Mostly I get sad because you cannot really run any targeted clears or DMG cards. On the plus side, the idea of summoning this and playing Psyche Split or Grave Rune is exciting. However that also means that you shouldn't be running Shadow Word: Pain, Subdue, or similar removal.
On another level... why can't playing this game being more like the video. How many people would jump at the opportunity to play a Yu-Gi-Oh! style match with Hearthstone?
I always look to how a card will perform in Wild first and this looks really abusive with things like Power Word: Replicate. And then the sadness creeps in when I try to use this with a Subdue in my deck.
I am really liking all the Mage/Rogue hybrids. The idea the you have a number of "free" spells in Rogue already makes this worth it since it is bringing the freeze aspect to that class on top of their Sap shenanigans seems to make this an ideal candidate for most Rogue builds.
For Mage, it encourages you to run smaller cost cards. The freeze ability is at home with Mage, but needing to play multiple cards to trigger the combo effect makes it less appealing for Mage to run it. Although, with [Hearthstone Card (Incanter's Flow) Not Found], this could be included in most decks simply because it them becomes a (0) mana freeze option that could potentially deal more damage with Ray of Frost.
This has potential, but because it costs 3 already, it would need a really solid set up to work well. Too bad that Kael'thas Sunstrider changes the cost of a spell to (0) instead of just saying that it doesn't cost mana... that would be hilarious.
Best 4 mana combo. Argent Braggart + Subdue on the other minion = fun things. I'd totally do this to a Ysera or even a solid mid-range minion. AND it will work great with Libram Paladin decks.
I can see with all the hijinks that are going into this set and in the current meta that this would be part of a solid combo, but necessarily an OTK. But with mana reduction as well as the ability to trigger deathrattles, this could easily find a way into Galakrond decks all around. And if there is a good way to protect it, rez priest will probably run it because it is a trigger effect from being in play to "remember" a spell. Nothing like seeing 3+ Plague of Death played or a number of the Zephrys the Great "perfect" cards being shuffled into your deck.
And just thinking about how fun this could be with any highlander build... especially with Kazakus, I just hope it can live up to the hype I am feeling from it.
Exodia Mage is going to be viable again... I'd like to see other uses for this, but that is the most prominent and knee jerk reaction to this card. I'd like to see the potential for some Rogue hilarity with it though.
NO. Just... no. While standard has a few spells that would really abuse this minion, the last thing that the class needs in wild is something that allows everything they do to be poisonous. Granted, in Wild there are a number of ways to eliminate a minion, this is giving Hunter an ability that would typically be left for "caster classes". Having this on the board and having and [Hearthstone Card (exploding trap) Not Found] go off gives a board clear even to the "evasive" minions.
This has a good potential for an individual spell, but I don't see it being able to do more than 2 per turn unless you happen to be lucky enough to have a Dwarven Archaeologist on the board already.
Now if this were a Mage/Shaman hybrid, it would be ridiculous. But since you are restricted to the Shaman mana pool and cost reduction there, it will be limited. Where Electra Stormsurge was able to duplicate a spell for free, and this will allow you to duplicate the effect for free, you still have to cast the original spell. Unless you get "lucky" and with the Dwarven Archaeologist on deck and run into a selection always having Lightning Bolt be available, you're not getting a lot. But will still be fun I bet.
I've encountered version of the deck with a number of spells, but needless to say, it will still be a viable card to play as long as there are a few of them... although the more the merrier.
I was hoping for a good mechanic to come out of this new set, and I really am liking this. Simply put, the cards that give you Soul Fragments have a good effect on their own. Combine them up with the fact that you regain life when they are drawn is amazing, especially with the two classes that are using these cards. Both Demon Hunter and Warlock look at their life as another resource, and this gives more of that resource to them without dedicating "casting" a card to get it, like Holy Light
If you are going to run a deck based on control and Soul Fragments, this will be necessary. I honestly think that unless you focus your deck on it, splashing in these cards is not a good idea.
Necessary for the use of Soul Fragment card triggers. Also the fact that when drawn they restore health is ridiculous. Other than that, the stats are pretty meh for the cost
5 mana for a 5/5 is meh... but toss in the fact that this will also allow you to swing with your hero for 5 damage, and you have the recipe for a lot of complaints. Combine this with the lifesteal on Aldrachi Warblades along with the ability to heal life with the Soul Fragments when you draw them and you have a lot of issues coming down the pipeline.
