Esparanta's Avatar

Esparanta

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Joined 03/26/2019 Achieve Points 540 Posts 349

Esparanta's Comments

  • Esparanta's Avatar
    Supporter HearthStationeer 540 349 Posts Joined 03/26/2019
    Posted 1 year, 1 month ago

    I'm delighted to hear that. Kudos to you for making a deck of your own and reaching Legend. Hope you will have fun for years to come.

    Just remember; whenever you hit the brick, make a new deck to break it ^_^ 

  • Esparanta's Avatar
    Supporter HearthStationeer 540 349 Posts Joined 03/26/2019
    Posted 1 year, 1 month ago

    Lots of value from Symphony cards, holy moly. At worst, I can put it in a meme Renounce Darkness deck and get 6 extra class cards 😛

  • Esparanta's Avatar
    Supporter HearthStationeer 540 349 Posts Joined 03/26/2019
    Posted 1 year, 1 month ago

    Why am I getting vibes from Voidlord by looking at Annoy-o-Troupe? Or is it just me 😅

  • Esparanta's Avatar
    Supporter HearthStationeer 540 349 Posts Joined 03/26/2019
    Posted 1 year, 1 month ago

    If you have 100% collection, you can try building a deck of your own and play it. Rather than limiting yourself with Tier 1-2 decks, you can use your imagination to surprise your opponents. I mean, I don't have full collection and don't like the state of Wild, which made me go away at times. Yet, I'm still playing despite the issues because it gives me such satisfaction to beat down meta decks. Like, I'm playing Gazlowe on my Mech Warrior decks with Dr. Boom hero card. Or, Trade Prince Gallywix on Thief Rogue decks and so on.

  • Esparanta's Avatar
    Supporter HearthStationeer 540 349 Posts Joined 03/26/2019
    Posted 1 year, 1 month ago

    You might be right, that is why I asked. My interpretation seems broken while yours are reasonable for an interesting effect. I wish it were "Then increase both!" at the end because I can understand there will be a value increase but is it for former or latter or both? Just writing "Then increase!" without specifics can cause confusion to readers.

  • Esparanta's Avatar
    Supporter HearthStationeer 540 349 Posts Joined 03/26/2019
    Posted 1 year, 1 month ago

    So, let me understand it well. For Metrognome, I play 1-Mana card to draw 2-Mana first. Then, I can draw 3-Mana card if I play 1-Mana card right? Thus, if I want to draw 1+Mana cards, I have to play only 1-Mana cards and nothing else?

  • Esparanta's Avatar
    Supporter HearthStationeer 540 349 Posts Joined 03/26/2019
    Posted 1 year, 2 months ago

    While I like your reasoning behind Illuminate, devs can definitely redesign graveyard mechanism. I mean, if there are cards which consume Corpse counter for DK, they can surely redesign Resurrect-like cards which can "consume" a minion from "death". I can even speculate that Corpse counter mechanism is a prototype which devs are willing to tinker with graveyard later on. It can even be expanded upon other summoning cards such as N'Zoth.

  • Esparanta's Avatar
    Supporter HearthStationeer 540 349 Posts Joined 03/26/2019
    Posted 1 year, 2 months ago

    Well, it looks like devs won't address all issues but regardless a small step to start somewhere for Wild. Druids still having infinite mana, Secret Mages popping 5/5 or 6/6 s as early as turn 2-3, Big Priest graveyard interaction not changed... Man, Wild sure is Wild that you can get lost in the jungle 😅

  • Esparanta's Avatar
    Supporter HearthStationeer 540 349 Posts Joined 03/26/2019
    Posted 1 year, 2 months ago

    I'd love to see Wild format frequently balanced, in addition to a new format like you mentioned in #3. And yea, I've looked at Martian's post way before you linked and glad you mentioned other cards I forgot to state. Best offenders, in my opinion, are Floop+Twig and refresh seems far more balanced than my suggestion. Yet, there should be a limit, at most 10 tbh for Floop.

  • Esparanta's Avatar
    Supporter HearthStationeer 540 349 Posts Joined 03/26/2019
    Posted 1 year, 2 months ago

    Maybe unrelated but I would like to see Wild Arena, where every card can be picked with equal chance. Your comment reminded me of current Arena system but in constructed, which is why I wanted to tell my thoughts.

  • Esparanta's Avatar
    Supporter HearthStationeer 540 349 Posts Joined 03/26/2019
    Posted 1 year, 2 months ago

    Oh shoot, I totally forgot about them. I'm not sure how devs will handle but if I have to take a guess, I think each steps taking damage X times from your cards played might be the best resolution for this questline, rather than total damage taken.

  • Esparanta's Avatar
    Supporter HearthStationeer 540 349 Posts Joined 03/26/2019
    Posted 1 year, 2 months ago

    Tier 1 decks might not be the best as they have rock-paper-scissors relations between them, which I get it if I look at from your point of view. Yet, what is wrong with them, you might ask? It's Tier 1 decks being able to snowball pretty quick, even faster than Standard decks. Thus, Wild players would like to face off these decks with power-level being reduced and reasonable/fair like Standard. Sure, it might not be the same as Standard due to wide pool range of cards but an action must be taken. If you couldn't illustrate my point of view, think of it as Standard players complaining Sinstone Graveyard and Necrolord Draka within reason and then devs taking action against them. Wild community would like same action being taken, quick and on-point and not band-aids, just like how Standard were taken care of.

    If you are curious about snowballing issues, there are a bunch of them and I even posted up a thread to discuss after I heard of Matt London's tweet. Click on here to check.

    So, yeah. Leaving Wild as-is isn't the best solution. It's the passive-aggressive way of saying "Hey, we don't care. Get out." to me while you can brainstorm with community to restore its former glory.

