Edit: why am i seeing a "COMMENT_COUNT_25_HS" near my username? :D
That's your forum title awarded based on your comment count. It's a placeholder that probably should've been replaced a long time ago with an actual title. You can change it in account management if you wish.
I'm not sure if mentioned somewhere already, but doubling C'Thun's battlecry with Shaman quest reward won't count towards the "kill from full health" quest. Learned it the hard way...
Took a while but managed to do it, thanks for the tip.
It felt amazing and bad at the same time, as I somehow managed to take control against an aggro druid and would've won the match, but an achievement hunter must do what an achievement hunter must do. I had plenty of minions on board and I rotated the giant as the only minion of my opponent while having 8 health and counter lethal on board for next turn. My opponent took their chance, I got the achievement pop-up even before seeing any arrows indicating an attack.
If there's anyone out there who doesn't have either Legendary, you can also complete this with a fairly dopey combo in Hunter: 2x Scarlet Webweaver to reduce the cost to (0), then Mana Wraith to bring the cost of Darkmoon Rabbit back up to (1). I managed to get this to work in two tries on the Wild Ladder (picked Wild because I figured I was more likely to queue into a control opponent) - only ran 2x Scarlet Webweaver and 1x Darkmoon Rabbit to reduce the risk of bad discounts, and included a bunch of card draw including Scavenger's Ingenuity to tutor the combo.
You could reduce the cost of the deck even further with 1x Scarlet Webweaver and some neutral bounce effects like Youthful Brewmaster. That would also remove the risk of ever having one Webweaver reduce the cost of the other, and make the tutoring even better, but it might also make the combo slower in a class not known for its long game.
I have to admire the ingenuity of the strategy. I had already given up on this one since I didn't get Deck of Chaos. Now I just have to check if I even got the Rabbit or Webweavers...
I'd also like to suggest adding Master's Call for even better draw, in case you didn't have that already.
Any tips for Sun and Moon to Me, where you need to play 6 Lunar or Solar Eclipses in one game? I was thinking something with Elise the Enlightened, when you draw all 4 copies of both Eclipses, but it seems too slow to me. Any other ideas? :/
It's meant to be done with Kiri, Chosen of Elune. I was (un)lucky to get the card from packs, so the achievement wasn't that hard.
Elise could work as an alternative, Educated Elekk might also work. You'll need a lot of draw regardless.
Haven't seen that Battlegrounds quest yet so I doubt it. The Arena one I've had two weeks in a row, but been lucky enough to reroll it into something better.
I do dislike the idea of "reach this result"-type of quests though, they can get incredibly tilting when RNG decides you're not completing them. Not to mention that the Arena one requires paying gold...
My favourite updates as well. One page to see what I'm missing is amazing and anything that cuts back roping is good. I've been lucky to rarely meet unnecessary roping though, almost only when my opponent disconnects/leaves.
I don't actually think adding Bloodmage Thalnos fixes it - the spell damage modifies the number on the card, so you'd just end up dealing 6 total damage randomly split across all minions rather than 5. Mo'arg Artificer could do the trick, though. (Just be sure to play him before Lord Barov so his HP is 1 also.)
But 6 damage should be enough, right? You should have only 1-Health minions, Thalnos and Barov on board then. It will kill 5 minions guaranteed since Barov is the only target is could hit twice (if there are enough minions in total, that is).
I just completed Mine! Mine! Mine! with a combination of Minefield and Lord Barov. It can misfire if a mine hits Barov, but with a wide enough board the combo works most of the time.
Wild is a great format to complete this one. I took the combo to Wild thinking I'd quickly find an Odd Paladin and just clear their turn 3 or 4 board with Minefield, but I actually didn't encounter one. Thankfully, most of the control decks in Wild (Big Priest, Cubelock, Jade Druid, etc.) build wide boards at some point, so I just stalled until the late game so I could play the combo and complete the achievement. If you don't have Lord Barov, the strategy of waiting for an Odd Paladin and hard mulliganing for Minefield also seems viable.
I'd imagine adding Bloodmage Thalnos to the combo fixes the misfire issue. Then it's only about dodging Divine Shields. Gotta try that one at some point, one of the achievements I'm still missing.
I should correct this PSA: I believe it needs 10 permanent attack (unlike the temporary buff of Abusive Sergeant). I completed it in Wild using the [Hearthstone Card (Lanturn of Power) Not Found] from the OG Arch-Thief Rafaam. I would have used other buffs but Demon Hunter is terrible at buffing minions so this seemed like the simplest route. Note it can be done in 1 turn with a single trigger of Emperor Thaurissan.
That's so much more elegant than chaining Outcasts like I forced it (never succeeded in full combo but one of my opponents finally pitied my pariah and let it live for one turn).
