Not just 3/1 deathrattle body, or 4/1, or maybe 5/1, but a huge 9/1 body. With enough trick, this could be devastating. Lackey give Rush or more Health. Warrior gives Charge, or Shaman gives Windfury. Or maybe Stealth from something else.
This and Cursed Vagrant have similar overwhelming value. With 4 mana, this is just bloody OP. Compare this Magma Rager and we have most card in Classic sets became Obsolete.
I think Blizzard need to re-haul every cards in classic to be in the same power level of this expansion.
Also not to mention Cairne Bloodhoof. Or Restless Mummy for the best comparison. Class card got beaten by Neutral card. Forgot this one doesn't have Rush.
99.9% of the cards in hearthstone compare favorably with magma Rafer.
Being better than that card is no feat. This doesn't compare well with cairne, it's a 4 hp minion instead of 10 hp minion over 2 bodies.. Also cairne is not good either.. Didn't see play for around 4 years.
Infinitely better than Bonechewer Brawler, that's for sure: at least this one has the hope of being procced more than once before it dies. It's a Gurubashi Berserker that has to be removed; is that good enough for Constructed? I don't know, but I like it anyway.
I disagree, the brawler is at least playable, it costs only 2 and you might want an early taunt with extra ability (and you run no heals to use the Injured Tol'vir), this one costs 7, and has ancient of war stats.. seeing as Ancient of War saw no play in the last 3 years, it's safe to assume this card is too slow for constructed.
Took my time to read the changes to card texts, You can actually take the changes into some categories of changes as following:
They keyworded: Start of round, End of round,Strike,Rally,Silence(purify),Everywhere, Fleeting.
Fixed the confusing text of ashe, ledros, katarina, lonely poro (to reflect it can't generate itself), Draven's biggest fan,Eggnivia,Iron Harbinger, Progress day,Lux,Scaled Snapper.
And they managed to make troop of elnuk even more confusing.
To every free damage ("to anything") it now states it's the enemy nexus or enemy unit.
To every free heal, it states it's an ally unit or ally nexus.
Every card generator now states it adds the card to the hand.
I really like their policy to keyword everything with an explanation about how it works makes the game ruling easier to execute and understand and it uses the fact this is a DIGITAL CARD GAME.. better (I am not mad about enrage in HS.. not one bit.. or "can't be targeted by spells or hero powers"- elusive or "attack adjacent minions"-cleave)
Better than the other 0-mana spell, since this is actually playable for its mana cost, but I don't see it being very good. Will maybe see some fringe play in Quest Druid, but I think BEEES!!! is just a better card than this.
Holy Smite no it's really bad for it's normal cost..
Lol artefact, the hearthstone killer. Now it needs to compete with magic and runeterra as well as others in the market it will need to be much more innovative to be playable.
Edit: I mean spell damage is not that great when you need to have another minion to trigger it, we had a fisherman for 2 and a 2/3 that did the same saw 0 constructed play.
Don't have much faith in most of the dormant cards seems like an arena card.
Edit: And yet I rated most of them as "very good".. well I guess the most dormant cards were well designed this expansion, but I don't think this one is that great.
I won something :D sadly not the packs but I guess the spamming at least gave me a chance :P
hope my 3 AM predictions will be accurate.. at least some of them.
Trump rated this 5 stars prepare to never see this card being played.
Overflow or Nourish, you do't have to play kaelthas with 10 mana spells you still gain quite a bit of mana for 5+ cost spells.
99.9% of the cards in hearthstone compare favorably with magma Rafer.
Being better than that card is no feat. This doesn't compare well with cairne, it's a 4 hp minion instead of 10 hp minion over 2 bodies.. Also cairne is not good either.. Didn't see play for around 4 years.
I really recomend this youtuber/streamer.
he is very fun to watch and very informative.
The trick is to use axes on other axes.
But this deck has cards you want to discard..
also draven's biggest fan is a discard late game.
also a second experimentor is always a discard cause you can never play them both.
I disagree, the brawler is at least playable, it costs only 2 and you might want an early taunt with extra ability (and you run no heals to use the Injured Tol'vir), this one costs 7, and has ancient of war stats.. seeing as Ancient of War saw no play in the last 3 years, it's safe to assume this card is too slow for constructed.
I am thinking 2 live wire, 1 ancharr, so you always get a 3/3 weapon for 3.
But sure, bomb warrior although that deck is kinda dead without elekk.
What? Riot made an undocumented change and updated the patch notes? Blasphemy!!
Took my time to read the changes to card texts, You can actually take the changes into some categories of changes as following:
They keyworded: Start of round, End of round,Strike,Rally,Silence(purify),Everywhere, Fleeting.
Fixed the confusing text of ashe, ledros, katarina, lonely poro (to reflect it can't generate itself), Draven's biggest fan,Eggnivia,Iron Harbinger, Progress day,Lux,Scaled Snapper.
And they managed to make troop of elnuk even more confusing.
To every free damage ("to anything") it now states it's the enemy nexus or enemy unit.
To every free heal, it states it's an ally unit or ally nexus.
Every card generator now states it adds the card to the hand.
I really like their policy to keyword everything with an explanation about how it works makes the game ruling easier to execute and understand and it uses the fact this is a DIGITAL CARD GAME.. better (I am not mad about enrage in HS.. not one bit.. or "can't be targeted by spells or hero powers"- elusive or "attack adjacent minions"-cleave)
Holy Smite no it's really bad for it's normal cost..
The answer is that you gain 1.. so late game it's a 4 mana cast 2 spells and draw a card... you REALLY gonna want to ramp to play this card..
on the brightside it's MUCH MUCH better Astral Communion.
it jumps you straight tot he late game saw some footage from the preview this might make it so you are at 10 mana while your opponent is at 5.
Stayed all night to review all 135 cards in their forum thread (Well those I didn't already review or put a comment on)
Is there a way to find out if I missed any?
Last time I was close but I didn't do it at the end.
Lol artefact, the hearthstone killer. Now it needs to compete with magic and runeterra as well as others in the market it will need to be much more innovative to be playable.
If I get a 50 quest I don't reroll to get a different one, I reroll to get a 60 gold or more quest..
I saw the synergies but you can't just take damage for only 1 stat point in hp, it's not worth it.
Easily the worst one of the 3.
Edit: I mean spell damage is not that great when you need to have another minion to trigger it, we had a fisherman for 2 and a 2/3 that did the same saw 0 constructed play.
Seems too vanilla to see play but it severely power creeps 2 evergreen cards.
Don't have much faith in most of the dormant cards seems like an arena card.
Edit: And yet I rated most of them as "very good".. well I guess the most dormant cards were well designed this expansion, but I don't think this one is that great.
Maybe see play in highlander mage, it's a proactive and reactive card at the same time, with decent statline could see play.