Hmm, that was... unexpected. I can't print a picture how spam bots can do shady tactics such as your suggestion. Yet, if it's for sake of security, I can let it slide. Even though it saddens me to not be able to show my deck guides or other people's ones less creative.
I believe there might be a workaround because it doesn't seem right coloring fonts put behind a premium feature, in all honesty.
I'm relieved to hear the work has started. I'm alright just cards being updated, no need to add dual-tribe filter. As long as I can track one tribe, it's perfectly fine by me.
Hello there. I noticed recently while revising my decks. It was titles not showing intended colors. Please have a look at these two pictures below:
Noticed color difference between titles? I was trying to color titles as lime but they revert into white after saving for some reason. It wasn't the case 1-2 days ago, now I don't understand why it's the case. The issue is present not only deck shown above these pictures but other ones I've made as well.
I look forward to it being resolved. Thanks for reading and take care all.
Hello everyone, hope you all are having a great day. My concern/request is described as stated by the title. I don't know how long it will take but could you please update them? I know it might sound the fact that I am asking for Wild format but I'm actually after accuracy of what I'm going to put a card in my deck. Say, I'm making Undead Priest in Wild format but there are lots of good old cards that aren't marked as Undead can bring out some confusion. Take a look at Kel'Thuzad for example.
I really don't want to go to Hearthstone official deckbuilder site just because it's updated while its UI was complex if compared to OoC. Heed my call, please. I'm sure OoC community will appreciate the effort if you do this.
Thanks for reading everyone. I wish you all have a great day/night.
I'm very glad it worked out well for you, EthanPaultio. Sorry that I've just seen your comment but hey, better late than never I guess 😅 It looks like notifications button was bugged for some reason.
Anyways, I've updated this deck with recent expansion in mind. Feel free to have a look and have a nice day/night.
For Vampiric Blood achievement, if you have at least 6 corpses on turn 6, making a combo with Archmage Vargoth speeds up the progress by great margin in Wild. 20 Health gain in 1 turn is no joke, I must tell. I also used Educated Elekk to shuffle said spell more than discovering via RNG.
For Blightfang achievement, Tomb Spider is also a card that helped me find it in Wild. Northshire Farmer allowed me to shuffle more of Blightfang and I also used Body Wrapper to try finding DK spidey.
OG KT from Naxx, Kel'Thuzad surely does his job well too. I played a game and my opponent was nice enough to let 3xKT s alive, eventually finishing the quest whilst Khartut Defenders were alive.
For "Take a Mana, Leave a Mana" achievement, I have some insights to share because it's easier to do in Wild than in Standard thanks to these cards below:
Deck of Lunacy: When I saw Energy Shaper being printed, I immediately thought of Lunacy card. Since these two convert spells into high cost spells but remains cost from former spells, I think any converted spells played will speed up achievement. I will look forward to combo with Evocation just to speed up progress.
If you have aforementioned cards, feel free to utilize them but no need to craft just for sake of achievement hunting. I will add more if anything comes into my head. Have a nice day everyone, thanks for reading.
Blizzard never learns it, huh? There was a solid reason Sorcerer's Apprentice was nerfed from 2-Mana to 4-Mana because mana cheating is problematic and not healthy for Hearthstone game. Now, we get one-sided effect, I don't even know what to say or imagine what Blizzard is smoking :sigh:
In case you wonder, you can discover The Sunwell. Like how you discover neutral minions from neutral/class cards, it looks like you can discover neutral spells from them as well. Take a look at timestamp 17:50.
I truly wish there were an option to see "sub-type" of a minion/tribe. Like, why I need to double check an art of a card whether it resembles of an Imp if the name of a card doesn't contain "Imp" or not baffles me. Had it not been mentioned, I'd not consider Vulgar Homunculus as an Imp but rather as a fat Demon. Whether you are playing on Standard or Wild, I hope to see devs implementing an arrow to the left and/or to the right of a minion type, enabling us to press and revealing its type. Demons aren't only related to Imps after all, there are also Infernals too. This will help either formats base their decks with respect to their archetypes.
Same deal goes for Treants. I see yet another 2 cards related to them and Wild format has (in)direct support to Treant Druid archetype. Why do I literally have to check every big/small tree from card artworks to search for Treants when Blizzard can literally implement same QoL feature?
As a last note, can anyone share a "nod" from official source which minions are Imps? I'm asking because I'm a Wild player and would like to know, of all minions, which ones are Imps and which ones aren't so that I can tinker with Imp archetype without messing myself around all due to "missing card artwork and/or minion type".
I would be super excited for a nice RTS autumn with AoE2:DE and (hopefully) Warcraft III reforged, but I'll be damned if I'm switching to Windows 10 just for AoE2:DE. Microsoft is being a real asshole as a platform holder. Instead of trying to get their product in the hands of as many excited players as possible, they're essentially using it as yet another tool to try and coerce people to switch to this hellspawn of an OS. So no AoE2 for me, I guess.
Or, even better, use dual-boot like me: I have a laptop that has both Win 7 and Win 10. For oldschool games or watch videos/movies on Internet without hassle thanks to lowest amount of background processes and low bandwidth usage, I use Win 7. However, if you prefer modern features or play modern games, in our case: AOE2:DE, I prefer Win 10 thanks to Directx12 and other stuff.
That's weird. For most of people, patch 2.7 really solved lots of issues. I'm sorry to hear that your problem hasn't been resolved. Even my FPS has been increased to 60 with all options enabled or maxed out. Using a laptop with Nvidia 940M graphics card integrated btw.
Unless more tempo or aggro tools are printed for a year non-stop for Warrior class, it won't be possible. However, looking at current meta, I wish Dragon Tempo Warrior were here.
