Because sometimes they do get it right. I'm a practical person. I play what's fun, and I don't let myself be ruled by ideals. My trust is irrelevant if the game is good enough at the moment.
Obviously, that does mean that if they somehow print a bunch of Recruit cards that aren't insane, I would probably stick around. I would not bet on it, though.
As I watched the video, I kept wishing this were an actual video game instead of a card game.
I take it the "+X" with Colossal tells you how many additional body parts will be summoned? And I assume these are generated tokens, not separate minions that must be included in the deck? EDIT: Just saw the release video, and the answers are both yes.
They would have to include some kind of trade-in option, whatever they decide. It is not fair to long-term players if they only stop dispensing extras now, so long after people have piles and piles of useless coins.
The Rush keyword has been low-key bad for the game as a whole, as it makes it much harder to stick minions with interesting continuous effects. Good riddance to that one too!
Agree, Lunar New Year always brings Pandaria content. Also, Blizz simply isn't teasing or hyping much of anything these days, and they are not subtle about it when they do.
I played with no Legend Budget decks and had a better winrate than any current vicious syndicate tier2 decks. And I sucked last season!
edit: eg last deck. my opponents play cards nobody plays. I can't play around them. Like the Priest caravan. Opponent was dead, but he/she/it can expandable perforfancers out it 3 times, which was exactly one more than enough. Or some Druid whom I killed both 2/4 summon stuff agin which costs <2. He/she/it had a macigal 3rd one....
This was not supposed to be a salt thread, but I'm getting more and more salty.l The only reason to explain this, that HS Mathematics a right and HS is dying and I'm just facing pros. Noobs are gone.
I hate to tell you this, but it sounds like you are the kind of player who can only win when you know what you're up against. If the opponent runs weird cards or a completely off-meta deck, you don't know what to do. You're not alone -- there are plenty of players like you. But what this means is that you were 100% correct when you said you are not a good player.
You need to improve on the fundamentals. I recommend watching some people play Arena or watching an educational Arena basics video. The knowledge of tempo vs. value, making good trades, when to use your health as a resource -- all of this transfers to Standard, especially when you are facing decks you've never seen before.
Funfact: I play better if the opponent doesn't know the meta. Because I never take possible enemy actions into considerations. That's what keeping me from getting better btw.
But tell me this: why do I get low level players in wild with 8-9 stars bonus, but highlevel players in standard with 2 stars bonus if my mmr is so high? edit: and in wild I beat people with legendary card back (so I can't be thaaaaaaat bad)
edit2: I'm only having problems in standard and I only have problems since Alterac Valley. My (low) skill has not changed, my (low tier) decks have not changed.
You do not seem to understand how star bonuses work. Your star bonus is based on your performance in the previous month, and it decreases each time you hit rank 5 or 10 of a given tier of the ladder. You have no way of knowing what kind of star bonus your opponent is getting. The stars you get have nothing to do with them. You will ALWAYS get more stars in bronze than at higher tiers, and you will ALWAYS start with more stars in the format where you climbed higher in the previous month.
But if you are proud of the fact that you "never take possible enemy actions into consideration," no one can help you improve.
The whole "red line" premise is pretty sketchy if you ask me. From that perspective, every card with text on it is "breaking the rules" in some way by doing something other cards can't. There were never any solid (or semisolid) boundaries surrounding what a card can and cannot do.
WoTC even used to teach its card games by saying, "Here are the basic rules, but the vast majority of cards you see will offer exceptions to these rules." it's called "exception-based game design," and it's pretty normal, even outside of card games (D&D, for example).
So truthfully, nothing is off the table as long as the coders are willing and able to code it.
Libram Paladin is tempo. Quest Shaman is aggro/burn. idk what to tell you. Neither is a control deck.
Quest Shaman is not aggro. If you think it is, I would like to know SPECIFICALLY where you are learning your terminology.
If it were aggro, it would send a lot more damage toward face in the early game. It does not do that. It uses some damage to control the board, and it freezes what it cannot efficiently kill until it can achieve inevitability (often in the form of burst damage). These are hallmarks of a control deck. It's quite literally the definition of control.
