The main strength of Deathstalker Rexxar is the value of constantly creating the big beasts and board answers. Here it's a neat callback, but Zombeasts tend to be expensive piles of stats more often than not.
Incredibly questionable card, the only places I can see this in is in Sire D/Renathal minion pile decks, and even then this feels like one of the 31st-40th cards just thrown in there.
With spell damage boosting the number of kitties flying out onto the board, this is Scarier Emerald Spellstone. Obviously can't passively upgrade it like the latter, but throwing down either Arcanist or the Spell Damage Hand/deck buffs does make for a very powerful swing.
Besides being used in Rager Priest, remember that Spirit Guide does have the Undead tag now, and can tutor it off of his deathrattle. If nothing else, makes control Priest decks a bit more consistent.
I'm not sure if Hunter will get a big enough hand to be worth playing this out, or at least not without already using a Conjured Arrow first. Suppose buffing up the spells for a later turn as merit over any generic Spell Damage minion.
I'm keeping an eye on this and Silvermoon Farstrider, buffing up Conjured Arrows for later seems very strong, even as limited the arcane spell school overall for Hunter.
The main strength of Deathstalker Rexxar is the value of constantly creating the big beasts and board answers. Here it's a neat callback, but Zombeasts tend to be expensive piles of stats more often than not.
Incredibly questionable card, the only places I can see this in is in Sire D/Renathal minion pile decks, and even then this feels like one of the 31st-40th cards just thrown in there.
Arcane Missiles that always hits 3 different things... And also each hit gets boosted by spell damage, not increasing the number of hits.
With spell damage boosting the number of kitties flying out onto the board, this is Scarier Emerald Spellstone. Obviously can't passively upgrade it like the latter, but throwing down either Arcanist or the Spell Damage Hand/deck buffs does make for a very powerful swing.
Seems like decent tempo value (after all it's 2 3/3s for 3) but I'm having trouble picturing the deck that wants this.
Besides being used in Rager Priest, remember that Spirit Guide does have the Undead tag now, and can tutor it off of his deathrattle. If nothing else, makes control Priest decks a bit more consistent.
Seems suspect and tame to me.
I'm giving this guy a 5 star if only because I want Rager Priest to be an actual deck name.
Infinite value generating queen on the surface, but then you remember Radiant Elemental is in the game and whisper "Oh God."
Assassinates on sticks have been having a rough time getting their feet in the door, and I'm doubtful there's going to be an Undead Rogue.
Seemed intended use: make a value-tempo based deathrattle rogue.
Predicted outcome: 0 Mana 4/4 Naval Mines.
Why yes I would like to run a third copy of any spell I've played.
Fun card, but that's the extent of it's power. Don't expect it to be metabreaking ever.
Probably best use is with Warlock's Sludge minion, making it into a cubelock-equse payoff.
Back up Tamsin for Phylacterylock.
When cheated out, pretty dang good. Otherwise, ehhhh...
If Arcane Hunter is a deck, it's because of this. Just very good draw even at a baseline with Manathirst, just a better version of Cram Session.
I'm not sure if Hunter will get a big enough hand to be worth playing this out, or at least not without already using a Conjured Arrow first. Suppose buffing up the spells for a later turn as merit over any generic Spell Damage minion.
I'm keeping an eye on this and Silvermoon Farstrider, buffing up Conjured Arrows for later seems very strong, even as limited the arcane spell school overall for Hunter.
Not entirely sure what undead you'd want to get buffed with this, and I'm not sure if Control Warlocks want 4 mana Assassinate either.