Playing 4 Dragons is a fairly hefty requirement but should be achievable in most Dragon strategies.
Actually, no, it's pretty easy when you have cards like Amalgam. So now not only is Druid still using Kazakusan, but we'll be seeing more of it than ever in other classes as well.
Pirate Warrior wins all too often without even completing the questline, but at least they hit Pufferfist as well.
Switcheroo change is perfect -- it's still a usable card, but now the nightmare can finally end.
And, of course, LOVE the Kazakusan change. This is what it should have been in the first place. Did they really think the empty-deck strategy wouldn't be abused, especially by a class like Druid that has 20 mana and tons of card draw effects to spend it on?
Who could have possibly foreseen that mana cheat would cause problems in Hearthstone?
Oh, that's right -- LITERALLY EVERYONE.
Seems like the "not less than (1)" rule should apply to Shadowstep, just as it does to so many other mana cheats. It should not get a pass because some people consider it "iconic."
People say they are weak because they cost too much (by about 1.5 mana), but then the same people also dismiss the damage effect because "you can just pay 2 to get rid of it early."
C'mon guys, either the 2 mana is important or it isn't. You can't have it both ways!
That small increment is exactly what I'm talking about, though. You may consider it negligible, but I do not. I'm glad we finally agree that it exists.
You get a finite number of quests per day or week. You want to apply the highest XP bonus to as many quests as you can over the course of the track. Therefore, every day or week spent at the lower XP bonus represents a loss.
They took it down after one day and changed over to Party Portals. I assumed it was because everyone saw how stupid Blood Magic is, but apparently not.
I think your definition is a bit narrow, though. Traditionally, "control" describes any deck that uses removal and healing to survive until it can achieve inevitability, which can take many forms. It does not have to be a "resource war" per se.
I would agree that Kazakusan Ramp Druid does not exactly qualify, because it's more about rushing to ramp up to the singular win condition of the deck, with survival being a secondary consideration.
I have missed this card a lot, but now I'm a little worried about some of the things Mage can do with it, including poop it out of a Rune of the Archmage.
I'm happy to defend their right to assign it whatever price they want, and I would never call it "robbery" since no one actually needs the thing they are selling.
That said, I would also never pay $25 for a single Hearthstone card that I already own a copy of in gold, especially one that is rotating out of Standard in 12 months.
So while there's nothing unethical about their decision here, I do question the wisdom.
Seems problematic to call Foxy Fraud a "creature."
Actually, no, it's pretty easy when you have cards like Amalgam. So now not only is Druid still using Kazakusan, but we'll be seeing more of it than ever in other classes as well.
Pirate Warrior wins all too often without even completing the questline, but at least they hit Pufferfist as well.
Switcheroo change is perfect -- it's still a usable card, but now the nightmare can finally end.
And, of course, LOVE the Kazakusan change. This is what it should have been in the first place. Did they really think the empty-deck strategy wouldn't be abused, especially by a class like Druid that has 20 mana and tons of card draw effects to spend it on?
Who could have possibly foreseen that mana cheat would cause problems in Hearthstone?
Oh, that's right -- LITERALLY EVERYONE.
Seems like the "not less than (1)" rule should apply to Shadowstep, just as it does to so many other mana cheats. It should not get a pass because some people consider it "iconic."
People say they are weak because they cost too much (by about 1.5 mana), but then the same people also dismiss the damage effect because "you can just pay 2 to get rid of it early."
C'mon guys, either the 2 mana is important or it isn't. You can't have it both ways!
Holy Maki Roll is absolutely a pun on the phrase "holy mackerel," which is a slightly old-fashioned expression of surprise.
That small increment is exactly what I'm talking about, though. You may consider it negligible, but I do not. I'm glad we finally agree that it exists.
You get a finite number of quests per day or week. You want to apply the highest XP bonus to as many quests as you can over the course of the track. Therefore, every day or week spent at the lower XP bonus represents a loss.
Achievement XP is trivial compared to quest XP, so no, it's not a fallacy. You want the bigger bonus to apply to quest XP as soon as possible.
On the contrary, "rushing through the early levels" will get you to the higher XP bonus faster, which is exactly why you would want to do it.
Same goes for class packs from solo adventures and such. Save them unless you really need the cards.
(I'm pretty sure duplicate protection does not apply, but you can get new cards if you open them after launch before you open your other packs.)
They took it down after one day and changed over to Party Portals. I assumed it was because everyone saw how stupid Blood Magic is, but apparently not.
I think your definition is a bit narrow, though. Traditionally, "control" describes any deck that uses removal and healing to survive until it can achieve inevitability, which can take many forms. It does not have to be a "resource war" per se.
I would agree that Kazakusan Ramp Druid does not exactly qualify, because it's more about rushing to ramp up to the singular win condition of the deck, with survival being a secondary consideration.
Don't worry, Audrey! It's the Year of the Hydra, and Priest just got another way to activate you! You still might see play one day!
JK, you won't.
Like ... Venomous Scorpid is still in Standard, so ... why?
Paladin might use it in this expansion, but I'd expect Warlock will want to keep its own power.
Paladin is going to need this now that there are no Librams to hide behind.
Ping Mage just got spicier!
I have missed this card a lot, but now I'm a little worried about some of the things Mage can do with it, including poop it out of a Rune of the Archmage.
I'm happy to defend their right to assign it whatever price they want, and I would never call it "robbery" since no one actually needs the thing they are selling.
That said, I would also never pay $25 for a single Hearthstone card that I already own a copy of in gold, especially one that is rotating out of Standard in 12 months.
So while there's nothing unethical about their decision here, I do question the wisdom.