Demonxz95
LV.17Senior Writer
Comments
2,448 totalIn Wild, it would be a lot better to just [card]Banana Buffoon[/card] instead, and even in Standard, symmetrical effects are usually not good. The only place it could have a home in is Mill, but that's a very niche home.
Eh.
It has bad stats and it only hits one minion, any random minion. Not gonna be good.
So we got Trample added to the game.
The way I see it, it's just a faster [card]Knuckles[/card] since it has Rush, but also deals slightly less damage. 5 mana 5/5 Rush is decent, but the upside is fairly …
1/5 statline is pretty good for Poisonous minions, although if you want something to be guaranteed Poisonous, it might just be better to run [card]Primordial Explorer[/card] instead. That said, it's a good target for buffs.
Yeah, I don't think this will work out. It's really slow and the payoff isn't strong enough to justify the slow speed.
Now this is just the biggest insult to Magma Rager yet, costing 2 mana and having Taunt. And on a bad statline for Taunting as well.
Although that said, it's still probably bad.
3 mana 3/4s with good Battlecries usually see play, and the Battlecry on this one is pretty good, so it'll probably see some play somewhere.
Doesn't seem like it will be good. [card]Stolen Goods[/card] didn't work out, and this doesn't really seem any better.
2 mana 1/5 is annoying to get past. Not all classes are capable of doing 5 damage on turn 2, and the 5 damage later in the game can soak up a bit of damage.
And [card]Silverback Patriarch[/card] is …
1/3 stats is not too great, although it can still kill a 1-Health minion if it needs to. The 1/1 tokens can also be good as cheap chip damage, or for ETC. This card doesn't look like much, but I …
Honestly it's not that bad. Seems like an average-ish Neutral Common to me, except slightly stronger. It could be good, or not.
A [card]Savannah Highmane[/card] for Warlock. The fact that it has Taunt and the tokens are larger makes it seem like it should be pretty good.
It can be used as a way to pseudo-Silence your opponent's board, although I think [card]Evolve[/card] and [card]Devolve[/card] both accomplish the purposes set out by this card better. That said, it might be run anyway as just a counter to …
Seems like a pretty strong card. 4 mana 2/5 for a Taunt is not that bad, and it has a roughly 3 mana Battlecry.
[cardimg]Relentless Pursuit[/cardimg]
So this seems OP with Zaladris.
Fuck.
This seems like it could be quite strong. 2/3 Silver Hand Recruits, and your other 1-Health minions get buffed as well. That's not even considered Lothraxion allows you to get 2/3s with Divine Shield ever turn with a Hero Power.
…It's a 3 mana 2/5 with a good effect, so it has a chance somewhere, particularly if Miracle Priest is ever a thing which it most likely won't be here, but it might in the future with the right support. …
Even though it only costs 2 more mana than [card]Shadow Essence[/card] for twice the size, it seems too slow. At 8 mana, you might as well have just played the card instead in most instances.
If N'Zoth Druid is a thing, then this seems to fill the Elemental part of that deck. Summoning a 10/10 with Rush and Taunt is really good for N'Zoth, but even in just general Big Druid decks, this seems to …
It's not bad as a Neutral [card]Fireball[/card] that also draws and buffs a minion, and the fact that it's available to everyone makes it better. It's also particularly appealing to Hunters with how they would use Deathrattles in this set. …