right now, but this is definitely a card to watch out for in future sets.

  • Even though it only costs 2 more mana than Shadow Essence for twice the size, it seems too slow. At 8 mana, you might as well have just played the card instead in most instances.