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HuntardHuntard

Mailbox Dancer
Joined 12/03/2019 Achieve Points 875 Posts 744

HuntardHuntard's Comments

  • I also thought of serial killer rapist when I saw it

  • I agree with your take on Battleground Battlemaster. The thing needs a bigger nerf.

  • I think you are looking too deeply into it and taking it too personally.

  • I personally am not to keen on social systems. If I wanted to discuss the game more, I would simply use OoC or a discord server. 

  • I feel like this will just polarize the meta more, but most importantly add an extra layer of complication that really doesn't need to be added.

  • From the most recent Card Design Conversation:

    Quote From ShadowsOfSense
    There's no set deadline for when we plan to return, but we'll make sure to post something to let you all know in advance!

  • this has happened for the past two years? 

  • 8/10 classes, not bad. 

  • I wonder how many HS devs we regularly engage with on these forums without knowing it (if they use the forum/comments at all)? There has to be at least one person checking up on this place for this to have been sent, right?

  • I accidently forgot to mention I was speaking of wild, lol. Anyways, yes, I do not think Mutanus itself was what lead to the meta we had pre-Stormwind. A combination of Brann, Dirty Rats, and Mutanus had seen a surge of play this month. If your combo required more than 3 cards, you could never get it off because of those cards which lead to more value oriented games. There is also the fact that every top tier deck has 1-2 neutral counters. As for standard? Yeah, there really isn't a lot of interaction.

  • Yeah, the giant seems to be the issue in standard, and is an issue in wild as well. After a week or two when balance changes are made, if mage is nerfed and the giant isn't I could see the meta shifting to an aggro/tempo meta because I cannot see a meta where control can exist where warlock can complete their quest while dropping threats that need to be killed.

  • I feel as though we have had the most counter play against swing turns than we have ever had. The Introduction of Mutanus has given a rise to hand disruption and Tealen and Polket has made it easier than ever to predict when the best time to disrupt your opponent is. I have faced at least 5 different unique (and seemingly viable?) ways to disrupt popular strategies this past month.

  • These decks would be great fun if the meta didn't settle day 1 in wild. I think the best way to nerf quest warlock would be to reduce the damage taken and armor gain from crystallizer and make Dark Glare require a certain amount of damage to be taken before it triggers. Maybe 3?

  • You could always ask him yourself next week.

  • I cannot be the only one who doesn't want cross over content? I feel like it is never done well and only weakens the vibe from an ip.

    Also I find it super funny how hard T5 has been trying to create a vehicle card that replaces your hand. I know we will get it one day.

  • It always boggles my mind when people try and win in a competitive game by doing everything they can to win. Kind of reminds me of the Olympics. Why do they try so hard?

  • This is awesome. I can finally share the game with a few of my friends who wanted to play but never could.

  • Face hunter wont be a thing when people don't want to win anymore.

  • I have been comboing this with Starving buzzard, Wolpentinger and alleycat. Absolutely awesome card.

    In reply to Devouring Swarm
  • I can't say whether or not it is intentional, but it is inline with how playing a hero card from another class works so I wouldn't call it a bug.