Demonxz95
LV.17Senior Writer
Comments
2,448 totalReally nice for Combo Priests, although I'm pretty sure no one likes playing against those.
Remember [card]Valeera the Hollow[/card]? Remember how Valeera the Hollow would have you pay NINE freaking mana for this effect?
This gives you the Stealth part for a third of the Cost. At face value, it is just a slightly …
Nearly all 3 mana 3/2 weapons have seen play somewhere, so it seems that might too. Helps that general 3-drops that you want to play on turn 3 are not that common in Shaman right now, and 3 mana weapons …
This seems like a good effect. By itself, it's not spectacular, but with a weapon in play, it becomes quite strong. Hypothetically allows +2 Spell Damage with [card]Rune Dagger[/card], which could be good.
Sidenote: There is a character in …
Pretty much [card]Cavern Shinyfinder[/card] for Shaman. Shinyfinder was good for fetching [card]Kingsbane[/card]. This will similarly be just as good to fetch a weapon with as high of a drawing priority as Kingsbane. So I think this will work out quite …
Off of feedback, here is a new version of Illidarminator Zaladris. Now costs 1 more and has 1 less Armor.


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[spoiler]
Linkblade91 - I will echo what I said about the KotFT watermark since one class will technically get two hero cards in that set, although I fully realize there isn't really anything that can be done …
This is officially the weirdest effect in the entire game. I actually love it for how weird it is.
It's quite weak in its base form as a vanilla 3 mana 4/3 minion. A 4/3 weapon for 3 mana …
I'm not feeling this one.
4 mana for a random 4-drop is quite bad. Just play a 4-drop instead.
When Corrupted, 4 mana for a random 7-Cost minion isn't bad, but it's reliant on randomness and not all …
A strong removal card for Warlocks. Destroying one enemy minion isn't too bad depending on the board state, but its upgrades are quite strong.
Remember [card]Dark Bargain[/card]? Upgraded once, it becomes Dark Bargain that costs 2 less mana and …
It's an 8 mana Hunter card, but it's a good one too since it plays into the current strategy being pushed of cheating out Deathrattle minions. Get a few large Deathrattle minions out and this thing will be pretty good.
Quite a good card. 3 mana for a 2/5 Taunt is already pretty decent, and the Corrupt effect is fairly strong and not that difficult to activate.
Mill 5 cards. And then mill another 5.
In Wild, you can just run Rin instead and cut out the middleman if you want to destroy your opponent's deck. In Standard though, just this and Y'Shaarj already burns 10 …
This is a very weird card. It's one of the weakest when in base form, but one of the strongest when in Corrupted form. You could play a huge card and then get a free 6/6 Taunt, but then you …
It won't see any real play as it's a card that only works in Murloc decks and the support isn't actually conductive to any Murloc gameplay styles.
But at least a few people will run it for style points, …
Nah guys, you see, 50% chance to attack the correct enemy is worse than attacking the wrong enemy.
With a 50% chance to attack the wrong enemy, it has a 50% chance to ignore Taunt and hit face. But …
A [card]Counterspell[/card] for Paladin with some [card]Misdirection[/card] added in there as well. This has a chance to horribly backfire, but it also has a chance for your opponent to waste everything if they end up with, say, a damage spell …
Quote From h0lysatan This is Madness.
At the Darkmoon Faire
First Legendary Totem! Of note is the fact that it won't buff Totems you summon with Hero Power since those aren't on your hand, deck, or battlefield. It's not a "wherever they are" effect. [card]Totemic Reflection[/card] with it would be …
It seems like it won't see play. Compared to [card]Moonglade Portal[/card], I would rather pay 6 mana for a random 6-drop than 8 mana for a random 8-drop. The 8 Armor doesn't seem like it makes up for the unpredictability. …