GoddammitDontShootMe
LV.16COMMENT_COUNT_1900_HS
Comments
2,070 totalMost locations seem pretty good, so this might be nice. Some might be pretty useless with some decks though.
Use this, Hero Power, use it again. Then next turn, Hero Power, and use it the final time. Well, it gets you few taunts quickly, that's for sure.
Sounds extra good with [card]Buttons[/card]. As for Shaman decks, probably needs more support.
Realistically, how many minions are you going to have starting on turn 5? Then you play this, and end your turn without a single attack or trade.
This might be powerful. Looks like there are enough Paladin spells that would benefit from this at the very least.
I don't know how well this would really work out, but drawing spells for every school represented by Death Knight and Shaman sounds nice.
Look a lot better than the original Marin. Though I think only the draw 3 cards and make them cost 0 treasure is good nearly 100% of the time.
Looks like you missed the Warlock article title.
What's up with all the card reveal articles saying Paladin in the title lately?
Seem okay. I'm unsure if bringing this back will be worth that many corpses. Probably isn't unless you can buff it a bit. You'll also need to be able to generate a lot of corpses, but I believe that is …
So if I understand correctly, you can attack with this, lose Reborn, play a frost spell to get Reborn back, then repeat until you run out of spells, mana, or enemy minions. Sounds good to me, but I just wonder …
This will probably be what you want to use most of your single-target buffs on. Although most of DK's buffs are board-wide or handbuffs. But getting this to 6 Attack or more ought to be really nice.
This might be alright. I'd probably attach it to a 1- or 2-Cost minion. Only question is what are the good spells in the discover pool?
Should help make Rainbow DK better.
Does this add the stats of the three minions to itself, then summon the 5-Cost when it dies? That seems extremely OP if so.
Well, I'm not sure having no minions except beasts is going to be a big ask this expansion, so this should be pretty strong.
Only getting one at a time over three turns seems kind of weak to me. But if you manage to have one or two on the board when you play [card]R.C. Rampage[/card], they ought to get the buffs along with …
I'm not sure how many minions will have 7 or less Health, and also 6 or more Attack, but having both die in the trade to trigger the deathrattle to possibly kill something else would be optimal. Especially if that …
Me summon Leok? Nope. Summon Huffer? Yup. Summon Misha? Nope. Another Huffer? Yup. But actually no since you only get Huffer once from this.