I am still not seeing any progress on the Priest, Rogue, or Paladin quests being debugged. I'm not seeing that anyone else has continued to have issues. Is anyone else or is there something I am messing up?
As far as the expansions go, I'd really really like to see them do a membership. Something like, pay "X" that would be a discounted rate for the expansions and mini-sets for a whole year. For those that don't mind tossing money at the game instead of keeping it FTP, seems like an easy yes. But that's me. This is really the only game I play these days so I don't mind tossing some cash at it to stay current
To meSorcerer's Apprentice has always been a toolto make fun decks, and unorthodox combos work. If it caused problems it wasn't bigger than whatever the hell another class could do.
You said it right there. It was the catalyst for unorthodox combos to work. For Exodia, Ignite, Firewalker, and any number of other OTK decks THIS was the one ingredient that would allow those decks to fly off the handle. The idea that you can drop 2+ of them with clones in a turn and go off was the problem. With The Demon Seed in wild, there was a plethora of cards to allow this to go off quickly and annihilate your opponent. Instead of a nerf that would have killed a new card in standard, they just gut kicked it for Wild.
Making it harder to pull of an OTK in early stages of the game is why it was targeted. Not many players keep the apprentice on the board for more than a turn because it is a primary target. So hitting the stats made little to no sense.
This card has always been an issue. The only validation to keep it was that it was relatively delicate with only 2 health. The issue though is and always has been is that it is EXTREMELY easy to drop 2 in a turn, copy them a couple of times, and play spell after spell for free or at the very least, substantially discounted. Since your opponent rarely will ever get a chance to kill it, having only a 2 health is negligible.
Oh how much I would love to see that card used. That would just irritate any and all Aggro decks. Think of the rage quitting that would happen when someone does that after a Solar Eclipse
This has been driving me nuts, and I'd be willing to wager that there are a ton of other people that feel the same. I normally love to go in and bust out these achievements for the new expansion as it gets you more XP and higher on the rewards track to earn more gold with each level. This time around though, does anyone else feel that Blizzard has taken their sweet time in addressing these bugs?
I had posted/reported a number of bugs with these achievements since day one and I am still finding myself at a loss for words. I've not heard of any announcement of when/if they are planning on addressing these bugs. I have been checking the forums of several sites and Blizzard numerous times and I haven't seen anything.
I work in software, so I know that this time of year... virtually nothing gets done. Most people are taking time off for the holidays and such. So I can anticipate there being a delay. But even in most software environments it feels that there is some kind of information available. But for this expansion it sounds like crickets.
What are everyone else's experiences with this so far?
I"m confused to the Alliance Bannerman. It is used as a handbuff and soft tutor. How is making it more easy to die a nerf? If they increased the cost, that would be a nerf. If they made it a 1/1, that would be a kind of nerf. But it still can deal 2 damage on it's own and pulls something from your deck and buffs your hand.
Celestial Alignment needed it. Druid has NEVER had a problem ramping and although this delays it a turn, in a world where you have Innervate, The Coin, and Lightning Bloom, this is still going to go off relatively quick
Efficient Octo-bot This is not THE problem with the deck. It does help a lot. Like really a lot. But the issue is that Rogue is able to cycle through it's deck so efficiently with Field Contact. I think that this was intended to make people feel better about it but not "kill" the deck
Snowfall Guardian I've been using this in Wild extensively and have seen how much it is needed to stop. The fact that I could use it, if I had another one, stop my opponent the next turn, and if I had that damned bird, there is yet ANOTHER buffed minion and their side of the field is halted for 3 turns.
Touch of the Nathrezim Effective, but I don't know if 1 health reduction is enough to hit this card. Honestly, I didn't think this needed to be nerfed, but that's my opinion
Runed Mithril Rod IT pains me to say this, but it was needed. I was using it in my Wild decks and when I Plot Twist into a hand of reduced cost cards, I had so many opponents just quit right then and there. Dropping this on T3 with The Coin was really stupid
Bloodsail Deckhand makes it easier to kill, but in an aggro deck who cares.