Hmm, that was... unexpected. I can't print a picture how spam bots can do shady tactics such as your suggestion. Yet, if it's for sake of security, I can let it slide. Even though it saddens me to not be able to show my deck guides or other people's ones less creative.
I believe there might be a workaround because it doesn't seem right coloring fonts put behind a premium feature, in all honesty.
I'm relieved to hear the work has started. I'm alright just cards being updated, no need to add dual-tribe filter. As long as I can track one tribe, it's perfectly fine by me.
Hello there. I noticed recently while revising my decks. It was titles not showing intended colors. Please have a look at these two pictures below:
Noticed color difference between titles? I was trying to color titles as lime but they revert into white after saving for some reason. It wasn't the case 1-2 days ago, now I don't understand why it's the case. The issue is present not only deck shown above these pictures but other ones I've made as well.
I look forward to it being resolved. Thanks for reading and take care all.
Hello everyone, hope you all are having a great day. My concern/request is described as stated by the title. I don't know how long it will take but could you please update them? I know it might sound the fact that I am asking for Wild format but I'm actually after accuracy of what I'm going to put a card in my deck. Say, I'm making Undead Priest in Wild format but there are lots of good old cards that aren't marked as Undead can bring out some confusion. Take a look at Kel'Thuzad for example.
I really don't want to go to Hearthstone official deckbuilder site just because it's updated while its UI was complex if compared to OoC. Heed my call, please. I'm sure OoC community will appreciate the effort if you do this.
Thanks for reading everyone. I wish you all have a great day/night.
I'm very glad it worked out well for you, EthanPaultio. Sorry that I've just seen your comment but hey, better late than never I guess 😅 It looks like notifications button was bugged for some reason.
Anyways, I've updated this deck with recent expansion in mind. Feel free to have a look and have a nice day/night.
My pleasure. I will point out "wild cheats" whenever I can hehe.
For Vampiric Blood achievement, if you have at least 6 corpses on turn 6, making a combo with Archmage Vargoth speeds up the progress by great margin in Wild. 20 Health gain in 1 turn is no joke, I must tell. I also used Educated Elekk to shuffle said spell more than discovering via RNG.
For Blightfang achievement, Tomb Spider is also a card that helped me find it in Wild. Northshire Farmer allowed me to shuffle more of Blightfang and I also used Body Wrapper to try finding DK spidey.
OG KT from Naxx, Kel'Thuzad surely does his job well too. I played a game and my opponent was nice enough to let 3xKT s alive, eventually finishing the quest whilst Khartut Defenders were alive.
For "Take a Mana, Leave a Mana" achievement, I have some insights to share because it's easier to do in Wild than in Standard thanks to these cards below:
If you have aforementioned cards, feel free to utilize them but no need to craft just for sake of achievement hunting. I will add more if anything comes into my head. Have a nice day everyone, thanks for reading.
Blizzard never learns it, huh? There was a solid reason Sorcerer's Apprentice was nerfed from 2-Mana to 4-Mana because mana cheating is problematic and not healthy for Hearthstone game. Now, we get one-sided effect, I don't even know what to say or imagine what Blizzard is smoking :sigh:
In case you wonder, you can discover The Sunwell. Like how you discover neutral minions from neutral/class cards, it looks like you can discover neutral spells from them as well. Take a look at timestamp 17:50.
I truly wish there were an option to see "sub-type" of a minion/tribe. Like, why I need to double check an art of a card whether it resembles of an Imp if the name of a card doesn't contain "Imp" or not baffles me. Had it not been mentioned, I'd not consider Vulgar Homunculus as an Imp but rather as a fat Demon. Whether you are playing on Standard or Wild, I hope to see devs implementing an arrow to the left and/or to the right of a minion type, enabling us to press and revealing its type. Demons aren't only related to Imps after all, there are also Infernals too. This will help either formats base their decks with respect to their archetypes.
Same deal goes for Treants. I see yet another 2 cards related to them and Wild format has (in)direct support to Treant Druid archetype. Why do I literally have to check every big/small tree from card artworks to search for Treants when Blizzard can literally implement same QoL feature?
As a last note, can anyone share a "nod" from official source which minions are Imps? I'm asking because I'm a Wild player and would like to know, of all minions, which ones are Imps and which ones aren't so that I can tinker with Imp archetype without messing myself around all due to "missing card artwork and/or minion type".
Oh my, glad to hear that :D Much appreciated for the feedback
Of course you can add Zilliax by removing KT if you feel like you face more of Aggro matchups.
Political debates,
That's a disgrace.
Screw you Blizzard,
You lost your fanbase.
Yeah, just why? To this day, there still isn't any legendary totem card ever printed 🙁
Or, even better, use dual-boot like me: I have a laptop that has both Win 7 and Win 10. For oldschool games or watch videos/movies on Internet without hassle thanks to lowest amount of background processes and low bandwidth usage, I use Win 7. However, if you prefer modern features or play modern games, in our case: AOE2:DE, I prefer Win 10 thanks to Directx12 and other stuff.
That's weird. For most of people, patch 2.7 really solved lots of issues. I'm sorry to hear that your problem hasn't been resolved. Even my FPS has been increased to 60 with all options enabled or maxed out. Using a laptop with Nvidia 940M graphics card integrated btw.
Also, nostalgia all the way ✌
Yep, 2-Mana "Fiery Win Axe" was too much for any aggressive Warrior deck.
Unless more tempo or aggro tools are printed for a year non-stop for Warrior class, it won't be possible. However, looking at current meta, I wish Dragon Tempo Warrior were here.