I gotta say that I like it because the spawned card has Charge. Charge is something that has gone away for the most part in favor of Rush. The fact that DH is getting a Charge card is awesome
I am wondering how much the randomness of the colossal minions available are going to be. If there are a handful of good ones, and a pool of shit... then this may not be quite good
I like this a lot. Granted you need to try to kill off the appendage before he dies, but that shouldn't be hard with Warlock. It's a good one sided balance shift.
Even with the rotation, I'm sure that Paladin won't have a problem meeting the requirements for summoning a 2/5 divine shield taunter on T2/3. That is just a pain already though thinking about how we need some good silence or destroy effects
If it had Rush, this would be insane. However, Ramp druid is losing a lot of options with the rotation coming up (Overgrowth and Lightning Bloom) getting this out early could be a challenge
If the stalks had a little more health, this would be disgusting. If they didn't have attack, but took that point and put it into Health, this would make it a very viable option since DH attacks and doesn't necessarily rely on minions to damage.
Ugh... this makes me hurt so badly. The idea of getting 2 Rapid Fire with this in Wild is nerve wracking
This is TOO powerful. Questline Hunter support, as if it was needed.
I like the token support, but I am unsure of the cost. With cards like Jerry Rig Carpenter this could show a lot of fun
Lots of 7 cost cards lately... but with Overgrowth rotating out, what other options will be there? Are we going to be stuck with Wild Growth?
Unless we can see some good ramp coming up, I'm not sure of the viability in the rotation environment..
Windfury in DH is extremely strong, even if it is only for a minion on swing 2
I gotta say that I like it because the spawned card has Charge. Charge is something that has gone away for the most part in favor of Rush. The fact that DH is getting a Charge card is awesome
Just a filler for the dredge effect
I am wondering how much the randomness of the colossal minions available are going to be. If there are a handful of good ones, and a pool of shit... then this may not be quite good
I cannot say how much I love the idea of countering a minion.
I love deck manipulation. Even in the old MTG days, deck manipulation was always a major pain in the ass.
I like this a lot. Granted you need to try to kill off the appendage before he dies, but that shouldn't be hard with Warlock. It's a good one sided balance shift.
I like disruption better than destroy effects. I gotta be honest, this will just drive people nuts
Why is a Hunter card in Priest?
Even with the rotation, I'm sure that Paladin won't have a problem meeting the requirements for summoning a 2/5 divine shield taunter on T2/3. That is just a pain already though thinking about how we need some good silence or destroy effects
My only question would be if it retains the ability if you cast a spell and then it either goes to your deck or you summon it on a later turn
This could be good, if you are able to tutor things out with dredge and Mage. Getting frozen mech mage back into the mix would be wicked
I'm not seeing what Colossal does for this.
If it had Rush, this would be insane. However, Ramp druid is losing a lot of options with the rotation coming up (Overgrowth and Lightning Bloom) getting this out early could be a challenge
If the stalks had a little more health, this would be disgusting. If they didn't have attack, but took that point and put it into Health, this would make it a very viable option since DH attacks and doesn't necessarily rely on minions to damage.