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FortyDust

Pumpkin
Joined 05/29/2019 Achieve Points 1205 Posts 1912

FortyDust's Comments

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago
    Quote From OldManSanns

    I agree with everything everyone has said.

    The one thing no one's mentioned: showing how many shards & wildcards you own in all the HUDs, not just the Store.  Or at least in the deckbuilding / card viewing screens.  I saw a mockup of this somewhere--I think reddit?--and it looked really slick, but I searched for it just now and couldn't find it.

    Definitely. Adding it to the list!

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago

    I don't know about you, but I think the UI is the part of Runeterra that needs the most work. Let's make a list of changes we'd like to see!

    Throughout

    • More decorative buttons would be nice; existing ones are very boxy and bland.
    • Shards and Wildcards should be visible on all screens except during actual play.

    Home screen

    • Shouldn't Quests and Vault be under Rewards?
    • Maybe instead fill this space with personalized stats of some kind, or just bigger versions of the sidebar menu buttons.
    • Or possibly some media links to instructional videos, articles, popular deck lists?

    Rewards screen

    • As mentioned above, Quests and Vault should be here, with PvP Bonus in one corner.
    • Upper right -- Percent complete is redundant with the level info already given in upper left. Instead, how about XP needed for next level?
    • Hovering over progress bar at the bottom should show Current/Needed XP to level up.
    • Clicking question mark under available reward should still give info, not open the reward as it currently does.

    Play screen

    • Option for a more compact deck list would be nice.

    Collection screen

    • I don't know why, but I feel like this should be listed before Play.
    • Option for a more compact deck list would be nice.
    • Loadouts should be saved per deck.
    • Enable right-click Paste when importing a deck.
    • Player should be able to set the art for each deck image. (Right now, it seems to default to the most powerful Champion in the deck.)
    • Player should be able to set a default "favorite" board and guardian for when none is selected.
    • There should be a Random option for all loadout components.
    • Maybe also a "favorite" checkbox to control which components may appear when Random is selected.
  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago

    It was a fun deck for the first week of release, but there are far more refined Teemo lists at this point.

    Also, does Merchant even play this game anymore? How is this a top deck?

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago

    I like the looks of this new version very much!

    I look forward to trying something similar. I've had three Vladimir for ages, but they've never seen play. (They were all random rewards.)

    In reply to Transfusion
  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago

    Well, Freljord says a lot of "no" with Frostbite. P&Z and Shadow Isles say "no" by murdering your units. Shadow Isles also says "no" by un-murdering its own units. Ionia says "no" by buffing the unit you were trying to kill. Noxus says "no, you cannot block my damage."

    There are a million ways to say "no" in this game, and every region has plenty of them.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago

    Boomcrew Rookie is way, way, way better than Legion Saboteur.

    Zaunite Urchin is actually fairly weak -- you don't need more ways to discard.

    And of course, it will all come together a whole lot better once you get some Dravens.

    In general, you want more third copies of the better cards instead of so many doubles.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago

    The log can be hard to figure out sometimes. Harsh Winds is my guess.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago
    Quote From Bystekhilcar

    Alternative view:

    - There are barely any 8-drops in the game, so stat-comparison doesn't really have much of a sample size.

    It's literally 100 percent of the comparable population. Even if you add 9- and 10-drops into the mix, Ledros is still bonkers.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago

    While I don't agree with some of the reasoning in this thread, I have to concur with the overall sentiment.

    If you look at all the 8-mana followers in the game, it's very obvious that Ledros is just plain super-crazy. As in, I can't believe they printed this crazy garbage crazy.

