Competitive statline, creates tokens for Elemental synergies while also making Mana Giant cheaper. For some reason I'm still not feeling it. Maybe I feel Elemental Mage is still missing that something to push them into an actual deck.
It's a tad slow to my taste, and the body isn't amazing for its cost either.
Although now that I think of it, You'd likely play this on curve in tempo-based matchups, where 3 damage is usually enough to kill something, and for full corrupt value in control matchups where you probably have more time to corrupt it.
The first two turns in one card, fantastic value. Secret Hunter got so much support this expansion that I fully expect it becoming a thing in Standard again.
Does it activate only when you have 2 minions or when you have 2+ minions (because the first option is insanely limiting to the viability of the card and technically, that's what the card reads).
Latter, I'm pretty sure, but I do agree that strictly speaking the first would be what the card says. It was played on the reveal stream so you can try checking if you want confirmation. I didn't pay that close attention to it triggering, but I do think there was a board of three minions on one occasion.
I'm a bit surprised at the positive reviews here: yes, it's likely to be really cheap but I don't see a 4/4 reliably removing the threats you're wishing it to remove around the turns this finally gets played.
There's always a good chance I'm horribly wrong but I just don't see the power of this yet.
Way too inconsistent for the cost to see constructed play. Solid chance that it ends up killing only one small minion and damaging a couple of bigger ones, Flamestrike is much better in pretty much every case. Unless you're dreaming of sending the full 10 to face.
I'm a bit unconvinced of the card's strength as Outcasting isn't that easy to pull off consistently, but the statline isn't bad either for decks that include plenty of the mechanic.
Competitive statline, creates tokens for Elemental synergies while also making Mana Giant cheaper. For some reason I'm still not feeling it. Maybe I feel Elemental Mage is still missing that something to push them into an actual deck.
It's a tad slow to my taste, and the body isn't amazing for its cost either.
Although now that I think of it, You'd likely play this on curve in tempo-based matchups, where 3 damage is usually enough to kill something, and for full corrupt value in control matchups where you probably have more time to corrupt it.
Might end up seeing play.
The first two turns in one card, fantastic value. Secret Hunter got so much support this expansion that I fully expect it becoming a thing in Standard again.
Latter, I'm pretty sure, but I do agree that strictly speaking the first would be what the card says. It was played on the reveal stream so you can try checking if you want confirmation. I didn't pay that close attention to it triggering, but I do think there was a board of three minions on one occasion.
I'm not expecting this to fit in the existing Druid decks. Unless something new pops up, this will have to wait for the next year, at least.
I'm a bit surprised at the positive reviews here: yes, it's likely to be really cheap but I don't see a 4/4 reliably removing the threats you're wishing it to remove around the turns this finally gets played.
There's always a good chance I'm horribly wrong but I just don't see the power of this yet.
Way too inconsistent for the cost to see constructed play. Solid chance that it ends up killing only one small minion and damaging a couple of bigger ones, Flamestrike is much better in pretty much every case. Unless you're dreaming of sending the full 10 to face.
Good body and a tutoring effect, I can't see why menageries wouldn't run this. Whether the strategy will be viable is another question.
Will see a lot of play, I'd be surprised if it didn't. I'd imagine C'Thun Rogue will want all the good draw it can get, and this seems solid.
I'm a bit unconvinced of the card's strength as Outcasting isn't that easy to pull off consistently, but the statline isn't bad either for decks that include plenty of the mechanic.
Very hard to evaluate. Poisonous minions haven't seen a lot of play in the past, but this one's statline is very annoying to deal with.
Seems very solid. Combos of all sorts will love it.
Solid tutoring card. If only Zilliax was still in Standard, what a premium target.
Bad statline for a Rush card. Might see play if you're hoarding Rush tokens for the new E.T.C.
Draw is draw, but statline is iffy. Not expecting this to see much play, unless Treant Druid somehow makes it into the meta.
Solid for any Warrior that tends to skip the early turns without playing minions. Guaranteed minion hits are what makes the card.
Double removal for early game and nice synergy with the new Enhancement Shaman. Not a bad card, if you ask me.
Annoying statline, but I probably still wouldn't play it in Zoolock to protect other minions. 1-Attack often leads to bad trades.
Pure Demonlock? Instant tempo-loss for a tempo-gain later on, not fully convinced due to the Demon requirement.
There's potential, just because Stealth is so uninteractive, and 5 damage is quite a lot after all.