I'll answer your first bit - I usually reserve my own hint giving until later on :D
For Magic Card clues, visiting any card that has the same name will work. I won't say that will always be true though because I do want to leave it open for us to make clues that would force you to go to a particular card with art from a specific artist or perhaps a card from a certain set.
I can definitely confirm though that this round any card with the same name will trigger the clues.
I can't make any promises about throwing things at people in other events, I want them to feel unique, but that uniqueness with all of the events we do on the site and having special stuff available for each one is definitely going to happen. Activities that can bring the community together and have some fun are very important to me.
I've already got a large list of stuff I want to see for next year's winter event, we'll see how much of it actually makes it into that one and what else might get repurposed into other events next year.
Stuff is rolling out slowly today for the holiday event.
If you want any of the headers, don't worry, you can safely spend your snowflakes. Unlike the Oozefest event, I'm expecting people to obtain at least a couple of thousand snowflakes during the event which will run until February 1.
Once everything is live for sure, there will be a news article detailing everything.
There is zero chance we'll ever let anyone see who is upvoting and downvoting content. In my experience, it just leads to harassment when people go after those that downvoted them. It creates a toxic atmosphere, especially when you downvote someone trolling and that troll now knows who "got their jimmies rustled" so they can go after them. Preventing that scenario from even happening is A+ in my book.
Upvoting yourself is an odd one, I will agree. The reason behind it though, which I know I've mentioned in the past somewhere but since we have a fresh thread on it let me repeat it, is because it gives us more flexibility. If you go through the deck database, not many people upvote their own decks. I'm willing to wager if a person doesn't upvote their own deck initially, there is a higher chance it isn't a deck worth looking at. Maybe someone is using the site to catalog decks they like. It's sort of a power-user feature so people that know it exists and are writing good deck content can make use of it to get themselves higher in the initial rankings.
Now, upvoting your own comments just comes from the silliness that is us using the same voting system for everything on the site. It might be a bit strange, but honestly, we'd just be starting everyone at +1 anyway without it so its another opportunity for people to signal boost themselves if they think they wrote something worth seeing.
Ultimately though, the points don't matter much and its just something fun. It's super easy feedback to give since it is low effort and if people really need to upvote themselves, I'm okay with it =D
I mean is there a possible realm where we move away from the current internet meta of "liking/upvoting/reacting" to everything? Can we possibly go back to a "good ole days" era where there were no likes/upvotes on comments. People make comments, and people respond. If people don't like the comment, they can reply and say "you are wrong and here's why". If people troll, we just use the report button to report the people who troll.
The problem inherent with "liking/voting/etc" systems is that it panders to , frankly speaking, the Facebook type of crowd that can't be bothered to respond to a picture of a family member, so they just like it instead.
Maybe if the downvoting is the problem, we just get rid of "liking or disliking" comments altogether. After all, comments are opinions: sometimes they are wrong, sometimes they are right, but they are opinions. And people are allowed to make their opinions heard if they so wish, correct? As someone mentioned earlier, there was a problem with someone or some people mass downvoting news thread comments. And they most likely didn't contribute to the thread themselves. If we removed the ability to like/dislike a comment, wouldn't that solve the issue? It would force the people who don't want to contribute, and instead just want to downvote people they disagree with to actually formulate an opposing opinion and write it down...
And if the mass downvoters/trolls/whatever they are get pushed away by a new environment that doesn't have like/dislike buttons, then that's better overall for the community anyhow isn't it?
Just a thought.
I don't disagree! I miss the old school parts of the net :D
With that said, the voting is so much better to engage more members of the community and therefore keeping more people around. Sometimes just having conversations isn't enough and doesn't feel as rewarding. Look at achievements on the site - they don't really matter much but people love to complete them and it creates more attachment since you get to work towards something.
Gamification is a big deal online now. Keeping people around and building healthy communities with it is so important.
Applications are still being worked through. There were quite a few of them, more than I had expected to see, so with the extra load from that and all the content we've been working towards for the big game announcements this week, it has been a slower than expected process.
Everyone who sent in an application will receive a response.
There is zero chance we'll ever let anyone see who is upvoting and downvoting content. In my experience, it just leads to harassment when people go after those that downvoted them. It creates a toxic atmosphere, especially when you downvote someone trolling and that troll now knows who "got their jimmies rustled" so they can go after them. Preventing that scenario from even happening is A+ in my book.
