Solid stats for a 4 drop, but with the caveat that it needs to be follow up with a spell in order to give it those stats makes it later game play and you should be able to have something else on the board more prominent at that point. meh from me
Great for Arena to have a neutral board threat that will help to control your opponent's drops. Although unless it gets a good buff, I don't see much constructed running it. Cave Hydra saw some play, but it was mostly used when someone was using Deathstalker Rexxar's custom beast.
For Paladin, this is an ok card. For Warrior though, this could be potentially scary. Most of the control style minions that Warrior would play would be pretty intimidating if they suddenly were to be a bit more sticky... and this does just that. If the meta will be able to curve out more niche for control style decks with Warrior, this card could definitely find a home.
This is hilarious. Plain and simple. The fact that it's a totem is a bonus in Shaman. But something that hangs out on the board for Mage to play a random spell at the end of the turn is pretty funny. It's totally a meme card, but I think it will bring some shenanigans to the meta.
There aren't enough things to say how good this will be for priest. For Warlock it is still useful, but with Priest's control this will be widely used.
This is really good. Even if you play a 2 mana card before, it's getting an Assassinate. With Rogue being able to generate copious numbers of The Coin, this could fire off with only using 2 mana in later turns. For warrior, you can have Execute and this in a deck to eliminate the need to find something to fulfill that criteria.
I'm not that impressed honestly. I can see how Warrior is wanting to have a crowd control weapon to the likes of [Hearthstone Card (Supercollider) Not Found]. But with the types of cards that have been coming out that emphasize players to strategize WHERE they drop their minions to take away from the impact of something like this or Rolling Fireball means that unless your opponent drops something they couldn't care less about with Taunt next to two other minions that they really want to keep, this is be mediocre at best.
Pretty decent given that you can drop this on a dinky minion, kill something, and then heal itself at the end of the turn without needing to cast another spell or use your Hero Power. Activate the Obelisk decks will like this guy.
My knee jerk reaction to this is that Even decks will play the hell out of this card. In that format, 3 mana for a 2/3 that draws you a card AND activates your Hero Power. Pretty solid there. In standard, it will probably still see play, but maybe restricted to aggro
Spell Druid could be using this along with Crystalsong Portal to fill their hands after dumping them with the ramp that they have currently.
I am looking forward to being able to play this in Arena. The Stealth options in this meta are getting to be awesome.
Given that it will be on the board so it protects itself means that this can be used more widely.
I was wrong about Bone Drake being used at all, but this does cost 8 mana to drop so perhaps a prediction of this not being used at all will remain.
Solid stats for a 4 drop, but with the caveat that it needs to be follow up with a spell in order to give it those stats makes it later game play and you should be able to have something else on the board more prominent at that point. meh from me
Demon Penguin!!!!!
Great for Arena to have a neutral board threat that will help to control your opponent's drops. Although unless it gets a good buff, I don't see much constructed running it. Cave Hydra saw some play, but it was mostly used when someone was using Deathstalker Rexxar's custom beast.
For Paladin, this is an ok card. For Warrior though, this could be potentially scary. Most of the control style minions that Warrior would play would be pretty intimidating if they suddenly were to be a bit more sticky... and this does just that. If the meta will be able to curve out more niche for control style decks with Warrior, this card could definitely find a home.
This is hilarious. Plain and simple. The fact that it's a totem is a bonus in Shaman. But something that hangs out on the board for Mage to play a random spell at the end of the turn is pretty funny. It's totally a meme card, but I think it will bring some shenanigans to the meta.
There aren't enough things to say how good this will be for priest. For Warlock it is still useful, but with Priest's control this will be widely used.
This is really good. Even if you play a 2 mana card before, it's getting an Assassinate. With Rogue being able to generate copious numbers of The Coin, this could fire off with only using 2 mana in later turns. For warrior, you can have Execute and this in a deck to eliminate the need to find something to fulfill that criteria.
Blessing of Might and Hand of Protection or a cheaper Seal of Champions... but for Warrior as well... I'm sold that there will be a number of warrior decks sporting this.
I'm not that impressed honestly. I can see how Warrior is wanting to have a crowd control weapon to the likes of [Hearthstone Card (Supercollider) Not Found]. But with the types of cards that have been coming out that emphasize players to strategize WHERE they drop their minions to take away from the impact of something like this or Rolling Fireball means that unless your opponent drops something they couldn't care less about with Taunt next to two other minions that they really want to keep, this is be mediocre at best.
Great for Arena where you can keep a minion on the board after the opponent trades. But kinda middle road for the rest of the game
Hir'eek, the Bat part 2
take that Ogre Magi
Great Jeeves!!
Pretty decent given that you can drop this on a dinky minion, kill something, and then heal itself at the end of the turn without needing to cast another spell or use your Hero Power. Activate the Obelisk decks will like this guy.
Blizzard: How can we make people complain more about Odd Demon Hunter?
My knee jerk reaction to this is that Even decks will play the hell out of this card. In that format, 3 mana for a 2/3 that draws you a card AND activates your Hero Power. Pretty solid there. In standard, it will probably still see play, but maybe restricted to aggro