Create deck guides, post them on the internet and spread the word!
It's tough to compete with a site that has had a presence for 7 years, and when you spent most of those years making it the go-to place. It is hard to get people to go anywhere else since it is ingrained in their mind that's where they need to go for decks.
Plus, HP is filled with vote manipulation and always has been. We used to do an okay job at combating it but I would not be surprised if the new people never bother to look for it since all they care about at the end of the day is people clicking around on the site.
I have a set (6? I guess that's a set?) of the regular swirl mugs which are beyond excellent! Bigger versions would be much appreciated but I already have too many drinking vessels.
Looks like this was an error related to our import for Silas. I've corrected the data issue and he should now sync correctly to the site. Sorry about that!
Reminder: Oozefest is closing up shop when the clock hits midnight on November 3 which leaves us with just over 2 days left!
When the event ends:
You can no longer earn any candy.
Clues will be disabled, cementing progress.
The shop will remain open for 1 additional week for any stragglers who still need to spend their candy.
Your candy will not go away as it doesn't not rot and will be our currency for next year. We'll be adding more cosmetics to obtain next year and the old ones will become available again, though they may increase in price slightly (currently undecided) to force people to choose between old cosmetics (likely rarer) or newer ones.
Additionally, we'll be activating the "normal event mode" for Out of Cards.
During non-event times, you'll be able to earn a small amount of Gold each day for visiting the site. You won't be able to spend the Gold right away but do know that we're working towards creating more ways to earn it and new rewards.
Gold does not mean the end of rewards for achievements, those will still exist, though we will likely give out titles less for some repetitive actions on the site and reserve them for larger milestones. One big problem with our current system is that it becomes overwhelming when you unlock an achievement and it rewards you with a handful of titles due to wanting to give out something for each game at each milestone (only a few do for this reason) so by giving you Gold for earning an achievement instead, we can let you obtain something you actually care about or save up for higher-end rewards.
For the Hearthstone players, I guess you could say we're doing a progression revamp too. And funnily enough, there is more planned on the site progression side of things too and I'm looking forward to completing it all!
Seriously though, Gold is going to be our site currency that you'll earn in various ways that can be used towards site cosmetics that we'll release outside of special events. I can't tell you exactly when earning gold will go live, but everyone who creates an account will receive 10 Gold and anyone with an account prior to Halloween received a 50 Gold bonus. Premium members will be getting a chunk of bonus gold for each month they have subscribed for, and then thereafter, once more stuff goes live in the shop.
The leaderboard's results are cached, so if it doesn't update in real-time, that's why =)
Show Spoiler
How do you make a plane based around horror even more terrifying? Ask this card to give everything tentacles. You're looking for a card from a horror-themed set. Mechanically, no tentacles, but that is certainly some interesting art.
A card that will make you scream, or will hand out candy, one or the other. There are several types of counters in MTG. One could consider this card an all-day event.
This issue was resolved, and then broken again. Apologies!
I've got an update going out in a bit (I'll update here when it is live). The collection manager shares the same tech our deckbuilder has and I made two breaking changes to it. After the first one was made, I didn't update the collection manager due to forgetting about some shared code (that's why this thread was created) and then shortly after that was fixed, another breaking change was made.
Although the two share features, they only do so on the backend but not the frontend. Getting them more in-sync with each other on the frontend would be so great, though, the odds of us making a breaking change again in the future is so slim. We just completely revamped some internal APIs to help with the support of Duels.
The reason why this "[wasn't working]" was because we did not have filters setup yet for MTG. We've actually pushed out an update with filters for the title, and some backend stuff to make the whole thing faster so I'm going to consider this resolved.
It was prior understanding these boxes were fixed width and name text was supposed to make itself smaller if it would go out of bounds. Regardless, I should have used better CSS to begin with.
It is supposed to be ending when the clock dings Nov 3 Eastern timezone. Someone does have to be around to click to make that happen though so there's a chance we might go over a few minutes or so.
The shop rewards will be available for 1 week after the event, to give everyone enough time to buy anything they would like and still have candy for.
I flip flop on that being a true leak. We might end up using it if nothing else fits the spot down the line.
MOST DEFINITELY NOT!
Though, we usually wait until near the end of reveals to mark Ultra Cutie just to make sure we get the best candidate!
Create deck guides, post them on the internet and spread the word!
It's tough to compete with a site that has had a presence for 7 years, and when you spent most of those years making it the go-to place. It is hard to get people to go anywhere else since it is ingrained in their mind that's where they need to go for decks.