Innervate just became and auto-include in all druid decks
Mostly I get sad because you cannot really run any targeted clears or DMG cards. On the plus side, the idea of summoning this and playing Psyche Split or Grave Rune is exciting. However that also means that you shouldn't be running Shadow Word: Pain, Subdue, or similar removal.
On another level... why can't playing this game being more like the video. How many people would jump at the opportunity to play a Yu-Gi-Oh! style match with Hearthstone?
I always look to how a card will perform in Wild first and this looks really abusive with things like Power Word: Replicate. And then the sadness creeps in when I try to use this with a Subdue in my deck.
Good call.
I am really liking all the Mage/Rogue hybrids. The idea the you have a number of "free" spells in Rogue already makes this worth it since it is bringing the freeze aspect to that class on top of their Sap shenanigans seems to make this an ideal candidate for most Rogue builds.
For Mage, it encourages you to run smaller cost cards. The freeze ability is at home with Mage, but needing to play multiple cards to trigger the combo effect makes it less appealing for Mage to run it. Although, with [Hearthstone Card (Incanter's Flow) Not Found], this could be included in most decks simply because it them becomes a (0) mana freeze option that could potentially deal more damage with Ray of Frost.
This has potential, but because it costs 3 already, it would need a really solid set up to work well. Too bad that Kael'thas Sunstrider changes the cost of a spell to (0) instead of just saying that it doesn't cost mana... that would be hilarious.
Best 4 mana combo. Argent Braggart + Subdue on the other minion = fun things. I'd totally do this to a Ysera or even a solid mid-range minion. AND it will work great with Libram Paladin decks.
I can see with all the hijinks that are going into this set and in the current meta that this would be part of a solid combo, but necessarily an OTK. But with mana reduction as well as the ability to trigger deathrattles, this could easily find a way into Galakrond decks all around. And if there is a good way to protect it, rez priest will probably run it because it is a trigger effect from being in play to "remember" a spell. Nothing like seeing 3+ Plague of Death played or a number of the Zephrys the Great "perfect" cards being shuffled into your deck.
And just thinking about how fun this could be with any highlander build... especially with Kazakus, I just hope it can live up to the hype I am feeling from it.
Exodia Mage is going to be viable again... I'd like to see other uses for this, but that is the most prominent and knee jerk reaction to this card. I'd like to see the potential for some Rogue hilarity with it though.
NO. Just... no. While standard has a few spells that would really abuse this minion, the last thing that the class needs in wild is something that allows everything they do to be poisonous. Granted, in Wild there are a number of ways to eliminate a minion, this is giving Hunter an ability that would typically be left for "caster classes". Having this on the board and having and [Hearthstone Card (exploding trap) Not Found] go off gives a board clear even to the "evasive" minions.
a Zephrys tattoo... that's dedication
This has a good potential for an individual spell, but I don't see it being able to do more than 2 per turn unless you happen to be lucky enough to have a Dwarven Archaeologist on the board already.
Now if this were a Mage/Shaman hybrid, it would be ridiculous. But since you are restricted to the Shaman mana pool and cost reduction there, it will be limited. Where Electra Stormsurge was able to duplicate a spell for free, and this will allow you to duplicate the effect for free, you still have to cast the original spell. Unless you get "lucky" and with the Dwarven Archaeologist on deck and run into a selection always having Lightning Bolt be available, you're not getting a lot. But will still be fun I bet.
I've encountered version of the deck with a number of spells, but needless to say, it will still be a viable card to play as long as there are a few of them... although the more the merrier.
I was hoping for a good mechanic to come out of this new set, and I really am liking this. Simply put, the cards that give you Soul Fragments have a good effect on their own. Combine them up with the fact that you regain life when they are drawn is amazing, especially with the two classes that are using these cards. Both Demon Hunter and Warlock look at their life as another resource, and this gives more of that resource to them without dedicating "casting" a card to get it, like Holy Light
This could be a good splash card since it has great stats for a 1 drop, and it will heal you down the road for 4 health. Totally solid.
Darkbomb with heal potential...
If you are going to run a deck based on control and Soul Fragments, this will be necessary. I honestly think that unless you focus your deck on it, splashing in these cards is not a good idea.
Necessary for the use of Soul Fragment card triggers. Also the fact that when drawn they restore health is ridiculous. Other than that, the stats are pretty meh for the cost
Great.... Demon Hunter now has AoE.
5 mana for a 5/5 is meh... but toss in the fact that this will also allow you to swing with your hero for 5 damage, and you have the recipe for a lot of complaints. Combine this with the lifesteal on Aldrachi Warblades along with the ability to heal life with the Soul Fragments when you draw them and you have a lot of issues coming down the pipeline.