DoubleSummon's Avatar

DoubleSummon

Ancestral Recall
Joined 03/25/2019 Achieve Points 1585 Posts 2271

DoubleSummon's Comments

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago

    I hate the forced political agenda this represents, but I am aware this became more of a marketing and a "why not" for Riot since concervative people are less likely to care or get hurt so it's a win win situation for them.

    Also the emote is quite offensive when you look at it, you are clearly saying.. "you are gay" when you use it. And the rainbow poro is inferior to moon struck I but I can see it fit better with the arcade board. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago

    I dislike the pride concept let people be gay, whatever but the political movement, and pronoun stupidity, needs to go away. 

    I can see that basically this Pride month is some global marketing event to sell stuff to LGBT easier so I can see why Riot does it, but I personally dislike it, and I can have my own opinion don't I? 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago

    Free stuff is free stuff but I won't be using this for obvious reasons.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago

    On the emote tier list:

    Monkas Ezreal: definetly S tier might even be better than the sad poro, don't see a situation where you wouldn't use him.

    Villainous laugh Elise: while epic, I think it's a very specific BM situation where you are winning by a mile on an evil deck like burn. B tier.

    YESS! Draven: I fail to see when would you use this? good outcome of RNG? dunno C tier

    Heart of the cards Teemo:  no this is a solid A tier emote you would use this as BM when you have lethal in hand but you bluff the need for a top deck instead.

    Pride poro: I can't see a use for this, no wonder they give it for free G tier for what it represents.

    All in all the Ezreal emote is clearly the best emote of this set.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago

    I assure you RIot knows what they are doing the last patch showed how closely they listen to the community, most changes were also those the community identified as problematic.

    unyielding spirit is not such a strong card but it's unfun, cuase it's either nothing or just wins you the game as soon as played, and invalidates some strategies

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago
    Quote From Vino

    I disagree, most 7-9 mana cards are very strong, with almost game winning abilities.

    I agree the card needs to be strong and game winning, but it's not a unit it's a spell so it can be cast as soon as round 5, so it should have counterplay, in every region, not only Ionia.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago

    Nah, I think the card will get better the bigger the card pool gets he has enough of a pay off in my opinion. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago
    Quote From Hellcopter

     

    Quote From Hellcopter
    As for myself, i don't think Unyielding Spirit trully needs to be changed. 

     

    Score!

    They said it needs to be changed, they are just not sure how, yet. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago

    Dissapointed of the lack of change to unyielding spirit, the card is inherently toxic.

    The rest seem about right, so I approve of those changes, not enough buffs to really test new stuff but maybe the monkey idol is worth experimenting with now. 

    Slotbot now gone to elementary school as base, but you still need to get him through college (this is a meme from swim's attempt to make him work) 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago

    People on this site are not really following it as much as I hoped they would, but you can join a big community on reddit. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago
    Quote From Hellcopter

    You did great OldmanSanns... but DoubleSummon must be a DoubleAgent ;)

    When you fire so many bullets you are prone to hit a few XD I mentioned almost every over played/ underplayed card.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago

    Tham kench is a confirmed bildgewater champion I know he doesn't technically belongs there but that's how riot decided..

    striking an enemy 3 times in LoR is impossible, I know it's his league passive but it doesn't make sense, the champion spell is too specific, we saw one for nautilus but it has a use outside of having the champion, you need to remember every champion spell is also collectible so..

    I would make tongue lash his champion spell to stun enemies

    I see pyke's idea of being toxic, just like in the real game! (not salty at all :) )

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago

    I predicted some of those changes (good thing I didn't mention every single under powered card in the game XD)

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago

    So you took Thjis version, and removed zephyr and nat pagle? (nat pagle was probably a meme..)

    I am not sure Thjis version is that great I am sure nat pagle is not that good, and zephyrs.. too incosistent with so many duplicates in a none warlock deck.. but he is right the deck runs out of cards in hand quite fast.

    and the priest matchup is atrociously bad..

    Don't have the murloc or liadrin sadly :(

    I would probably run tirion because of that priest matchup.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago

    I didn't had much time to play myself, but I watched quite a bit of mogwai and swim here's my observations about stuff that might need change.

    gone over ALL cards and looked at what I think is too strong/weak (tons of buffs!) I will mark on bold those that I care about rather than just mentioned with a "why not"?

