Too dependent on the type of deck your opponent is playing. It's great against about a third of the field, utter garbage against another third, so-so against the rest. I'll say 2 stars until I see some kind of real synergy.
I'm curious as to what would happen if you just played a standard 30 card deck with this to get the health boost? I'd imagine that you'd have to fill the next 10 cards or it will say it's an invalid deck.
I do think that miracle decks could/would use this to get more health at the beginning to help them not die to aggro so quickly. But who knows.
"Your deck size (is) 40." That means you must have 40 cards in your deck.
The cooldown makes this a lot worse than people think. Knowing you won't have access to it for a turn makes it a lot easier for your opponent to deal with. It's still pretty good, but not mind-blowing. Three stars.
This one has potential but only because muck pool is available. Without Muck Pools you're really just hoping it survives a turn so you can do your insane moves, otherwise you'd have to wait until about turn 7 realistically.
There is absolutely nothing bad about waiting until turn 7. The combo with Primoridal Wave (or any other mutate effect) is not inherently worse than the Muck Pools play. Strong deckbuilders include cards all the time with no intention of playing them on curve.
Still, you're realistically going to get to use it about one time, so it's only 4 stars, not 5 like the rest of the cards in the package. It's certainly not the linchpin of the archetype.
You do, if you want to have your health set to 40 in the middle of a game (when you're almost dead) instead of at the beginning, when it's far less impactful.
Backfired? Hardly. If I was in fact trolling, then it succeeded brilliantly.
I really should just put "/sarcasm" in my sig so people can recognize my brilliance as it unfolds. But we don't have sigs here, do we ... I guess this whole mess is all outof.cards' fault, really.
What's up with referring to elemental lords as "it"? World of Warcraft canon consistently refers to them with "he/him" pronouns, so I find it creepy and disrespectful that you'd go out of your way to try to erase their gender, especially when calling Ozumat a "patriarch" in the same article.
I disagree -- they absolutely should nerf the whole Naga DH archetype into oblivion -- that would not not make the class unplayable. The reason we don't see other DH archetypes right now is because Naga DH is so ridiculously OP.
It's omitted from your listing of his moves, and your setup is not optimal if we assume left and right are equally likely, which they probably are.
The best setup is to alternate mercs and blocks, so that the ice blocks start in positions 2 and 4. You will always have time to slide a block to receive his charge because the blocks are faster than Icehowl.
The exception is when he charges center and you summon a minion, but summoning is a terrible idea for this task, so that should not be a problem.
Sure to become one of the most hated archetypes right out of the gate, so 5 stars.
Too dependent on the type of deck your opponent is playing. It's great against about a third of the field, utter garbage against another third, so-so against the rest. I'll say 2 stars until I see some kind of real synergy.
"Your deck size (is) 40." That means you must have 40 cards in your deck.
The cooldown makes this a lot worse than people think. Knowing you won't have access to it for a turn makes it a lot easier for your opponent to deal with. It's still pretty good, but not mind-blowing. Three stars.
Just silly. Two stars.
Piranhas would be OK, I guess. This would give you a cheap, biggish body on the board after all your fish have done what they do.
In the end, it's just stats, though. I think every class has better 2-cost cards.
EDIT: Now that I've seen more cards, I see more potential in this. I'm bumping it up to a solid 3 stars.
There is absolutely nothing bad about waiting until turn 7. The combo with Primoridal Wave (or any other mutate effect) is not inherently worse than the Muck Pools play. Strong deckbuilders include cards all the time with no intention of playing them on curve.
Still, you're realistically going to get to use it about one time, so it's only 4 stars, not 5 like the rest of the cards in the package. It's certainly not the linchpin of the archetype.
You do, if you want to have your health set to 40 in the middle of a game (when you're almost dead) instead of at the beginning, when it's far less impactful.
Backfired? Hardly. If I was in fact trolling, then it succeeded brilliantly.
I really should just put "/sarcasm" in my sig so people can recognize my brilliance as it unfolds. But we don't have sigs here, do we ... I guess this whole mess is all outof.cards' fault, really.
None of this has rush or taunt, so all I see is a nerf of the Colossal pool for poor Faelin.
Wow, you think I honestly care about the feelings or gender identity of a big gross monster? It was a joke, y'all. Get a grip.
What's up with referring to elemental lords as "it"? World of Warcraft canon consistently refers to them with "he/him" pronouns, so I find it creepy and disrespectful that you'd go out of your way to try to erase their gender, especially when calling Ozumat a "patriarch" in the same article.
Have they ever mentioned anything about the Alterac board in constructed causing disconnects? It's a very real, reproducible bug.
The rewards do not get "exponentially" better. In fact, the increase is the most trivial flavor of linear until you get your ninth win.
Cute idea, but far more likely to win with plain old big minions.
I disagree -- they absolutely should nerf the whole Naga DH archetype into oblivion -- that would not not make the class unplayable. The reason we don't see other DH archetypes right now is because Naga DH is so ridiculously OP.
I never thought I'd miss seeing Deathrattle DH.
In Old Guardian's guide, Icehowl's very first attack is to the left. https://youtu.be/-sgJlr1-p5Y
Is that tangible enough?
It's omitted from your listing of his moves, and your setup is not optimal if we assume left and right are equally likely, which they probably are.
The best setup is to alternate mercs and blocks, so that the ice blocks start in positions 2 and 4. You will always have time to slide a block to receive his charge because the blocks are faster than Icehowl.
The exception is when he charges center and you summon a minion, but summoning is a terrible idea for this task, so that should not be a problem.
I beg to differ. Blood Magic is a LOT worse than this.
Why are we pretending Icehowl never charges left? He definitely charges left sometimes.