Irondeep Trogg Thank the gods... I was getting so tired of seeing my opponents drop a hand buffed version of this and then hit it with Blessing of Authority for me to deal with it and it's clones.
Mo'arg Artificer eh... I think with the health buff it's getting the cost increase isn't going to impact it as much. We can all hope though.
Beaststalker Tavish's Summon Pet This makes this hero much more likely to be played. Having to pay the standard cost of Animal Companion without having the face shot hero power was rough.
Grey Sage Parrot With the stat reduction, this is a good change. It will make it a little scarier for those who want to hone in on Big Mage, but it is a good change.
I finally got eaten by that Warlock OTK with Humongous Owl. I was actually quite impressed since I had been beating the hell out of Warlock decks that looked like they were trying to combo out with Libram Paladin and my Deathrattle Hunter build... pretty much relying on [Humongous Owl and Darkmoon Tonk. Granted, I may not be seeing as much since I play in Wild mostly, and my standard ranking is always pretty much hovering around Gold 5. But I didn't think it was that pervasive.
Garrote Rogue and Pirate Warrior however, I am beyond sick of seeing those decks. Even after the nerf on Garrote, it is still a pretty dominant deck. The problem is that it is so efficient with Rogue's class characteristic of being able to draw through their deck and play quick cheap spells. Without killing the deck, what needs to be hit is the Field Contact to only trigger for the first Battlecry or Combo card you do or some like that.
OTK Demon Hunter, I can take it or leave it. I've used it and got so bored with it that I cannot even think of a way to kick it in the teeth without nuking it entirely. It will cycle out soon enough in the next 3.5 months anyway, so I'm not in the slightest concerned.
Finally, with Alignment Druid the only thing that I can think of it Aggro beats it usually. It requires a bit of set up and if you are slow on the roll... you're overwhelmed pretty quickly. But that's me.
5 star solely for the naming convention! That is hilarious. I don't see this being used a lot based on the fact that I would see my opponent just throw a random 2 attack minion on the board to nuke this.
5 star solely for the naming convention! That is hilarious. I don't see this being used a lot based on the fact that I would see my opponent just throw a random 2 attack minion on the board to nuke this.
I just think that late game when you have a bunch of librams in your hand and just cast them on minions sent to their death, only have them come back to your hand and help this thing buff something in your hand. But that is A LOT of set up.
I just think that late game when you have a bunch of librams in your hand and just cast them on minions sent to their death, only have them come back to your hand and help this thing buff something in your hand. But that is A LOT of set up.
Not a bad battlecry. Although to make a lot of use, you're going to need to do it one more time. 1 health minions are around, but the threat is mostly with 2 and 3 health aggro decks
Not a bad battlecry. Although to make a lot of use, you're going to need to do it one more time. 1 health minions are around, but the threat is mostly with 2 and 3 health aggro decks
I am still not seeing any progress on the Priest, Rogue, or Paladin quests being debugged. I'm not seeing that anyone else has continued to have issues. Is anyone else or is there something I am messing up?
As far as the expansions go, I'd really really like to see them do a membership. Something like, pay "X" that would be a discounted rate for the expansions and mini-sets for a whole year. For those that don't mind tossing money at the game instead of keeping it FTP, seems like an easy yes. But that's me. This is really the only game I play these days so I don't mind tossing some cash at it to stay current
You said it right there. It was the catalyst for unorthodox combos to work. For Exodia, Ignite, Firewalker, and any number of other OTK decks THIS was the one ingredient that would allow those decks to fly off the handle. The idea that you can drop 2+ of them with clones in a turn and go off was the problem. With The Demon Seed in wild, there was a plethora of cards to allow this to go off quickly and annihilate your opponent. Instead of a nerf that would have killed a new card in standard, they just gut kicked it for Wild.
Making it harder to pull of an OTK in early stages of the game is why it was targeted. Not many players keep the apprentice on the board for more than a turn because it is a primary target. So hitting the stats made little to no sense.
This card has always been an issue. The only validation to keep it was that it was relatively delicate with only 2 health. The issue though is and always has been is that it is EXTREMELY easy to drop 2 in a turn, copy them a couple of times, and play spell after spell for free or at the very least, substantially discounted. Since your opponent rarely will ever get a chance to kill it, having only a 2 health is negligible.
