DoubleSummon
Lv.15Ancestral Recall
Comments
if you can get into deep by turn 7 or 8 this card can be really devastating.. I mean you can then flood the board with 7/7s on the same turn!
that's really strong.. but how long will it take you to get to 15 or less cards in deck?
there's not only toss but also card draw, …
Quote From OldManSanns I really want to like this card. He's like a cheeky Teemo: cast a spell to give him elusive, cast again to negate removal... The problem is that Ionia elusive decks exist, and they will just block this guy with a Greenglade Duo or Assasin or even Bladescout and then that will be that. The …
I think it will, it would be a feels bad moment if it didn't
This card does basically nothing, unless you try to turbo maokai, or turbo deep this isn't that great, I think this will ultimately not see play.. But also it makes [runecard]coral creatures[/runecard] unplayable, sadly, unless of corse you benefit from toss.. or discard.. but P&Z got a lot of trolly 1 cost spells as well.
It doesn't say instead, so I guess it first stun them and then shuffles into the deck if there's a nautilus.
Maokai decks look less of a meme now, with a natural 2nd champion to go into that deck.
About the deep mechanic, without intervention you can't reack that mechanic quickly so you have to use toss, hope lower cost units have that mechanic for it to work better since there are diminishing returns for stats, more than a 6/6 …
Another rally effect but this is so restricted that I think it's ok.. since it removes an attacker and then if you removed it for the sake of avoiding a barrier then you wouldn't attack again..
TBH it's EXACTLY like in league with fizz's E, you can playful away to safety but sometimes you want to trickter(or wait enough …
I think this one is the best of all the 3 revealed attune followers.
it gives you always what to do with that 1 spell mana.. reminds me of [card]babbling book[/card].
It stops a bad attack from happening and then lets you attack again, but then it's weird cause if the enemy used a barrier or a health buff then you wouldn't want to attack again so I tend to agree it's weird.. it's very situational.
Well they kept [runecard]Fizz[/runecard] being annoying as in league.
1. his level up is really easy to do and doesn't have to do with him.. so it's a 1 drop that's decent late cause of the level up.
2. elusive decks already try to splash omen hawks as a 1 drop for the kinkou wayfinder getting 2 leveled …
that's a big axotol
This HAS to be Fizz
is dragon's rage his signature spell for sure? signature spells usually are good for leveling up your champion
Without synergy this card sucks, if you really want to activate plunderer,sejuani etc..
so maybe.. but you probably want card draw with this card.
Guess we now know which region [runecard]Sejuani[/runecard] levels up the easiest with.
In league: Ranged, melee, tanky dps, assassin,mage,tank, support, jungler :D
In runeterra: midrange, aggro, combo, control, gimmick .
Quote From Live4vrRdieTryn Another time I got banned was for saying how Galakrond Shaman players were worse than Hitler! I found it funny but I see the errors of my ways and will barely at all do that here.
(Again, humor)
How could they ban you for comparing net decker spikes to the most …
But at the same time, you can cancel an effect by killing your own stuff, like vile feast or grasp or an enemy fervor.
It's really flexible as much as it looks like it's not.. It's mostly a reactive card to use when an ally is about to die or the enemy is tapped out.
This card is the best scout unit revealed, it's much better than Quinn!!
This might be the key card to play SI and demacia with the last breath.
go region by region on multiples of 4 that way you get the most wild cards to craft most decks.