Plus, HP is filled with vote manipulation and always has been. We used to do an okay job at combating it but I would not be surprised if the new people never bother to look for it since all they care about at the end of the day is people clicking around on the site.
100% Agreed!
I have a set (6? I guess that's a set?) of the regular swirl mugs which are beyond excellent! Bigger versions would be much appreciated but I already have too many drinking vessels.
Correct me if I'm wrong, but isn't the one that was distributed during FSG this one?
Very similar but it is a lighter brown and has a printed Hearthstone emblem instead of the 3D one.
Profiles are due for an overhaul in the new year. A lot of things I want to improve with them, this is one of those things.
No Bloodmoon?!?! Madness!
Congrats on all the swag =d
Hey Brentk!
Looks like this was an error related to our import for Silas. I've corrected the data issue and he should now sync correctly to the site. Sorry about that!
Reminder: Oozefest is closing up shop when the clock hits midnight on November 3 which leaves us with just over 2 days left!
When the event ends:
Your candy will not go away as it doesn't not rot and will be our currency for next year. We'll be adding more cosmetics to obtain next year and the old ones will become available again, though they may increase in price slightly (currently undecided) to force people to choose between old cosmetics (likely rarer) or newer ones.
Additionally, we'll be activating the "normal event mode" for Out of Cards.
During non-event times, you'll be able to earn a small amount of Gold each day for visiting the site. You won't be able to spend the Gold right away but do know that we're working towards creating more ways to earn it and new rewards.
Gold does not mean the end of rewards for achievements, those will still exist, though we will likely give out titles less for some repetitive actions on the site and reserve them for larger milestones. One big problem with our current system is that it becomes overwhelming when you unlock an achievement and it rewards you with a handful of titles due to wanting to give out something for each game at each milestone (only a few do for this reason) so by giving you Gold for earning an achievement instead, we can let you obtain something you actually care about or save up for higher-end rewards.
For the Hearthstone players, I guess you could say we're doing a progression revamp too. And funnily enough, there is more planned on the site progression side of things too and I'm looking forward to completing it all!
It does! Congrats on finding all 64!
Seriously though, Gold is going to be our site currency that you'll earn in various ways that can be used towards site cosmetics that we'll release outside of special events. I can't tell you exactly when earning gold will go live, but everyone who creates an account will receive 10 Gold and anyone with an account prior to Halloween received a 50 Gold bonus. Premium members will be getting a chunk of bonus gold for each month they have subscribed for, and then thereafter, once more stuff goes live in the shop.
Soon (TM)
The leaderboard's results are cached, so if it doesn't update in real-time, that's why =)
How do you make a plane based around horror even more terrifying? Ask this card to give everything tentacles.
You're looking for a card from a horror-themed set. Mechanically, no tentacles, but that is certainly some interesting art.
A card that will make you scream, or will hand out candy, one or the other.
There are several types of counters in MTG. One could consider this card an all-day event.
Update is now live that fixes this. I don't anticipate any further issues with the collection manager =D
Sorry about that!
This issue was resolved, and then broken again. Apologies!
I've got an update going out in a bit (I'll update here when it is live). The collection manager shares the same tech our deckbuilder has and I made two breaking changes to it. After the first one was made, I didn't update the collection manager due to forgetting about some shared code (that's why this thread was created) and then shortly after that was fixed, another breaking change was made.
Although the two share features, they only do so on the backend but not the frontend. Getting them more in-sync with each other on the frontend would be so great, though, the odds of us making a breaking change again in the future is so slim. We just completely revamped some internal APIs to help with the support of Duels.
The reason why this "[wasn't working]" was because we did not have filters setup yet for MTG. We've actually pushed out an update with filters for the title, and some backend stuff to make the whole thing faster so I'm going to consider this resolved.
In this case, the better way of doing it is:
left: 50%;
transform: translate(-50%);
It was prior understanding these boxes were fixed width and name text was supposed to make itself smaller if it would go out of bounds. Regardless, I should have used better CSS to begin with.
Thanks for the report!
"Doritos™ Dew™ it right"
Drinks verification can.
Head on over to account management!
https://outof.cards/accounts/management
It is supposed to be ending when the clock dings Nov 3 Eastern timezone. Someone does have to be around to click to make that happen though so there's a chance we might go over a few minutes or so.
The shop rewards will be available for 1 week after the event, to give everyone enough time to buy anything they would like and still have candy for.