Here's another tip (sort of...more of a bug notice, really) - I was trying to get Scary-Go-Round with Revolve and Mad Summoner, but one of the units that spawned from the spell was dormant, so I only got credit for 13/14 revolved. Needless to say, I'm a bit disappointed, but I think the strategy is sound in principle. (EDIT: The next time I got the combo together, it worked fine to complete the achievement.)
I did it the same way, and ended up winning against a Renolock despite having not much else than the combo and a ton of removal. It was a fun match.
I've also completed the Pariah one, but nearly lost my mental health with it. It's almost like other people are just trying to win on ladder instead of letting me do my quirky combos.
I've had similar bug on both daily and weekly quests, I think 1/5 became 1/50 and 1/3 was like 1/20. Luckily, it is just a visual bug so I didn't have to spend my every waking hour trying to complete them.
Will easily reach the maximum by just playing a couple of games per day (not that it matters since I don't have the pass). I always grind the questlines against AI early on as I don't want to risk getting stuck on some quests too long, but other than that I didn't really need to push for it. The repeatable quest helps a lot.
I agree with both.
That's your forum title awarded based on your comment count. It's a placeholder that probably should've been replaced a long time ago with an actual title. You can change it in account management if you wish.
I'll let Flux deal with the other issues.
A mysterious substance! I wonder if it will be useful any time soon...
I'm not sure if mentioned somewhere already, but doubling C'Thun's battlecry with Shaman quest reward won't count towards the "kill from full health" quest. Learned it the hard way...
Probably should've guessed it.
Just don't look closely at the Warrior deck :D At least Dorkpork's version which I also mention is a proper Wild variant.
Took a while but managed to do it, thanks for the tip.
It felt amazing and bad at the same time, as I somehow managed to take control against an aggro druid and would've won the match, but an achievement hunter must do what an achievement hunter must do. I had plenty of minions on board and I rotated the giant as the only minion of my opponent while having 8 health and counter lethal on board for next turn. My opponent took their chance, I got the achievement pop-up even before seeing any arrows indicating an attack.
We made a post five days ago: https://outof.cards/hearthstone/2259-the-top-standard-hearthstone-decks-for-each-class-in-darkmoon-faire. The meta might have shifted, but the best decks there should still be good.
I have to admire the ingenuity of the strategy. I had already given up on this one since I didn't get Deck of Chaos. Now I just have to check if I even got the Rabbit or Webweavers...
I'd also like to suggest adding Master's Call for even better draw, in case you didn't have that already.
It's meant to be done with Kiri, Chosen of Elune. I was (un)lucky to get the card from packs, so the achievement wasn't that hard.
Elise could work as an alternative, Educated Elekk might also work. You'll need a lot of draw regardless.
Haven't seen that Battlegrounds quest yet so I doubt it. The Arena one I've had two weeks in a row, but been lucky enough to reroll it into something better.
I do dislike the idea of "reach this result"-type of quests though, they can get incredibly tilting when RNG decides you're not completing them. Not to mention that the Arena one requires paying gold...
Oh right, it doesn't have a condition that you need to shuffle something in order to draw. Seems pretty good in that case.
My favourite updates as well. One page to see what I'm missing is amazing and anything that cuts back roping is good. I've been lucky to rarely meet unnecessary roping though, almost only when my opponent disconnects/leaves.
But 6 damage should be enough, right? You should have only 1-Health minions, Thalnos and Barov on board then. It will kill 5 minions guaranteed since Barov is the only target is could hit twice (if there are enough minions in total, that is).
I'd imagine adding Bloodmage Thalnos to the combo fixes the misfire issue. Then it's only about dodging Divine Shields. Gotta try that one at some point, one of the achievements I'm still missing.
That's so much more elegant than chaining Outcasts like I forced it (never succeeded in full combo but one of my opponents finally pitied my pariah and let it live for one turn).
I did it the same way, and ended up winning against a Renolock despite having not much else than the combo and a ton of removal. It was a fun match.
I've also completed the Pariah one, but nearly lost my mental health with it. It's almost like other people are just trying to win on ladder instead of letting me do my quirky combos.
On top of my head, at least King Mukla and Curse of Rafaam. And that one Murloc.
I've had similar bug on both daily and weekly quests, I think 1/5 became 1/50 and 1/3 was like 1/20. Luckily, it is just a visual bug so I didn't have to spend my every waking hour trying to complete them.
Will easily reach the maximum by just playing a couple of games per day (not that it matters since I don't have the pass). I always grind the questlines against AI early on as I don't want to risk getting stuck on some quests too long, but other than that I didn't really need to push for it. The repeatable quest helps a lot.
They also spoil pack openings, since you'll get "Class Collector" achievements and such the moment you open a pack, before hovering over anything.
Not sure how easy those are to fix, though.