Summer time is always the hardest time on my wallet when it comes to video games. It is funny because when I was younger I wouldn't be in school and would work full time and it would be the best time for my wallet.
I have to agree. I feel as though T5 is spending a lot of their focus making a lot of content for casual PVE players which would be better invested in making the main game more interesting and accessible to the audience that they are trying to capture with this game mode. It also feels strange saying my favorite card game is an auto battler and a adventure game.
Considering how Blizzard decided cleavage was too inappropriate, I doubt we're going to get anything like a bikini babe or male equalivant. Though considering how half the men in HS are nearly naked, I could be wrong about the male counterpart.
I kind of like the idea of turbo fast high power level games. It reminds me of the Historic format in MTG. I am going to get a lot of these games in while I still can because there is no way the deck doesn't get deleted. The games are fast and it rarely whiffs, so this is looking to be the easiest legend climb I will have so far.
Pro tip for anyone trying to play this deck for the first time: do not play two stealer of souls on the same turn you intend to you win, as the animation doubles up limiting the amount of plays you can make before your timer runs out.
edit: once you have drawn both mecha'thun and cataclysm and they both cost health, you should just play all your cards that say draw a card until your deck tracker says you have no more deck. Be sure to leave a spot on the board for mecha'tun.
The audience for WoW and HS are different. It is like saying that pokemon should not release their game on a certain day because CoD is also releasing a game the same month.
Exploding Bloatbat and noticably dreadscale are beasts that can take advantage of the poisonous effect, but they are in wild so they are irrelevant. Unreleated, but as this game gets older and more cards are released I really need to remember how to link cards lol
It is kind of funny that while Ben Brode was in charge, they could never find a way to get missed cardbacks to players, but Dean said fuck it and just put them in the shop for gold lol
After playing against a bunch as Reno Priest, the only wild deck I can stomach to play, I think APM Mage is like Tickatus. Not very good in practice and better against some, but feels bad to have used against you. When it was at it's peak, I teched in a Kezan Mystic into my deck which would help me snag a win against inexperienced players (who did not know to hold onto some fuel and a flamewaker) by stealing an iceblock and using Reno after it activates. I personally think that nerfing Apprentice by 1 breaks a lot of decks, so it would be better to nerf Flow instead. Maybe even nerfing the Mana Biscuit to 1 costing one more while still only restoring 2 mana too, since it wouldn't affect standard at all and help to curve APM.
That portrait is super underwhelming. I really didn't think it was possible to make a portrait more bland than the basic mage portrait.
Summer time is always the hardest time on my wallet when it comes to video games. It is funny because when I was younger I wouldn't be in school and would work full time and it would be the best time for my wallet.
Damnit, I need to start putting away my five dollar bills again. Pre-ordering is always tough on my wallet.
I have to agree. I feel as though T5 is spending a lot of their focus making a lot of content for casual PVE players which would be better invested in making the main game more interesting and accessible to the audience that they are trying to capture with this game mode. It also feels strange saying my favorite card game is an auto battler and a adventure game.
Considering how Blizzard decided cleavage was too inappropriate, I doubt we're going to get anything like a bikini babe or male equalivant. Though considering how half the men in HS are nearly naked, I could be wrong about the male counterpart.
For a F2P player to get as many wins as he has, they would have to spend 7,050,000 gold.
I kind of like the idea of turbo fast high power level games. It reminds me of the Historic format in MTG. I am going to get a lot of these games in while I still can because there is no way the deck doesn't get deleted. The games are fast and it rarely whiffs, so this is looking to be the easiest legend climb I will have so far.
Pro tip for anyone trying to play this deck for the first time: do not play two stealer of souls on the same turn you intend to you win, as the animation doubles up limiting the amount of plays you can make before your timer runs out.
edit: once you have drawn both mecha'thun and cataclysm and they both cost health, you should just play all your cards that say draw a card until your deck tracker says you have no more deck. Be sure to leave a spot on the board for mecha'tun.
I am a little upset I dusted The Soulariam and cataclysm. I really wanna plat that Mecha'thun deck but I don't want to dust anything either.
I am suprised there isn't a diamond card to go with buying these cards for cash
The audience for WoW and HS are different. It is like saying that pokemon should not release their game on a certain day because CoD is also releasing a game the same month.
By virtue of being a 6 card combo I do not think this deck will be successful, however I will definitely try it because I love mecha'thun. +1.
Exploding Bloatbat and noticably dreadscale are beasts that can take advantage of the poisonous effect, but they are in wild so they are irrelevant. Unreleated, but as this game gets older and more cards are released I really need to remember how to link cards lol
It is kind of funny that while Ben Brode was in charge, they could never find a way to get missed cardbacks to players, but Dean said fuck it and just put them in the shop for gold lol
I really like this potrait but the problem I have with all Malf portraits is that he is too neon. He looks like he would be at home in a rave.
I appreciate that T5 is going for more defensive secret options, but goddamn it is going to be annoying for half the classes to proc these secrets
That Arbiter is of perfect flavor. I love it.
After playing against a bunch as Reno Priest, the only wild deck I can stomach to play, I think APM Mage is like Tickatus. Not very good in practice and better against some, but feels bad to have used against you. When it was at it's peak, I teched in a Kezan Mystic into my deck which would help me snag a win against inexperienced players (who did not know to hold onto some fuel and a flamewaker) by stealing an iceblock and using Reno after it activates. I personally think that nerfing Apprentice by 1 breaks a lot of decks, so it would be better to nerf Flow instead. Maybe even nerfing the Mana Biscuit to 1 costing one more while still only restoring 2 mana too, since it wouldn't affect standard at all and help to curve APM.
TIL, thank you!