GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,055 totalDoes this add the stats of the three minions to itself, then summon the 5-Cost when it dies? That seems extremely OP if so.
Well, I'm not sure having no minions except beasts is going to be a big ask this expansion, so this should be pretty strong.
Only getting one at a time over three turns seems kind of weak to me. But if you manage to have one or two on the board when you play [card]R.C. Rampage[/card], they ought to get the buffs along with …
I'm not sure how many minions will have 7 or less Health, and also 6 or more Attack, but having both die in the trade to trigger the deathrattle to possibly kill something else would be optimal. Especially if that …
Me summon Leok? Nope. Summon Huffer? Yup. Summon Misha? Nope. Another Huffer? Yup. But actually no since you only get Huffer once from this.
Pretty damn good if you can have this and six beasts on the board at once. We'll see how easy that will be in practice.
Beast Hunter is looking pretty nice. [card]R.C. Rampage[/card] comes to mind, but maybe there will be better ways to get several beasts on the board for this.
I suppose given the buffing, it's a good thing these aren't the same Hounds from [card]Unleash the Hounds[/card]. I wonder what the optimal number to summon is. Like you could get five 2/2s, or four 3/3s and so on.
That's an expensive egg. Then you have to spend more mana in order to break it. And you'll want to include mostly big beasts to not waste the discount on something cheap. I suppose it's for the best there's no …
Might be okay. Random cards are often not great, but the cost reduction will help a lot.
Decent. You get the privilege of playing more secrets than you put in your deck, but you only pay the same as you would to play a normal secret. Hopefully at least one out of the three is at least …
Too bad this isn't a Shaman card. Might actually be OP in that class.
Because no-minion decks still need ways to put minions on the board. Will getting two almost random 3-Cost minions help? Maybe.
Stop an enemy minion for a turn and gain just enough armor to take a hit from it, then spend 1 more Mana to do it again? Sounds nice to me.
Looks quite nice. Given the damage, it shouldn't be too hard to ensure it kills its target, even if you have to make a small trade first. And then your opponent has to contend with the Water Elemental.
No-minion Mage is probably making a return. Draw three of your spells, and discout them all by 3? Only problem I see is it might draw something that costs less than 3 already.
This will probably reduce the Cost by 1 before it dies if you're lucky.
So if you have minions, it will cast any spell that costs less than 5, if you don't, it will cast any spell. Is that better? I honestly don't know, but YOLO.
Channelling the spirit of Yogg I see. Not having to worry about many of the spells hitting friendly characters makes this pretty damn good.
I mean, I guess. If you have a board full of Battlecry minions that don't do anything else, you lose nothing by playing this.