Upvoting yourself is an odd one, I will agree. The reason behind it though, which I know I've mentioned in the past somewhere but since we have a fresh thread on it let me repeat it, is because it gives us more flexibility. If you go through the deck database, not many people upvote their own decks. I'm willing to wager if a person doesn't upvote their own deck initially, there is a higher chance it isn't a deck worth looking at. Maybe someone is using the site to catalog decks they like. It's sort of a power-user feature so people that know it exists and are writing good deck content can make use of it to get themselves higher in the initial rankings.
Now, upvoting your own comments just comes from the silliness that is us using the same voting system for everything on the site. It might be a bit strange, but honestly, we'd just be starting everyone at +1 anyway without it so its another opportunity for people to signal boost themselves if they think they wrote something worth seeing.
Ultimately though, the points don't matter much and its just something fun. It's super easy feedback to give since it is low effort and if people really need to upvote themselves, I'm okay with it =D
The reduction in experience took place at the end portion of the track, so if you weren't deep into it yet, you won't have seen much of a change if any at all.
We’re reducing the requirements of the current rewards track by a total of 37,000 XP (nearly 20%), which will make mid-to-late levels easier to reach and adjust for the absence of XP events. After this change, you’ll see that the XP requirement for a variety of levels will be lower and progression through levels will be faster. This is one step to ensure that progress through the rewards track feels consistent and doesn’t hit unusually slow periods of progress. The upcoming changes to daily and weekly quests should also support more rapid progress through these levels.
I think the downvote mechanism is an important one to have. I don't like it being used for disagreements but rather as a tool to let others know someone has posted something that is misinformed or straight up trolling.
The side effect here is, of course, that some people use it just to be dicks. If we catch people doing mass downvoting, we remove votes and have no problems banning accounts (we've done that in the past on a few occasions). If you think you've been targeted somewhere specifically, I'm always happy to look into it if you can link me (via PM) to the places your content is that was downvoted.
We don't have any automated systems yet for it since it isn't problematic yet, but the goal is to one day have a system in place to detect people being assholes and to remove their voting privileges, temporarily removing their votes, and flagging the account for review. We need to get a proper "trust" system in place though first before we can go far with that (a downvote from someone who has a more positive role on the site isn't likely to be abusing downvotes).
Yeah, I really don't understand why they feel the need to do this on Twitter.
The only thing I can think of is that it would take too long for them to localize the developer notes in all the different languages they have to write patch notes in which makes it a pain in the ass. This is one of the reasons Blizzard doesn't use their blog as often as they should (I know there's a source online for this somewhere), because they want to put the messaging out on all their platforms.
If a developer opts to post on Twitter or Reddit though, it becomes less of an "official communication" so there isn't a requirement it gets translated.
I still think that's on the lazy side though. If they don't have the people on their localized teams to do the translations they want, they should hire the right people and make more use of their blog to communicate developer insights to make those positions more worth having.
Or you know, just stop requiring that everything be translated since some community site that speaks those other languages will just translate anyway.
Web algorithms suck. We've got extra viewership thanks to Google news because of this headline. I am 100% certain it would not be the case if we made it generic - trust me, I experiment with this stuff.
December is the best month for ad revenue and I'd like to keep the site alive as much as possible. I'm sorry that some people were spoiled.
I'll answer your first bit - I usually reserve my own hint giving until later on :D
For Magic Card clues, visiting any card that has the same name will work. I won't say that will always be true though because I do want to leave it open for us to make clues that would force you to go to a particular card with art from a specific artist or perhaps a card from a certain set.
I can definitely confirm though that this round any card with the same name will trigger the clues.
I can't make any promises about throwing things at people in other events, I want them to feel unique, but that uniqueness with all of the events we do on the site and having special stuff available for each one is definitely going to happen. Activities that can bring the community together and have some fun are very important to me.
I've already got a large list of stuff I want to see for next year's winter event, we'll see how much of it actually makes it into that one and what else might get repurposed into other events next year.
We haven't covered every announcement they've put out. In retrospective, we should have.
Stuff is rolling out slowly today for the holiday event.
If you want any of the headers, don't worry, you can safely spend your snowflakes. Unlike the Oozefest event, I'm expecting people to obtain at least a couple of thousand snowflakes during the event which will run until February 1.
Once everything is live for sure, there will be a news article detailing everything.
You will be able to disable card styles in a future update!