    • Roughly the same stats as other 8-drops
    • Immediately deals direct damage to enemy nexus (up to 10 damage!)
    • Returns to hand and can be resummoned for infinite value, infinite direct damage (expensive, but infinite nonetheless)
    • Fearsome, so impossible to chump block
    • Very few ways in the entire game to keep him from coming back

    Even if he cost 10 mana, I might still consider him problematic.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago
    Quote From Bystekhilcar
    Quote From Author
    Drain should not heal if hitting a Barrier

     

    Now this I agree with, as it's consistent with the Overwhelm treatment. The wording states that the damage is negated, and if the damage is negated then it isn't dealt. If damage isn't dealt, no draining is done. It's also consistent with Lifesteal, because a Lifesteal follower hitting a Barrier will not heal the Nexus.

     

    Logically, the opposite of the bold part would be true: In order to negate something, that thing has to exist in the first place. "Negate" doesn't mean "erase from existence." It means "cause to be ineffective or invalid." Barrier takes damage that does exist and renders it ineffective -- it makes it so that damage is not subtracted from the unit's health.

    If this is inconsistent with Lifesteal, however, that does feel like a bug one way or the other.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago

    Which Champions did you play?

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago

    I'm pretty sure playing against yourself for PvP rewards would be considered an exploit, and a very easily detectable one at that.

    I advise against it.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago

    Also, free runs (after your third in one week) offer ONLY the bonus XP -- no shards or capsules. For this reason, free runs are single trials only, not best of two (since best of two is used only to determine the amount of shards and capsules, not XP).

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago

    The problem may be as simple as the fact that this isn't a Jinx-friendly meta. You've fallen in love with a Champion who cannot perform up to your expectations, so your attempts to improve the deck built around her are doomed to fail.

    Also, you are definitely tinkering with your deck too frequently. Don't react to every single loss. You should mainly watch how the deck performs against popular meta decks, not janky random stuff. Look for trends -- is a certain card underperforming in multiple games for the same reason? That's when you look for an upgrade.

    (And if that card is Jinx, it's just time to let her go, man!)

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago

    I have found that the "Attack with Piltover & Zaun'" quest does not count Heimerdinger's constructs or Scrap Scuttlers, even though they bear the P&Z symbol.

    Perhaps this extends to non-collectable tokens from other regions as well?

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago

    Just think of it this way:

    Overwhelm and Drain both apply their their damage to the target before Barrier is even considered. Extra Overwhelm damage then pushes through, and Drain damage heals the user's nexus.

    Only AFTER all of that does Barrier reduce to zero any damage that would have affected the unit.

    I'm not saying this is good or bad; it's just an easy way to remember how it works. (And possibly to predict how Barrier will interact with other things.)

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago

    Most refined lists are going to show multiple copies of Champions.

    If you don't have that many, just substitute other cards in the list -- usually units with similar mana cost or similar function to the Champ.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago
    Quote From BlueSpark
    Quote From greenhatjynx78

    did you know that  if the egg get destroyed she doesnt come back ?

    Yeah. I've never actually seen an Anivia egg get destroyed (neither my own nor my opponent's), but I've always assumed that's how she was designed. Hence my comment that she's "very hard to take out permanently" - your opponent either has to eliminate her in battle and then hit her with a damage spell, or they need to use 2 removal spells in the same turn. But making her fully indestructable surely would've been too much.

    Yes, that is how it works, and it can be extremely difficult to kill the egg if you don't save some removal for endgame. If the Anivia player has Deny, it's pretty much impossible.

    In reply to help with expeditions
  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago

    I try to avoid Champions that need a lot of support -- unless I know that specific kind of support is frequently offered in the buckets for that region.

    For example, even though Fiora absolutely requires support, you know Demacia will offer you plenty of combat buffs.

    On the other hand, you would have a hard time convincing me to pick Shen, as Barrier is not super easy to come by.

    In reply to help with expeditions
  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago
    Quote From Bystekhilcar

    In my view, gamers - across all games, not just this one - are far too quick to scream for nerfs instead of exploring counters.

    Yet Riot does plan to do a balance patch once per month, so it makes sense to drill down on the most obvious offenders.

    At the moment, Elusive is pretty near the top of the list, along with certain aggressive tools from Shadow Isles.

    Given that there will be monthly balancing: If not this, what?

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