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Demonxz95

Senior Writer
Joined 03/19/2019 Achieve Points 2255 Posts 2706

Demonxz95's Comments

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 1 month ago

    That's a nice profile header you've got there.

    In reply to Oozefest
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 1 month ago

    Feedback

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    Linkblade91 - Judging by the three upvotes you already have in the Discussion Topic, it seems like you're in pretty good shape. :) It's creative in that it works differently in both modes. I wouldn't mind seeing other Freeze synergy in Battlegrounds.

    Wailor - Radiant First Mate seems fine. Pirates are not really a Paladin thing, but I suppose it would make sense in whatever set it would be a part of. Shirvallah's Champion is a neat Constructed card, but you are probably right in your worries about Battlegrounds. Not just for Amalgadon, but also Pogo-Hopper would get good use out of this.

    CursedParrot - You should use "turn" instead of "round" since the latter is BG-specific terminology. It's not too powerful for Constructed, but it definitely could be for BG. I feel like the upgrade you get in Golden is also not very intuitive.

    Hordaki - Good Constructed card, but I will have to agree with Nirast in that Team 5 would probably just add Garrison Commander instead if they really wanted this effect in BG. Something I don't like though is how it's completely useless with some heroes who have a Passive Hero Power or one with very limited uses.

    Nirast - Very neat card in the Halloween comp, and it actually works well here too. I'm not sure if you should submit it for both comps at the same time though.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 1 month ago

    Feedback round 2.

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    Wailor - I see you've already submitted Chromie. She was my favorite of the three anyway, so nothing is lost here.

    Davnankillder - I too prefer Treant'r Treat, and it looks good. Clever Impersonator isn't bad per se, but it's not that interesting.

    AnAngryBadger - I pretty much have the same thoughts as everyone else on this card.

    BloodMefist - I'm not sure what to think of this card. Revenge of the Wild wasn't too great, but Warlock can definitely use this effect easier than Hunter can. It can be kinda scary if you have Twisting Nether since this card will basically negate the destruction of your own minions.

    R - I'm pretty much in the same boat. It's not really flavorful, but it's kinda neat. It's also not very intuitive which way it swaps. Do the stats rotate clockwise (6/4/5 -> 4/5/6 -> 5/6/4 -> Repeat) or counter-clockwise (6/4/5 -> 5/6/4 -> 4/5/6 -> Repeat)?

    CursedParrot - As Nirast pointed out, Rogue/Priest does not exist, so it shouldn't use the Scholomance watermark. I will also have to agree with Wailor that it's too similar to Chameleos.

    Nirast - I personally prefer Recycling Module out of the bunch. I like it, it's like an Ancestral Spirit + 2/2 stats for 3 mana.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 1 month ago

    The AoO Storage Wars video was absolutely legendary. While everyone did their part and contributed to something, Dave was really the one who put the whole thing together.

    Whoever steps in to take that position is going to have some HEAVY shoes to fill in.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 1 month ago

    You haven't been to every Scholomance-related Guide yet. *wink, wink*

    In reply to Oozefest
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 1 month ago

    For the gorillas one:

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    Think "gorilla" and "spooky" in the same thought.

    In reply to Oozefest
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 1 month ago

    Things of note:

    - Your Hero Power fails the "turn 2" test where your Hero Power must be usable on turn 2, a test that every Hero Power must pass before your class deserves to have a chance to exist. The only class that skimps on this line a little bit is Priest, but it's definitely not as egregious as the Hero Power in this class right now.

    - Speaking of your Hero Power, it basically makes 9/10-Cost cards in your class unplayable since you might draw one with the Hero Power and be stuck with having to discard it.

    - Decay is fairly dangerous. Setting a minion's Attack to 0 permanently is often avoided due to its potential to lock your opponent out of summoning any minions. Hex is fine because the target also gains Taunt.

    - I'm not sure what you mean by "type a card name" on Poetry Professor. Are you physically typing a name with a keyboard? In that case, this card is problematic because it essentially allows you to tutor absolutely any card in the entire game. It's also really bad for mobile players who will probably be a disadvantage with this effect.

    - Sigil of Lucidity seems really weak. It's essentially an Emperor Thaurissan tick that costs 5 mana and also requires you to discard your hand and wait.

    - Hourglass of Purity seems very broken as it's basically a Twisting Nether + Time Warp for 10 mana.

    - Jolene Knottley seems fine as a card, but it's probably a lot better if it was part of a rotatable set instead of the Initiate one because there's always potential for this to be broken.

    In reply to [New Class] Archivist
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 1 month ago

    I don't want to spoil too much, but I will say that once you do figure out what it is, it'll make a lot of sense.

    In reply to Oozefest
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 1 month ago

    I really like this prompt. Takes usage of a feature that hasn't been used in a comp yet. I'm pretty sure this is actually the first time Golden cards actually now have a practical purpose in comps.

    Naturewalker is my first idea. The card is very flexible in the number of decks it can go in, allowing basic support for any tribal deck. Thus, it is also flexible for any tribal strategy in Battlegrounds.

    The initial +1/+1 buff can be used on a minion with no type, although this will not grant your other no type minions the "global" +1/+1 buff as "no type" is not really a type.

    If the Battlecry is used on an Amalgam, my guess is that it would probably detect with type is most prevalent in your hand, deck, and battlefield at the time and buff that. Or it could very well buff every tribal minion you have as options to do this are extremely limited.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 1 month ago

    It seems that the spam filter erroneously marked this as spam.

