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FortyDust

Pumpkin
Joined 05/29/2019 Achieve Points 1205 Posts 1912

FortyDust's Comments

  • This is the most important Hearthstone card ever printed. From this point on, it's all mind games and chicanery. It's an undeniable 5 stars because it will drastically redefine the meta until it rotates out.

  • Possibly amazing in Wild, but possibly the worst card in the set in Standard. Will not see play -- 1 star.

  • Aggro's dream come true. I give it 5 stars as one of the strongest neutral aggro tools we've seen in some time.

  • Limited application in a very niche deck -- 1 star.

  • Quote From YourPrivateNightmare

    10/10 card, go fuck yourself Kazakusan and Prestor, go be degenerates somewhere else.

    100% putting this into every deck just out of spite (also kills Quest Priest lmao)

    Enjoy tanking your win rates across the board. It's a terrible card against any opponent not using those strategies. The current strongest decks will NOT continue to be on top or even popular, and it's got nothing to do with this 2-star card.

  • This kind of disruption is probably the weakest. It feels like 1 star because the only time you'll ever see it is when it pops up randomly.

  • Obvious deathrattle fodder, but it's so expensive! I can't give it more than 2 stars unless they drop that price tag.

  • Great for both deathrattle and big-minion archetypes alike. Yes 10 mana seems like a lot, but there have been quite a few 10-mana cards that worked just fine, even in classes other than Druid. The thing they have in common is immediate board impact, and this guy has it twice. I think it's bound to see some play in competitive decks, so 4 stars.

  • Druid makes best use of it because of Guff, but even then you have the danger of pulling the other copy. I'll say 3 stars because mana cheat potential is strong, but downsides are equally strong.

  • Secret decks always need defensive options, and this is a good one, but it is terrible without the kicker, so 3 stars.

  • Quote From UVE

    Strongman was good because of mana cheat.

    That card is easier to get for 0 mana than Strongman, so it will see play for sure, atleast in control murloc shaman.

    Strongman was good because it gave you a free big taunt after you'd spend all your mana on some big effect with no board impact.

    This is a smallish lifesteal without initiative, which isn't nearly as good. However, Murloc synergy is already a thing these days, so I begrudgingly give it 4 stars.

  • Steep infuse cost, but it does hit face, so 3 stars.

  • Seems great for deathrattle decks or big minion archetypes. A bit fiddly, though, so just 3 stars.

  • Absolutely unplayable outside a very specific archetype. Even then, I can see choosing it from Amalgam when your totems are starting to snowball, but I'd hesitate to add it to the deck, so 2 stars.

  • Great for Buff Priest, maybe decent if Quest Paladin comes back. I give it 3 stars.

  • Any deck that might use this probably has better 2-drops, so 2 stars.

  • There is enough secret support in at least two classes that I feel comfortable giving this 4 stars. Anytime you can add a body when casting a secret, things tend to go well.

  • Any card with this much potential to tilt the opponent gets a sparkling 5 stars from me. I do hope there's more support coming, however. It would be a shame if we only get to see it in dragon decks.

  • I hate the word "after," but it's still a great card, worthy of 4 stars.

  • It's a little pricey, but still good enough to give it 4 stars. Normally, Priest has to choose between casting a buff or a body each turn (until the late game, of course). There is power in having the ability to do both at once.