We did the worst-case scenario so you can only be happier with your actual outcome :D
We also don't take into account buying the pass and getting an XP boost.
I don't disagree! I miss the old school parts of the net :D
With that said, the voting is so much better to engage more members of the community and therefore keeping more people around. Sometimes just having conversations isn't enough and doesn't feel as rewarding. Look at achievements on the site - they don't really matter much but people love to complete them and it creates more attachment since you get to work towards something.
Gamification is a big deal online now. Keeping people around and building healthy communities with it is so important.
Applications are still being worked through. There were quite a few of them, more than I had expected to see, so with the extra load from that and all the content we've been working towards for the big game announcements this week, it has been a slower than expected process.
Everyone who sent in an application will receive a response.
There is zero chance we'll ever let anyone see who is upvoting and downvoting content. In my experience, it just leads to harassment when people go after those that downvoted them. It creates a toxic atmosphere, especially when you downvote someone trolling and that troll now knows who "got their jimmies rustled" so they can go after them. Preventing that scenario from even happening is A+ in my book.
Upvoting yourself is an odd one, I will agree. The reason behind it though, which I know I've mentioned in the past somewhere but since we have a fresh thread on it let me repeat it, is because it gives us more flexibility. If you go through the deck database, not many people upvote their own decks. I'm willing to wager if a person doesn't upvote their own deck initially, there is a higher chance it isn't a deck worth looking at. Maybe someone is using the site to catalog decks they like. It's sort of a power-user feature so people that know it exists and are writing good deck content can make use of it to get themselves higher in the initial rankings.
Now, upvoting your own comments just comes from the silliness that is us using the same voting system for everything on the site. It might be a bit strange, but honestly, we'd just be starting everyone at +1 anyway without it so its another opportunity for people to signal boost themselves if they think they wrote something worth seeing.
Ultimately though, the points don't matter much and its just something fun. It's super easy feedback to give since it is low effort and if people really need to upvote themselves, I'm okay with it =D
Apparently coming out tomorrow. Why that wasn't communicated in the patch notes... not a clue!
The reduction in experience took place at the end portion of the track, so if you weren't deep into it yet, you won't have seen much of a change if any at all.
Patches always come out later on the phones. This is because of how the app stores process updates for devices.
Darkmoon Nerfs, but honestly, I wish we did this.
"Reactions" is something I do want to eventually get on the site, but I want to do a slightly different spin on it. TBA
I think the downvote mechanism is an important one to have. I don't like it being used for disagreements but rather as a tool to let others know someone has posted something that is misinformed or straight up trolling.
The side effect here is, of course, that some people use it just to be dicks. If we catch people doing mass downvoting, we remove votes and have no problems banning accounts (we've done that in the past on a few occasions). If you think you've been targeted somewhere specifically, I'm always happy to look into it if you can link me (via PM) to the places your content is that was downvoted.
We don't have any automated systems yet for it since it isn't problematic yet, but the goal is to one day have a system in place to detect people being assholes and to remove their voting privileges, temporarily removing their votes, and flagging the account for review. We need to get a proper "trust" system in place though first before we can go far with that (a downvote from someone who has a more positive role on the site isn't likely to be abusing downvotes).
Yeah, I really don't understand why they feel the need to do this on Twitter.
The only thing I can think of is that it would take too long for them to localize the developer notes in all the different languages they have to write patch notes in which makes it a pain in the ass. This is one of the reasons Blizzard doesn't use their blog as often as they should (I know there's a source online for this somewhere), because they want to put the messaging out on all their platforms.
If a developer opts to post on Twitter or Reddit though, it becomes less of an "official communication" so there isn't a requirement it gets translated.
I still think that's on the lazy side though. If they don't have the people on their localized teams to do the translations they want, they should hire the right people and make more use of their blog to communicate developer insights to make those positions more worth having.
Or you know, just stop requiring that everything be translated since some community site that speaks those other languages will just translate anyway.
Yet Celestalon says the "unsupported" devices doesn't mean "unplayable".
This really proves that wrong. Hearthstone's mobile version needs so much love.
Your device has 2GB of RAM so it meets the minimum requirements to play.
It's only devices that have less than that which will be an issu.
Web algorithms suck. We've got extra viewership thanks to Google news because of this headline. I am 100% certain it would not be the case if we made it generic - trust me, I experiment with this stuff.
December is the best month for ad revenue and I'd like to keep the site alive as much as possible. I'm sorry that some people were spoiled.
Glorious.