  • Esparanta's Avatar
    Supporter HearthStationeer 540 349 Posts Joined 03/26/2019
    Posted 1 year, 2 months ago

    Title says it all. Well, in case you haven't heard of, a developer called Matt London wrote a post on Twitter, indicating that Blizzard is planning to bring the best experience for Wild format.

    I wonder what's going to happen but unless they look into these issues below, I'm not holding my breath. These are my takes and I would like to hear your thoughts as well:

    General

    • The cost of cards shouldn't be reduced below 1 Mana, no matter what. Mana cheat went way overboard that a hard rule must be applied. That means cards like Emperor Thaurissan and Insight can reduce the cost down to 1 Mana, similar to how Arcane Luminary functions. This rule will keep Pillager Rogues and Secret Mages to not spam 0-Cost cards.
    • If necessary, a card should have alternative/different variant for Wild format. For example, Contract Conjurer might be OK in Standard but not so much for Wild.
    • A graveyard system must be implemented so Big Priests can't resurrect same minion over and over again. Right now, if Blood of G'huun dies once, you can play 2xResurrect cards right away. Here, I propose you can play Resurrect only once if G'Huun died once. This rule will also affect N'Zoth cards and similar ones, to a degree.

    Druid

    • Play Floop's Glorious Gloop to gain infinite mana, if utilized well. How about a hard cap, which you can gain up to 10 Mana Crystals, even if you have Guff Hero card played? Like, you have gained 9 Mana and spent them, then 2 minions killed but only one is granted to you, not two. It also shouldn't stack with cards such as Solar Eclipse.
    • Wildheart Guff should have 15 Mana Crystals at max, not 20.

    Mage

    Priest

    • New graveyard system, please look above.
    • Some resurrect cards Big Priests use should have mana cost raised by one. Candidates are; Resurrect+Eternal Servitude.
    • Shadow Essence should summon 3/3 or 4/4 minion, not 5/5.
    • Illuminate should cost 1 Mana and reduce the cost of spell by 2, not 3.
    • Radiant Elemental limits design for future Priest cards, which has proven pretty much with Mind Sear. This card belongs to Ungoro expansion and it's Elemental. Thus, I propose the following change: "Your Elementals have +1 Health" which looks thematically fitting.

    Rogue

    • Maybe not a problem right now but either increase the condition for The Caverns Below or change its reward to set minions to 3/3 instead of 5/5.
    • Swordfish should either have 2 durability or grant +1 Attack.
    • Cutlass Courier has very good stats for his ability if compared with similar cards. Reducing his stats to 1/4 looks like a right balance choice.
    • Scabbs Cutterbutter should be...
      • 5 Mana, rest is same.
      • 4 Mana, reduction is 2.
      • 3 Mana, reduction is 1.

    Shaman

    That's all what I can think of. Let me hear your thoughts. With the insight shared from Blizzard, I really look forward to see Wild format grow even better.

  • Esparanta's Avatar
    Supporter HearthStationeer 540 349 Posts Joined 03/26/2019
    Posted 1 year, 2 months ago

    😂😂😂

  • Esparanta's Avatar
    Supporter HearthStationeer 540 349 Posts Joined 03/26/2019
    Posted 1 year, 2 months ago

    On a side note, Countess Ashmore can draw other 3 horsemen after Rivendare dies. The way she draws other 3 horsemen is as follows:

    • She checks every possible keywords befitting in the deck.
    • Then, she draws them one by one.

    There shall be no overwrite, so you will always draw 3 cards if there are 3 separate keyworded minions, just like how it worked for Ringmaster Whatley and other similar cards printed. Thus, the logic will be the following:

  • Esparanta's Avatar
    Supporter HearthStationeer 540 349 Posts Joined 03/26/2019
    Posted 1 year, 2 months ago

    I wish we could get Diamond version of adventure cards if we have bought related adventures to get them straight up. Like, you need to complete challenges to get all cards anyways, why the game can't check the condition baffles me. I feel down because I disenchanted Arch-Thief Rafaam ages ago and it hurts me to spend 1600 dust just to get cosmetic. I know it's optional, of course, but whatever.

  • Esparanta's Avatar
    Supporter HearthStationeer 540 349 Posts Joined 03/26/2019
    Posted 1 year, 2 months ago

    Hmm, the wording of Goldwing, Paladin dual-minion (Mech-Dragon) one, looks awkward. I mean, it says "If you're holding a Mech..." and since it's a Mech by itself, that means it will get Windfury regardless if it's the only one in hand, right? Not like they'd program as "If you're holding another Mech..." only to realize it was printed wrong.

     

    Not that I'm complaining but somehow it defies the logic while you can get both keywords by default. Am I missing something?

     

    Knight of the Dead is alright I guess but, man, The Purator looks awesome. I can tinker with Pure Paladin in Wild for sure. Stats of The Purator reminds me of The Curator from Karazhan adventure. I wonder if this card returns to Core set, with stats similar to The Purator. Nice to speculate or dream but still, a good one to imagine ^_^

  • Esparanta's Avatar
    Supporter HearthStationeer 540 349 Posts Joined 03/26/2019
    Posted 1 year, 2 months ago

    Thanks for the compliment, that means a lot. Though my narrative may not be so good, I'm always trying my best to point out the core of whatever deck I make ^_^

    In reply to March of Twin N'Zoths
  • Esparanta's Avatar
    Supporter HearthStationeer 540 349 Posts Joined 03/26/2019
    Posted 1 year, 3 months ago

    For best game experience, play this deck with Edwin the Renegade 😀 If you have any questions, feel free to reply this comment here.

    In reply to March of Twin N'Zoths
  • Esparanta's Avatar
    Supporter HearthStationeer 540 349 Posts Joined 03/26/2019
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