    But I took care of it.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 1 month ago
    Quote From anchorm4n

    Thanks, Demon! I actually haven't played Duells yet. Is there a card which is similar to mine? I have checked via card search, including non-collectables and couldn't find one. I don't want to submit something unoriginal.

    Edit: I've also put some more thought into the effect. Do you think transforming into random minions that cost (1) more would be too weak? You're right when you say it's basic, I did that intentionally. At (2) more might be too much in that regard... 

    I compared it to Duels because the Shaman treasure for Duels is also a Totem that evolves adjacent minions: Fluctuating Totem.

    I feel like from a pure balance perspective, 2 more seems fine since it requires board setup and your opponent can always kill the Totem to stop it.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 1 month ago

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    Linkblade91 - Gravedigger's Spade is a neat weapon. It can certainly be strong, although the setup and waiting required to do that (in Hunter no less) balances that. Baroness Anastari was a neat card in your Lich class, but it feels a bit difficult to use in Priest.

    MenacingBagel - There are a few problems here. Namely, there are grammar and syntax mistakes as there should be a period (or "full stop" if you're more familiar with that terminology) after Echo, and the 1 should not be around brackets. Cards that upgrade just have the number by itself in numeric form (i.e Nethrandamus or Cram Session). Echo also should not be used with a custom watermark as Echo as a keyword only exists in The Witchwood (barring SN1P-SN4P). You should either make it a Witchwood card, or change Echo to "Repeatable this turn" if possible.

    KANSAS - It needs more cowbell! Haha, I actually quite like this card.

    Hordaki - The problem I see with ressurecting enemy minions is that they're likely not going to design their deck in a way to only use good ressurecting targets (unless you're specifically playing a mirror match), thus you should probably make it stronger to compensate.

    Arkasaur - The madman! I don't know if this was intentional or not, but somethinig I actually like about the card is that you can just use small minions and use this card against enemy minions. In that case, I think it'd be pretty neat. It's not really that good for your own minions though as summoning Totems will get in th way of the effect.

    RealJC1234TheToonist - I see that you've already submitted your card, but I suppose it's a bit of a cool way to implement all 3 prompt choices at once. I think compared to Twilight's Call from the set previous to this card, it seems weak though.

    Anchorm4n - I see someone was inspired by the new Duels mode. *wink, wink* - It's a bit basic, but it's a neat design in my opinion.

    DavnanKillder - I feel like Echo is supposed to be before Choose One in effect order as other Echo cards are like that. Even if the Treant option is blantantly stronger than the heal option a lot of the time, it's still a neat choice card. I guess the only complaint here is that Witchwood also has its own Treant art, so I don't see the need to introduce another one. The choice cards also should not have rarities on them.

    Alfi - Unfortunately, I don't see which of the three prompts this card is supposed to fit. It also shouldn't use the Classic watermark when it has Rush.

    EDIT: New card.

    EDIT 2: Typo. Supposed to be "Felsoul".

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 2 months ago

    Let's have some fun, everyone. Some spooky fun.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 2 months ago

    Playing it by itself isn't too great, but there are a few ways to cheat it out that might make it really good. It might not seem too great at first, but there are ways that it can work.

    On a side note: They finally printed a 10 mana 1/1. I wasn't sure if they ever would. All we need is a 9 mana 1/1, and it'll be possible to use Unstable Evolution on a Wisp 10 times and all 10 minions will be a 1/1.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 2 months ago

    5 mana 4/4 Rush isn't horrible but it is weak, so you'll want to corrupt it.

    5 mana 8/8 Rush is quite strong obviously, but it requires you to play a 6-Cost card meaning you can't play them both in the same turn. So, 3 stars at best for me.

    In Arena though, you'll probably have quite a fair few amount of big cards to Corrupt this, as well as the fact that it's just generally stronger there when Corrupted.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 2 months ago

    You can definitely catch a lot of players off-guard with it since most people don't really care about where they place their minions, which can allow you to grab something really big. Particularly, Paladin and Shaman can summon tiny things with their Hero Power to give to the opponent which can be good with it. After a few weeks though, people will most likely learn to play around it if it does see play.

    Here's an interesting thing to try out though in Warrior: Soulbound Ashtongue. Use Silas to give it to your opponent, and then Shield Slam it.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 2 months ago

    I love the flavor here.

    You throw something (deal 4 damage), and then the person in it splashes (the AoE). This card could be very powerful, although it's not that strong without Corrupting it, so I'm not too sure about it. By the time you're able to Corrupt it, 2 damage might no longer be enough to kill what you wanted with it.

    That said, 4 mana for a Fireball and a Consecration is good at pretty much any point, so I reckon it'll see some play. If there was an option for half-stars, I'd rate it a 3.5.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 2 months ago

    These types of effects very rarely see play, and I see little reason to believe that this one in particular will be different.

    At least while Convincing Infiltrator is in Standard, that card is just much better in almost every way.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 2 months ago

    You'd probably need to Corrupt it to make it worthwhile in most situations, but that probably won't be too difficult.

    Odd Paladin will definitely love this, I'll tell you that much. Otherwise though, I'm not so sure.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 2 months ago

    This card has so much combo potential, especially if played after a Lightning Bloom where you can essentially negate its 2 mana cost. Lots of situations where this card comes useful. Guardian Animals in particular can be really strong with this.