FortyDust
LV.14Pumpkin
Comments
1,909 totalThis is easily one of the best locations, and I hope it will enable Priest to play the buffing, healing, board-based archetype I've always wanted. Even if it doesn't enable such a thing, it's still amazing value for 3 mana. …
I'll give it 4 stars because I think [card]Sinstone Graveyard[/card] is slightly better. You are guaranteed one swing, and it's going to be a very big swing, so your opponent's inevitable [card]Rustrot Viper[/card] may not be enough to save them. …
Assuming we see at least two Rogue Secrets, I'll give this a provisional 4 stars. This level of disruption (and intel gathering) is off the charts.
One of the strongest single-card payoffs we've ever seen for Miracle Rogue, so I have to give it 5 stars.
(Also, remember that [card]Battleground Battlemaster[/card] is still in Standard.)
Does everything Rogue wants to do right now, so 4 stars.
Just think -- if it had come out last year, it would have required an honorable kill, which means it would have been totally meh.
It takes a lot of support to make Totem Shaman even remotely playable. I guess they have to throw Wild the occasional bone, but for Standard it gets 1 star.
Wow, so if I infuse it, I can board-lock myself twice as fast? Incredible! No, wait, I mean 1 star!
As is the case every time it resurfaces, Evolve Shaman is going to be one of the strongest archetypes in the meta. As one of its best enablers, this card gets 5 stars.
This is a textbook 3-star legendary. It lets you create a fun deck that is probably not very consistent because you have to draw your only copy of the legendary to make it work, and there's really no tutor for …
If you give them [card]Dragged Below[/card], the target will be random, so it's not ideal. If you give them [card]Abyssal Wave[/card], your opponent may get to decide when to clear the board, so it's not ideal. Still, it's an easy …
This is the kind of card that isn't even fun when you manage to make it work. Toxic if you do, boring if you don't. One star, hate it.
If this were a fel spell, I'd give it 4 stars. As a shadow spell, I hate it -- 1 star, even though I fully admit it's probably better than that.
Also why is Rafaam's right nipple spewing red …
It's fine, but you have to put smaller imps in your deck to infuse this consistently, and that will make Rafaam less consistent. So while I think this is a decent card on its own, I'm only giving it 3 …
Because it's a location and takes up a minion slot on the board, it has anti-synergy with itself. What a wretched design flaw!
Still, the ability to buff your guy for no additional mana after you've summoned a bunch …
Comparisons to [card]Demonic Assault[/card] (a Fel spell) are way off target. [card]Voidwalker[/card]s require nothing more than a stiff breeze to remove, while these take a bit of effort. This gets discounted by Shadowborn, copied by Tamsin, and copied by Lady …
Useful in nearly every Warlock deck because mana cheat always breaks everything, so 4 stars.
The base stats are good, but don't expect it to live very long. I give it 3 stars.
There are so many ways to exploit this card, it can't help but break the game. I give it 5 stars.
A very strong three-in-one for infuse decks. [card]Sire Denathrius[/card] will be pleased. He gives it 4 stars.
I dislike neutral win conditions that can be played in literally every class, but here we are. Five stars.
"Only works in Druid" isn't exactly a downside. It does work, and it works extremely well. You don't need fancy …