Right now I'm think DK might run this to squeeze out an extra corpse out of something, could be useful with Infectious Ghoul, but beyond that can't think of too much.
With how token-y Undead tribe seems to be, I don't think that the condition is that hard to complete. Worst case scenario, it's still 3 mana 2/4 discover a card.
Well at 5 health, it's almost guaranteed to get 5 damage off. Could be much better if Silence Priest is an actual thing, but 2 stars seems fitting at the moment.
With how Undead tribe is turning out over all these reveals, I actually like Arms Dealer a lot more than Skeletal Sidekick. DK in particular seems poised to make the best of this, but the other Scourge classes (Shaman, Rogue, Priest, Druid) could make use of this as well.
Mo'arg Artificer round 2, but Mo'arg depended on on Il'gynoth for public relevance, AND costed 2. At 3 and fewer combo potential (so far that is), Enchanter is probably only just going in Warlock for extra healing from Drain Soul.
1 mana Draw a card always seems good to me, and certainly easy for Rogue to infuse it. And if it's minion dense already, you're probably curating around specific spells anyway.
Deathrattle Undead Aggro Shaman, let's goooooo!
Right now I'm think DK might run this to squeeze out an extra corpse out of something, could be useful with Infectious Ghoul, but beyond that can't think of too much.
With how token-y Undead tribe seems to be, I don't think that the condition is that hard to complete. Worst case scenario, it's still 3 mana 2/4 discover a card.
Very good for any board aggro deck like Aggro Druid or even Face Hunter, DK looking to like this card as well.
Well at 5 health, it's almost guaranteed to get 5 damage off. Could be much better if Silence Priest is an actual thing, but 2 stars seems fitting at the moment.
Feels boring honestly. That said, can't be ignored completely, as it's leeching 2 health a turn already.
With how Undead tribe is turning out over all these reveals, I actually like Arms Dealer a lot more than Skeletal Sidekick. DK in particular seems poised to make the best of this, but the other Scourge classes (Shaman, Rogue, Priest, Druid) could make use of this as well.
Mo'arg Artificer round 2, but Mo'arg depended on on Il'gynoth for public relevance, AND costed 2. At 3 and fewer combo potential (so far that is), Enchanter is probably only just going in Warlock for extra healing from Drain Soul.
Literally every Death Knight deck runs this.
Stealthily easy to activate, and off of Lady Darkvein it'll always activate from her tokens.
Convoke the Spirit of Yogg-Saron should be this card's full title.
1 mana Draw a card always seems good to me, and certainly easy for Rogue to infuse it. And if it's minion dense already, you're probably curating around specific spells anyway.
DH's Soulfire, I am curious if it's so good that it sneaks into other lists tho.
At worse, Landscaping. But given that Token Druid does make many minions at once...
Not quite Nature Studies, but I think it's a lot better than Primordial Glyph, so hella good.
Decently cheap for the Wildseed. Gives Hunter a way to stagger out their threats a little.
Great, even Quest Hunter gets in on the Wildseeds.
Filler to keep Amalgam from discovering Gigantotem too consistently.
Pretty good, that 1 Health buff just might make you come out ahead in the trades in aggro v. aggro matches
Arguably better than the 7/7 Taunt all the way back in Ashes of Outlands