Besides being used in Rager Priest, remember that Spirit Guide does have the Undead tag now, and can tutor it off of his deathrattle. If nothing else, makes control Priest decks a bit more consistent.
I'm not sure if Hunter will get a big enough hand to be worth playing this out, or at least not without already using a Conjured Arrow first. Suppose buffing up the spells for a later turn as merit over any generic Spell Damage minion.
I'm keeping an eye on this and Silvermoon Farstrider, buffing up Conjured Arrows for later seems very strong, even as limited the arcane spell school overall for Hunter.
Vicious Syndicate's article on the overall package does offer an interesting idea of generating multiple Dar'Khans to whittle down your opponent even more alongside curses, but I'm still not entirely sold on Big Undead Warlock.
Without Il'gynoth (and unlikely that we'll see one reprinted,) this is only just a small board clear tool. Slower DH decks combining this with Talented or Silvermoon Arcanist *is* a game ender for many board decks, but that's the extent of this card. Barely noticed in any other matchups.
Probably just sees enough play to round off Concoctor, Potion Belt, and Ghoulish Alchemist. Of the four though, it does feel the weakest, with a mediocre statline and slow generation.
Seems like decent tempo value (after all it's 2 3/3s for 3) but I'm having trouble picturing the deck that wants this.
Besides being used in Rager Priest, remember that Spirit Guide does have the Undead tag now, and can tutor it off of his deathrattle. If nothing else, makes control Priest decks a bit more consistent.
Seems suspect and tame to me.
I'm giving this guy a 5 star if only because I want Rager Priest to be an actual deck name.
Infinite value generating queen on the surface, but then you remember Radiant Elemental is in the game and whisper "Oh God."
Assassinates on sticks have been having a rough time getting their feet in the door, and I'm doubtful there's going to be an Undead Rogue.
Seemed intended use: make a value-tempo based deathrattle rogue.
Predicted outcome: 0 Mana 4/4 Naval Mines.
Why yes I would like to run a third copy of any spell I've played.
Fun card, but that's the extent of it's power. Don't expect it to be metabreaking ever.
Probably best use is with Warlock's Sludge minion, making it into a cubelock-equse payoff.
Back up Tamsin for Phylacterylock.
When cheated out, pretty dang good. Otherwise, ehhhh...
If Arcane Hunter is a deck, it's because of this. Just very good draw even at a baseline with Manathirst, just a better version of Cram Session.
I'm not sure if Hunter will get a big enough hand to be worth playing this out, or at least not without already using a Conjured Arrow first. Suppose buffing up the spells for a later turn as merit over any generic Spell Damage minion.
I'm keeping an eye on this and Silvermoon Farstrider, buffing up Conjured Arrows for later seems very strong, even as limited the arcane spell school overall for Hunter.
Not entirely sure what undead you'd want to get buffed with this, and I'm not sure if Control Warlocks want 4 mana Assassinate either.
Vicious Syndicate's article on the overall package does offer an interesting idea of generating multiple Dar'Khans to whittle down your opponent even more alongside curses, but I'm still not entirely sold on Big Undead Warlock.
Without Il'gynoth (and unlikely that we'll see one reprinted,) this is only just a small board clear tool. Slower DH decks combining this with Talented or Silvermoon Arcanist *is* a game ender for many board decks, but that's the extent of this card. Barely noticed in any other matchups.
Probably just sees enough play to round off Concoctor, Potion Belt, and Ghoulish Alchemist. Of the four though, it does feel the weakest, with a mediocre statline and slow generation.
Solid minion to get your concoctions brewing. The sooner you get concoctions in hand, the sooner you can mix them and/or play them.