Having a [Hearthstone Card (Hench Clan Thug) Not Found] in play and nuking the entire opposite side of the board with this is probably the only substantial thing I have seen happen yet
I have yet to see anything really substantial come from having this minion hit the board. The only time I saw it when I had taunts in place, I already had control of the board and was able to kill it on my next turn.
After a week of playing with the release of DH cards... this minion may need to be nerfed. The fact that it happens at the end of turn makes it close to an immediate effect. To keep it playable but seriously reduce the impact this minion can have, I think the stats should be reduced.
I actually like gold cards... it is more of a "prestige" and "look at me" situation since they do not impact the game in the slightest, but they are still cool to watch sometimes.
Blizzard: What cards are everyone loving but no one really wants to play the counters for them?
Panel: Oooh! Right now Mage is a pain with their quest deck. Oh OH OH! Warlock is seeing a lot of spotlight too because someone figured out how to get big minions out in one turn.
Blizzard: Great! Let's make everyone playing those types of deck hate the game and play something else that they really won't like. Anything else?
Loner on the Panel: Well, players have been complaining about Big Priest for the past few years and.....
The Bad Luck Albatross isn't a shock and neither is Sacrificial Pact. One card all but completely hinders the meta's current major theme by putting two copies of a card in your opponent's deck. The other is a free gain 5 life to kill your opponent's Demon Hunter strategy.
The fact that they nerfed Corridor Creeper should be a foundation of WHY they are looking at Frenzied Felwing. It is going to be hard to not nuke the potential for these three cards without making them totally useless. What I'd like to see if these three are definitely on the chopping block would be:
Albatross increased cost
Pact increases in cost
and Felwing has stats change to 2/3
Anything other than that and I honestly feel like it would render these cards useless.
Who wouldn't attack first to make this a 4/2 rush?
Even with the nerf, this card is still ridiculously good
How does this work if you play it, it awakens, then you hit it Maiev? Will it trigger again because the wording says "When this awakens..."
Having a [Hearthstone Card (Hench Clan Thug) Not Found] in play and nuking the entire opposite side of the board with this is probably the only substantial thing I have seen happen yet
IF only you could select which card you get with Joybuzz...
I have yet to see anything really substantial come from having this minion hit the board. The only time I saw it when I had taunts in place, I already had control of the board and was able to kill it on my next turn.
I love this card! It is so versatile with DH
After a week of playing with the release of DH cards... this minion may need to be nerfed. The fact that it happens at the end of turn makes it close to an immediate effect. To keep it playable but seriously reduce the impact this minion can have, I think the stats should be reduced.
I Was running something very similar in Wild for the Odd DH... I was getting owned by control priests left and right
Can I just set my browser to "watch" this in the background so I can get my packs?
Oh I do. This last time I was able to get almost 90 packs.
If you're looked to make use of Infectious Sporeling then you'd probably be best using Warrior and Sweeping Strikes.
I think this is awesome. Not all people are paying for cards, a lot of FTP. So having help with budget decks helps a lot.
I actually like gold cards... it is more of a "prestige" and "look at me" situation since they do not impact the game in the slightest, but they are still cool to watch sometimes.
I love that they rotated Acolyte of Pain and then realize that classes that lacked card draw needed it for that reason.
Blizzard: What cards are everyone loving but no one really wants to play the counters for them?
Panel: Oooh! Right now Mage is a pain with their quest deck. Oh OH OH! Warlock is seeing a lot of spotlight too because someone figured out how to get big minions out in one turn.
Blizzard: Great! Let's make everyone playing those types of deck hate the game and play something else that they really won't like. Anything else?
Loner on the Panel: Well, players have been complaining about Big Priest for the past few years and.....
Blizzard: You're Fired!!!!
I got beat up with my priest rez deck by aggro warrior. I didn't think that an aggro deck could do that well, but it got my control deck back to back
The Bad Luck Albatross isn't a shock and neither is Sacrificial Pact. One card all but completely hinders the meta's current major theme by putting two copies of a card in your opponent's deck. The other is a free gain 5 life to kill your opponent's Demon Hunter strategy.
The fact that they nerfed Corridor Creeper should be a foundation of WHY they are looking at Frenzied Felwing. It is going to be hard to not nuke the potential for these three cards without making them totally useless. What I'd like to see if these three are definitely on the chopping block would be:
Albatross increased cost
Pact increases in cost
and Felwing has stats change to 2/3
Anything other than that and I honestly feel like it would render these cards useless.
These would be hilarious additions to the game and I approve whole heartedly of them
I love seeing the community Wild decks represented here