I agree, I would've like to see them working in Casual. I can confirm that at least Wild Casual looks a lot like Ranked these days, but comes without the inevitable decline of your rank while trying to meme the achievements.
Maxima Blastenheimer was the legendary for sure, and I think the epic was Occult Conjurer. Not one of the legendaries I was planning to craft tbh. Waiting for that gamebreaking Tonk deck now.
Will probably be seen in some combos, but I'm quite unconvinced otherwise. I don't think mana is one of the things that Priests struggle with at the moment, so I don't see the effect as a massive bonus. Imagine drawing two board clears or something.
Then again, Standard Resurrect/Wall Priest might want mana-effiecient tempo swings...definitely an interesting card regardless.
The comparison to Savannah Highmane makes it look a lot better than I initially thought. That's just not a mid/late-game taunt statline to me. I'm going to say no play in Wild, and unlikely in Standard.
Could very well be the early game of Menagerie Warriors. The fact that the buff isn't restricted by tribes helps a lot. I don't think it's as bad as some people seem to think it is.
It's a bit too many eggs in one basket to me. If your opponent has an answer to one massive minion, you just wasted two turns of making it happen. If they don't, it might be close to game-ending though.
I see this as far more potent than Ivory Knight, the low cost makes it quite flexible. Either dig for answers or look for maximum heal, it should be decent value.
Getting rid of buffs will definitely be the main use for this. If Paladins continue to stay in the meta, wouldn't be surprised to see this...if Shamans can actually make their way into meta as well, that is.
Seemed pretty weak to me until people mentioned Evolve. Desert Hare is far superior for pure evolve purposes, but this is significantly stronger as a standalone. Still not expecting much play for this one.
I really don't see this going into Wild Secret Mages, I can't think of anything to replace in the current lists. Getting the Secrets cheaper is rarely an issue for the deck, at least not one that would cost the game. Current 2-drops are very important for draw/deck thinning, and Kirin Tor Mage's far better body makes up for the one-time nature of the effect.
I agree, I would've like to see them working in Casual. I can confirm that at least Wild Casual looks a lot like Ranked these days, but comes without the inevitable decline of your rank while trying to meme the achievements.
Correct, Nagrand Garrosh is the bundle skin.
Maxima Blastenheimer was the legendary for sure, and I think the epic was Occult Conjurer. Not one of the legendaries I was planning to craft tbh. Waiting for that gamebreaking Tonk deck now.
The golden animation is definitely worth checking out. I've never crafted a golden legendary; now I'm considering it.
Oh wow they actually added some eye movement for the golden animation, that's cool!
Sounds correct to me.
Yeah, I didn't get any progress from them either. I hope it's a bug they'll fix later, otherwise it sucks.
And Casual doesn't seem to be good enough for achievements...they're truly forcing ranked.
Will probably be seen in some combos, but I'm quite unconvinced otherwise. I don't think mana is one of the things that Priests struggle with at the moment, so I don't see the effect as a massive bonus. Imagine drawing two board clears or something.
Then again, Standard Resurrect/Wall Priest might want mana-effiecient tempo swings...definitely an interesting card regardless.
Aaaand Resurrect/Wall Priest might just be back in Standard. Could very well make its way to Big Priest in Wild as well.
The comparison to Savannah Highmane makes it look a lot better than I initially thought. That's just not a mid/late-game taunt statline to me. I'm going to say no play in Wild, and unlikely in Standard.
Rogues just love these kinds of tempo plays, don't they? Excellent EVIL Miscreant activator, good with Swindle...fully expecting to see a lot of this.
Could very well be the early game of Menagerie Warriors. The fact that the buff isn't restricted by tribes helps a lot. I don't think it's as bad as some people seem to think it is.
It's a bit too many eggs in one basket to me. If your opponent has an answer to one massive minion, you just wasted two turns of making it happen. If they don't, it might be close to game-ending though.
I see this as far more potent than Ivory Knight, the low cost makes it quite flexible. Either dig for answers or look for maximum heal, it should be decent value.
Getting rid of buffs will definitely be the main use for this. If Paladins continue to stay in the meta, wouldn't be surprised to see this...if Shamans can actually make their way into meta as well, that is.
A lot of stats for just 3 Mana if you just manage to get it corrupted. The meta will likely decide if that's allowed to happen often enough.
Seemed pretty weak to me until people mentioned Evolve. Desert Hare is far superior for pure evolve purposes, but this is significantly stronger as a standalone. Still not expecting much play for this one.
Another push for Demonlock and a quite solid one, allowing a good trade and heal. Maybe this will be the new direction of Zoo.
Insane value, pretty much 5.5-6 mana worth of stuff in a 4-Mana card. Definitely the Pirate that Menageries will pick.
I really don't see this going into Wild Secret Mages, I can't think of anything to replace in the current lists. Getting the Secrets cheaper is rarely an issue for the deck, at least not one that would cost the game. Current 2-drops are very important for draw/deck thinning, and Kirin Tor Mage's far better body makes up for the one-time nature of the effect.