GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,061 totalIt going back into your deck and keeping all enchantments when it dies is really strong, especially given the cost. It might be too slow since you have to wait until you draw it again.
I guess they've given …
Certainly good if almost all your spells cost more than 5. Will such a deck be viable? How should I know?
It might have enough health that your opponent can't kill it on their turn, allowing it to upgrade a second time, but it will almost never upgrade a third. I don't see the eruptions, but I'm guessing it's deal X …
Well, if you put these spells in your deck, odds are you wouldn't mind more copies of at least one of them.
I guess this is going to be the best way to find a copy of [card]Dread Deserter[/card] that didn't start in your deck.
A small amount of Armor just for using a location sounds kinda weak.
I suppose this isn't likely to OTK, but in a dedicated elemental deck, it could hit pretty hard.
I'm not entirely sure how this would work. Is it three separate discovers, one for the first card, then the second, then the third? That would mean being able to pick the next three cards, but not the order you …
I'm pretty sure this could be really nasty. Effectively doubling a minion's attack tends to do that.
Would the copy have the same durability has the original, or would it go back to full? Maybe I'm wrong, but I think when you copy a minion it copies the current stats.
I have no idea what this would be useful with.
By turn 7, I expect the beast kills 3 minions before it dies in most cases.
I'm not seeing many options for randomly generating pirates. There's random minion generation, but that would have even worse odds.
Given the new mechanic of locations reopening early, a card like this is at least slightly more viable. I'm not expecting this to be meta defining or anything.
So phony doesn't mean a 1 Mana do nothing spell that fills up space in your opponent's hand? Still looks like a good card.
Sure, this will kill nearly anything even without buffs, but I have a hard time seeing it sticking for even one turn when such threats are out.
A 6-Cost card that does absolutely nothing except make it a bit more likely that your draws are better. Yeah, I don't think many are going to be using it. Except for oger memes.
These are the Kazakus potions, right? Those are pretty much always strong.
I'm not seeing many ways to buff these guys, so a 1/1 charge doesn't seem great, but you get six of them for basically free, so it's probably strong.