    Nerfs:

    Demacia:

    Show Spoiler

    Grizzled Ranger - 3/1

    Unyielding Spirit - 5  mana, but for one round only - dramatically increases counterplay, keeps the fiora OTK with judgment in the game (but needs to be done on the same round(2 cards with 13 mana)) and can be played around.

    Loyal Badgerbear - either 3/4 has too many stats…

    Stand Alone - +3/+3 -> +2/+2

    Single Combat - 3 mana

    Ranger's Resolve - MAYBE 2 cost.

    P&Z/Noxus burn:

    Boomcrew Rookie -  1 damage (another region compared to the 1 mana 2/1.. enables plunder it's good enough).

    Crimson Disciple and Imperial Demolitionist - both 1 damage

    Swain - needs 20 damage to level up (levels up way too easily).

    Legion Grenadier - 2 attack.

    Ionia's shenanigans:

    Deep Meditation reduction to 3 mana instead.

    Karma - rework her. too toxic as she is now.

    Will of Ionia - 5 mana.

    Eye of the Dragon - remove attune.

    Claws of the Dragon - 2/2 or 3/1

     

    Blilgewater:

    Make it Rain - 3 mana, also doesn't "Target" looking at you Ezreal.

    Riptide Rex - doesn't "target" should level up Ezreal.

    Pilfered Goods - 3 mana

    Freljord:

    They Who Endure- 7 mana

     

     

    buffs:

    Show Spoiler

     

    Insightful Investigator - 3 mana didn't saw this card even tried.

    She Who Wanders - 9 mana, was overnerfed.

    Mind Meld - remove this round, up to 9 mana, make it a legit win con.

    Tryndamere - either rework or buff, he is too underplayed.. but beware of expeditions I guess.

    Aurora Porealis - 6 mana, saw this card being played it's definitely too slow.

    Double Up - 5 mana. (never saw this card being played, bilgewater aggro isn't really something.

    arachnid hostBADCARDNAME - 4 health. (didn't see much spiders outside of corina/endure

    Catalyst of Aeons - 4 mana (Still didn't see this card being played)

    Concerted Strike - 4 mana (was looking at cards.. didn't saw this card being played.. once.)

    Chempunk Shredder - 3 health.

    Greathorn Companion -  5 attack.

    Iceborn Legacy - slow->fast

    Midenstokke Henchmen - 4 health.

    Troop of Elnuks - summon the top elnuk of your deck- consistent, not toxic.

    Yusari - rework: quick attack instead of challenger, fits more for a zed disciple

    Ashe - on level up, adds the frost arrow to you hand next turn (but not cause it got on top of your deck) and doesn't draw a card anymore, the steal your deck stuff shouldn't negate your reward.. that's dumb.

    Avarosan Outriders - 4 health. fits freljord well in that they units are supposed to be more sturdy.

    Back alley keeperBADCARDNAME - 3 cost, too expensive for what he does.

    Basilisk Rider - needs challenger as base this is such a under powered card for being allegiance.

    Chum the Waters - slow->fast to work with fizz. and make it an interesting surprise blocker, makes sense with how fizz's ult works in LOL.

    Playful Trickster - 3 mana, too situational to cost that much.

    Jinx - 4 health, same reason as for Yasuo.

    Laurent Bladekeeper - 3 attack.

    Laurent Chevalier - 3 mana or 2 hp.

    Mageseeker Inciter - rework: deal 1 damage to all enemies, once you cast a 6+ cost spell this game (seems more fitting for his artwork, and make him more interesting overall)

    mystifying magiciaBADCARDNAMEn - 3 health - didn't saw this card once.

    Poro Herder - remove poro requirements it's enough of a downside you are playing poros.

    Vanguard Firstblade - start as 3/3 grows by +2/+1 or somethign he is quite bad ATM.

    Vanguard Squire - 4 health.

    Wolfrider - 3 mana 3/3

    Amateur Aeronaut - 3 attack (there's no P&Z elusive deck).

    Arena Bookie - 2 health.

    Avarosan Marksman - 2 health.

    Bubble Bear - 1/5

    fresh offeringBADCARDNAME - 2 mana (too hard to fit into a round, also the requirement is harder than it seems)

    Golden Crushbot - 6 health.