Well this thread didn't age well :D
Oh how much I would love to see that card used. That would just irritate any and all Aggro decks. Think of the rage quitting that would happen when someone does that after a Solar Eclipse
This has been driving me nuts, and I'd be willing to wager that there are a ton of other people that feel the same. I normally love to go in and bust out these achievements for the new expansion as it gets you more XP and higher on the rewards track to earn more gold with each level. This time around though, does anyone else feel that Blizzard has taken their sweet time in addressing these bugs?
I had posted/reported a number of bugs with these achievements since day one and I am still finding myself at a loss for words. I've not heard of any announcement of when/if they are planning on addressing these bugs. I have been checking the forums of several sites and Blizzard numerous times and I haven't seen anything.
I work in software, so I know that this time of year... virtually nothing gets done. Most people are taking time off for the holidays and such. So I can anticipate there being a delay. But even in most software environments it feels that there is some kind of information available. But for this expansion it sounds like crickets.
What are everyone else's experiences with this so far?
I Want to say it worked because I don't remember it frustrating the hell out of me
I"m confused to the Alliance Bannerman. It is used as a handbuff and soft tutor. How is making it more easy to die a nerf? If they increased the cost, that would be a nerf. If they made it a 1/1, that would be a kind of nerf. But it still can deal 2 damage on it's own and pulls something from your deck and buffs your hand.
I finally got eaten by that Warlock OTK with Humongous Owl. I was actually quite impressed since I had been beating the hell out of Warlock decks that looked like they were trying to combo out with Libram Paladin and my Deathrattle Hunter build... pretty much relying on [Humongous Owl and Darkmoon Tonk. Granted, I may not be seeing as much since I play in Wild mostly, and my standard ranking is always pretty much hovering around Gold 5. But I didn't think it was that pervasive.
Garrote Rogue and Pirate Warrior however, I am beyond sick of seeing those decks. Even after the nerf on Garrote, it is still a pretty dominant deck. The problem is that it is so efficient with Rogue's class characteristic of being able to draw through their deck and play quick cheap spells. Without killing the deck, what needs to be hit is the Field Contact to only trigger for the first Battlecry or Combo card you do or some like that.
OTK Demon Hunter, I can take it or leave it. I've used it and got so bored with it that I cannot even think of a way to kick it in the teeth without nuking it entirely. It will cycle out soon enough in the next 3.5 months anyway, so I'm not in the slightest concerned.
Finally, with Alignment Druid the only thing that I can think of it Aggro beats it usually. It requires a bit of set up and if you are slow on the roll... you're overwhelmed pretty quickly. But that's me.
5 star solely for the naming convention! That is hilarious. I don't see this being used a lot based on the fact that I would see my opponent just throw a random 2 attack minion on the board to nuke this.
5 star solely for the naming convention! That is hilarious. I don't see this being used a lot based on the fact that I would see my opponent just throw a random 2 attack minion on the board to nuke this.
I just think that late game when you have a bunch of librams in your hand and just cast them on minions sent to their death, only have them come back to your hand and help this thing buff something in your hand. But that is A LOT of set up.
I just think that late game when you have a bunch of librams in your hand and just cast them on minions sent to their death, only have them come back to your hand and help this thing buff something in your hand. But that is A LOT of set up.
NOt bad for mini minion sniping. Although there are better options for 4 mana
NOt bad for mini minion sniping. Although there are better options for 4 mana
I'm loving this solely because it sounds hilarious. Also, not bad for taunt decks with the fat butts to go offensive
I'm loving this solely because it sounds hilarious. Also, not bad for taunt decks with the fat butts to go offensive
Not a bad battlecry. Although to make a lot of use, you're going to need to do it one more time. 1 health minions are around, but the threat is mostly with 2 and 3 health aggro decks
Not a bad battlecry. Although to make a lot of use, you're going to need to do it one more time. 1 health minions are around, but the threat is mostly with 2 and 3 health aggro decks