An aggro deck would never use a card like Perpetual Flame.
I 'member when the original Yogg decided a game in the final round of a tournament. All the outrage back then seems silly in hindsight, doesn't it?
Also, if I had never played Hearthstone and were considering it, watching this tournament would scare me off for good. These combo-heavy games all look so un-fun to me.
Because sometimes they do get it right. I'm a practical person. I play what's fun, and I don't let myself be ruled by ideals. My trust is irrelevant if the game is good enough at the moment.
Obviously, that does mean that if they somehow print a bunch of Recruit cards that aren't insane, I would probably stick around. I would not bet on it, though.
LOL I've played Subnautica. That's probably why I think a WoW-themed version of it would be cool.
They have been making the same mana cheat mistakes year after year for a very long time. I'm not sure that they are capable of learning.
Love the new board!
As I watched the video, I kept wishing this were an actual video game instead of a card game.
I take it the "+X" with Colossal tells you how many additional body parts will be summoned? And I assume these are generated tokens, not separate minions that must be included in the deck? EDIT: Just saw the release video, and the answers are both yes.
Because bringing back the keyword means they would use it more often. Is that not as obvious as it seems to me?
A Recruit-heavy meta led me to take an extended break from the game the first time around, and I'm just not willing to go through that again.
So help me ... if they bring back Recruit, I'm out for good.
If they want a more board-based game, it's gotta be Reborn.
They would have to include some kind of trade-in option, whatever they decide. It is not fair to long-term players if they only stop dispensing extras now, so long after people have piles and piles of useless coins.
This is Team 5's motto, core value, and mission statement, all in one.
But how did they not see it coming? It was literally one of the first questions I asked after the Mercs reveal.
The Rush keyword has been low-key bad for the game as a whole, as it makes it much harder to stick minions with interesting continuous effects. Good riddance to that one too!
Apart from the lion, I'm sick to death of every one of these cards. GOOD RIDDANCE!
I'm so ready for Druid to lose everything it cares about. I hope Guff turns out to be the only ramp tool they have for the entire coming year.
Agree, Lunar New Year always brings Pandaria content. Also, Blizz simply isn't teasing or hyping much of anything these days, and they are not subtle about it when they do.
You do not seem to understand how star bonuses work. Your star bonus is based on your performance in the previous month, and it decreases each time you hit rank 5 or 10 of a given tier of the ladder. You have no way of knowing what kind of star bonus your opponent is getting. The stars you get have nothing to do with them. You will ALWAYS get more stars in bronze than at higher tiers, and you will ALWAYS start with more stars in the format where you climbed higher in the previous month.
But if you are proud of the fact that you "never take possible enemy actions into consideration," no one can help you improve.
The whole "red line" premise is pretty sketchy if you ask me. From that perspective, every card with text on it is "breaking the rules" in some way by doing something other cards can't. There were never any solid (or semisolid) boundaries surrounding what a card can and cannot do.
WoTC even used to teach its card games by saying, "Here are the basic rules, but the vast majority of cards you see will offer exceptions to these rules." it's called "exception-based game design," and it's pretty normal, even outside of card games (D&D, for example).
So truthfully, nothing is off the table as long as the coders are willing and able to code it.
Quest Shaman is not aggro. If you think it is, I would like to know SPECIFICALLY where you are learning your terminology.
If it were aggro, it would send a lot more damage toward face in the early game. It does not do that. It uses some damage to control the board, and it freezes what it cannot efficiently kill until it can achieve inevitability (often in the form of burst damage). These are hallmarks of a control deck. It's quite literally the definition of control.
An aggro deck would never use a card like Perpetual Flame.
This is a good trick for all kinds of tasks, actually. I call them "Cookie's target dummies."
They should change the name to "How Will YOU Counter Pogo-Hopper?"
Limited-time event releases with bugs that prevent completion. WELL PLAYED
I 'member when the original Yogg decided a game in the final round of a tournament. All the outrage back then seems silly in hindsight, doesn't it?
Also, if I had never played Hearthstone and were considering it, watching this tournament would scare me off for good. These combo-heavy games all look so un-fun to me.