Demonxz95
LV.17Senior Writer
Comments
2,474 totalThe fact that it's a Murloc isn't going to matter for the deck you run it in. Dragons and Murlocs have almost completely antonymic gameplay styles that can't really mesh together. That said, it's quite good as a tutor for …
This seems like one of those "amazing or terrible" cards. In decks where every minion is a Demon, this is quite strong. That however is basically the only place you can use this.
Eh, it's not too great since most Paladin spells are quite cheap. [card]Ivory Knight[/card] used to be decently okay, but it fell off for this reason.
It is worse than Landscaping for Treant synergy, although the flexibility of choosing to draw might make it good judging by how [card]Rising Winds[/card] went. Unlike most other Corrupt cards, this one is actually not bad in its base form, …
Artwork is pretty cool. I'm not even sure what that thing is, but it's cool.
But I will have to say no since there's simply not enough Elementals right now.
On turn 1, it's a worse [card]Town Crier[/card] which was a very good play just about any time. That said, it can be better as the added stats is immediately usable and it's pretty easy to Corrupt it.
In Wild, it would be a lot better to just [card]Banana Buffoon[/card] instead, and even in Standard, symmetrical effects are usually not good. The only place it could have a home in is Mill, but that's a very niche home.
Eh.
It has bad stats and it only hits one minion, any random minion. Not gonna be good.
So we got Trample added to the game.
The way I see it, it's just a faster [card]Knuckles[/card] since it has Rush, but also deals slightly less damage. 5 mana 5/5 Rush is decent, but the upside is fairly …
1/5 statline is pretty good for Poisonous minions, although if you want something to be guaranteed Poisonous, it might just be better to run [card]Primordial Explorer[/card] instead. That said, it's a good target for buffs.
Yeah, I don't think this will work out. It's really slow and the payoff isn't strong enough to justify the slow speed.
Now this is just the biggest insult to Magma Rager yet, costing 2 mana and having Taunt. And on a bad statline for Taunting as well.
Although that said, it's still probably bad.
3 mana 3/4s with good Battlecries usually see play, and the Battlecry on this one is pretty good, so it'll probably see some play somewhere.
Doesn't seem like it will be good. [card]Stolen Goods[/card] didn't work out, and this doesn't really seem any better.
2 mana 1/5 is annoying to get past. Not all classes are capable of doing 5 damage on turn 2, and the 5 damage later in the game can soak up a bit of damage.
And [card]Silverback Patriarch[/card] is …
1/3 stats is not too great, although it can still kill a 1-Health minion if it needs to. The 1/1 tokens can also be good as cheap chip damage, or for ETC. This card doesn't look like much, but I …
Honestly it's not that bad. Seems like an average-ish Neutral Common to me, except slightly stronger. It could be good, or not.
A [card]Savannah Highmane[/card] for Warlock. The fact that it has Taunt and the tokens are larger makes it seem like it should be pretty good.
It can be used as a way to pseudo-Silence your opponent's board, although I think [card]Evolve[/card] and [card]Devolve[/card] both accomplish the purposes set out by this card better. That said, it might be run anyway as just a counter to …
Seems like a pretty strong card. 4 mana 2/5 for a Taunt is not that bad, and it has a roughly 3 mana Battlecry.