    Golden Narwhal- 5 health

    kindly tavern keeperBADCARDNAME - 3 attack -> [Hearthstone Card (earthen farseer) Not Found]

    Monkey Idol - 2 mana

    Scales of the Dragon - 3 hp.

    Slotbot - needs to go to the colleague starts as a 3/3, already too random it shouldn't be that bad as a baseline.

    Vault Breaker - +1/+0 but costs 2.

    Vanguard Redeemer - old voice line" our ancestors are watching!!!" not "our ancestors are watching :("

    Caught in the Cold - 1 mana

    Coral Creatures - 2 attack

    Feral Mystic - 3 attack

    herald of sprintBADCARDNAME -  3 health

    interpid marinerBADCARDNAME - 4 health

    Shared Spoils - 1 mana (has plunder as a cost..)

    Sown Seeds - 1 mana it only increases attack so it's FINE

    Absorb Soul - 0 mana.

    Crackshot Corsair - 2 hp

    Greenglade Caretaker-  return old voiceline "I am one with the laaaaaaaaaand"

    Jettison - 0 mana, this card has no board impact.. (dunno if deep needs buffs..)

    Parrrley - slow-> fast (why is a gunshot.. a slow spell?)

    Sapling Toss -  remove the next round, fast instead

    Suggestion: have an audio option to turn on "annoying voicelines" or something.

     

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago

     I don't think her being good stand alone is a problem, not every champion is yasuo, I think it's fine having champions that are good, but better with support. 

    In reply to Vi Rework Idea
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago

    Well playing a war golem and expecting to live a turn is quite steep, specially when your tempo tools aren't that great and then you are restricting your deck for a "0 mana 4/2" I say it's definetly not worth when Pyro is that good with 2/3 of your librams, also good with hand of a'dar to deal 1 aoe damage.

     

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago
    Quote From Vincent3383
    Quote From Greysil
    Quote From Vincent3383

    I kinda think the card is slightly broken as there isn't many things in the game yet that can out right remove someone who is already enchanted with it. There are options like Recall, Deny, Riptide, and or out right Obliterate them, but only two factions do that stuff well. Bilgewater and Ionia.

    Bilgewater has two options, Riptide and Devourer of the Depths. But Devourer of the Depths can be countered himself by simply damaging him so he doesn't have enough health to obliterate his target.

    Ionia on the other hand is great at it. As Ionia has a butt ton of ways to recall them, stun lock them, or out right "Deny" the ability from being used.

    On a lesser note. A heavy frost centered Freljord deck can also shut it down but I don't know of any meta worthy frost decks that exist.

    First off the DENY is a completely wrong option since the ability is Burst.

    This effect is astonishingly bad, in some matchups you cant do shit about it. So its either you have demacia and silence, or like recall and ionia which is like 2 actual decks that have it.

    Riptide is also quite questional tech to remove it since you have to have nautilus on board. The same is with the fish and Devourer.

    So yeah if you play recall Yasuo deck or Nautilus Depth deck you can deal with it. Otherwise good luck son. If the guy manages to stuck this on some annoying minion you basically dead with no counterplay.

    UPD: Also to anyone saying burst effect for 8 mana is for the late game, I disagree. It cant be a late game effect, if you play it on turn 5, on the minion you stuck on the board previous turn.  You usually play some power heros on turn 5 or later even and BOOM. Deal with it the turn before it. So yeah, nice effect.

    Thanks for the correction. I forgot it was burst speed. It should really be fast speed not burst since its so stupid powerful. But not slow speed. That would be an over nerf. I feel like slow speed makes most spells unusable at times.

    I think it should cost 5 and be one round only. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago

    Try "forgot password" on login (try for another device to not lose your account data if not stored)

    Or open a ticket for blizzard.. 

    In reply to Help with shop
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago

    Why people are so stuck on that libram paladin needs to be pure paladin? I think the crusader sucks every time I saw that card being played the deck lost.. yes the 4/2 is good but it's not reno good, it's just ok.. why not just run truesilver and run some good neutral cards like pyromancer, or knife juggler that fit the deck as well as oppening it to neutral dragon synergies..

    sadly I don't have liadrin or the libram of hopes to try this myself :/

  • ODYN
    0 Users Here