Demonxz95
LV.17Senior Writer
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2,474 total[cardimg]Relentless Pursuit[/cardimg]
So this seems OP with Zaladris.
Fuck.
This seems like it could be quite strong. 2/3 Silver Hand Recruits, and your other 1-Health minions get buffed as well. That's not even considered Lothraxion allows you to get 2/3s with Divine Shield ever turn with a Hero Power.
…It's a 3 mana 2/5 with a good effect, so it has a chance somewhere, particularly if Miracle Priest is ever a thing which it most likely won't be here, but it might in the future with the right support. …
Even though it only costs 2 more mana than [card]Shadow Essence[/card] for twice the size, it seems too slow. At 8 mana, you might as well have just played the card instead in most instances.
If N'Zoth Druid is a thing, then this seems to fill the Elemental part of that deck. Summoning a 10/10 with Rush and Taunt is really good for N'Zoth, but even in just general Big Druid decks, this seems to …
It's not bad as a Neutral [card]Fireball[/card] that also draws and buffs a minion, and the fact that it's available to everyone makes it better. It's also particularly appealing to Hunters with how they would use Deathrattles in this set. …
Really nice for Combo Priests, although I'm pretty sure no one likes playing against those.
Remember [card]Valeera the Hollow[/card]? Remember how Valeera the Hollow would have you pay NINE freaking mana for this effect?
This gives you the Stealth part for a third of the Cost. At face value, it is just a slightly …
Nearly all 3 mana 3/2 weapons have seen play somewhere, so it seems that might too. Helps that general 3-drops that you want to play on turn 3 are not that common in Shaman right now, and 3 mana weapons …
This seems like a good effect. By itself, it's not spectacular, but with a weapon in play, it becomes quite strong. Hypothetically allows +2 Spell Damage with [card]Rune Dagger[/card], which could be good.
Sidenote: There is a character in …
Pretty much [card]Cavern Shinyfinder[/card] for Shaman. Shinyfinder was good for fetching [card]Kingsbane[/card]. This will similarly be just as good to fetch a weapon with as high of a drawing priority as Kingsbane. So I think this will work out quite …
Off of feedback, here is a new version of Illidarminator Zaladris. Now costs 1 more and has 1 less Armor.


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[spoiler]
Linkblade91 - I will echo what I said about the KotFT watermark since one class will technically get two hero cards in that set, although I fully realize there isn't really anything that can be done …
This is officially the weirdest effect in the entire game. I actually love it for how weird it is.
It's quite weak in its base form as a vanilla 3 mana 4/3 minion. A 4/3 weapon for 3 mana …
I'm not feeling this one.
4 mana for a random 4-drop is quite bad. Just play a 4-drop instead.
When Corrupted, 4 mana for a random 7-Cost minion isn't bad, but it's reliant on randomness and not all …
A strong removal card for Warlocks. Destroying one enemy minion isn't too bad depending on the board state, but its upgrades are quite strong.
Remember [card]Dark Bargain[/card]? Upgraded once, it becomes Dark Bargain that costs 2 less mana and …
It's an 8 mana Hunter card, but it's a good one too since it plays into the current strategy being pushed of cheating out Deathrattle minions. Get a few large Deathrattle minions out and this thing will be pretty good.
Quite a good card. 3 mana for a 2/5 Taunt is already pretty decent, and the Corrupt effect is fairly strong and not that difficult to activate.
Mill 5 cards. And then mill another 5.
In Wild, you can just run Rin instead and cut out the middleman if you want to destroy your opponent's deck. In Standard though, just this and Y'Shaarj already burns 10 …
This is a very weird card. It's one of the weakest when in base form, but one of the strongest when in Corrupted form. You could play a huge card and then get a free 6/6 Taunt, but then you …