Hydrafrog
Lv.17Gul'dan
Comments
3,263 total[card]Innervate[/card] just became and auto-include in all druid decks
Mostly I get sad because you cannot really run any targeted clears or DMG cards. On the plus side, the idea of summoning this and playing [card]Psyche Split[/card] or [card]Grave Rune[/card] is exciting. However that also means that you shouldn't …
I always look to how a card will perform in Wild first and this looks really abusive with things like [card]Power Word: Replicate[/card]. And then the sadness creeps in when I try to use this with a [card]subdue[/card] in my …
I am really liking all the Mage/Rogue hybrids. The idea the you have a number of "free" spells in Rogue already makes this worth it since it is bringing the freeze aspect to that class on top of their [card]sap[/card] …
This has potential, but because it costs 3 already, it would need a really solid set up to work well. Too bad that [card]Kael'thas Sunstrider[/card] changes the cost of a spell to (0) instead of just saying that it doesn't …
Best 4 mana combo. [card]Argent Braggart[/card] + [card]subdue[/card] on the other minion = fun things. I'd totally do this to a [card]ysera[/card] or even a solid mid-range minion. AND it will work great with Libram Paladin decks.
I can see with all the hijinks that are going into this set and in the current meta that this would be part of a solid combo, but necessarily an OTK. But with mana reduction as well as the ability …
Exodia Mage is going to be viable again... I'd like to see other uses for this, but that is the most prominent and knee jerk reaction to this card. I'd like to see the potential for some Rogue hilarity with …
NO. Just... no. While standard has a few spells that would really abuse this minion, the last thing that the class needs in wild is something that allows everything they do to be poisonous. Granted, in Wild there are a …
a Zephrys tattoo... that's dedication
This has a good potential for an individual spell, but I don't see it being able to do more than 2 per turn unless you happen to be lucky enough to have a [card]Dwarven Archaeologist[/card] on the board already.
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I've encountered version of the deck with a number of spells, but needless to say, it will still be a viable card to play as long as there are a few of them... although the more the merrier.
I was hoping for a good mechanic to come out of this new set, and I really am liking this. Simply put, the cards that give you [card]Soul Fragment[/card]s have a good effect on their own. Combine them up with …
This could be a good splash card since it has great stats for a 1 drop, and it will heal you down the road for 4 health. Totally solid.
If you are going to run a deck based on control and [card]soul Fragment[/card]s, this will be necessary. I honestly think that unless you focus your deck on it, splashing in these cards is not a good idea.
Necessary for the use of [card]Soul Fragment[/card] card triggers. Also the fact that when drawn they restore health is ridiculous. Other than that, the stats are pretty meh for the cost
5 mana for a 5/5 is meh... but toss in the fact that this will also allow you to swing with your hero for 5 damage, and you have the recipe for a lot of complaints. Combine this with the …