FortyDust
LV.14Pumpkin
Comments
1,909 totalThis is the most important Hearthstone card ever printed. From this point on, it's all mind games and chicanery. It's an undeniable 5 stars because it will drastically redefine the meta until it rotates out.
Possibly amazing in Wild, but possibly the worst card in the set in Standard. Will not see play -- 1 star.
Aggro's dream come true. I give it 5 stars as one of the strongest neutral aggro tools we've seen in some time.
Limited application in a very niche deck -- 1 star.
Quote From YourPrivateNightmare 10/10 card, go fuck yourself Kazakusan and Prestor, go be degenerates somewhere else.
100% putting this into every deck just out of spite (also kills Quest Priest lmao)
Enjoy tanking your …
This kind of disruption is probably the weakest. It feels like 1 star because the only time you'll ever see it is when it pops up randomly.
Obvious deathrattle fodder, but it's so expensive! I can't give it more than 2 stars unless they drop that price tag.
Great for both deathrattle and big-minion archetypes alike. Yes 10 mana seems like a lot, but there have been quite a few 10-mana cards that worked just fine, even in classes other than Druid. The thing they have in common …
Druid makes best use of it because of Guff, but even then you have the danger of pulling the other copy. I'll say 3 stars because mana cheat potential is strong, but downsides are equally strong.
Secret decks always need defensive options, and this is a good one, but it is terrible without the kicker, so 3 stars.
Quote From UVE [card]strongman[/card] was good because of mana cheat.
That card is easier to get for 0 mana than [card]strongman[/card], so it will see play for sure, atleast in control murloc shaman.
Strongman …
Steep infuse cost, but it does hit face, so 3 stars.
Seems great for deathrattle decks or big minion archetypes. A bit fiddly, though, so just 3 stars.
Absolutely unplayable outside a very specific archetype. Even then, I can see choosing it from Amalgam when your totems are starting to snowball, but I'd hesitate to add it to the deck, so 2 stars.
Great for Buff Priest, maybe decent if Quest Paladin comes back. I give it 3 stars.
Any deck that might use this probably has better 2-drops, so 2 stars.
There is enough secret support in at least two classes that I feel comfortable giving this 4 stars. Anytime you can add a body when casting a secret, things tend to go well.
Any card with this much potential to tilt the opponent gets a sparkling 5 stars from me. I do hope there's more support coming, however. It would be a shame if we only get to see it in dragon decks.
I hate the word "after," but it's still a great card, worthy of 4 stars.
It's a little pricey, but still good enough to give it 4 stars. Normally, Priest has to choose between casting a buff or a body each turn (until the late game, of course). There is power in having the ability …