The weapon hate in the current meta is pretty strong to make this super valuable. Granted, if you had things like Outrider's Axe to help you draw, this makes it decent. But again, you need to be able to get through all the weapon hate.
With 3-4 decent Frost spells and Snowblind Harpy, you're going to mass up plenty of armor and decent card draw with up to 4 Windchill ( a la Sleetbreaker). Nature spells are a plenty with Shaman, and the Fire Spell damage to boot... this is a phenomenal card to have in pretty much any any Shaman Spell build, wild or standard.
The only qualm is that to really maximize it's value, it would need to be played later in the game, after you're already played a couple of those valuable Windchills to get through your deck in the first place. With Lightning Bloom having the sun set on it for standard, there doesn't seem to be a way to get a lot of cards played while it is on deck before your opponent targets it right away.
That being said, it's still an amazing minion to play.
We need to look at this from a control/big Paladin standpoint. it's a 7 mana drop that will get you two cards, and punch 1-2 minions for 4-8 damage and leave a board presence. Taken out of that regard, it's a crap card. If there were a way to create more of The Leviathan's Claw with minimal mana cost, then this would be pretty solid. Because honestly, relying on something like Cavalry Horn to drop this on the field and then somehow copying it isn't realistic in my opinion.
This is pretty close to what DH has been needing... Something to stand in the way while they go face. I'm not seeing a lot of ways to pump the attack of these minions, but DH relies at it's core to let the hero do the damage anyway.
This is better than Tickatus you get the cards from their deck or hand. Taking control of the highest attack minion is nice, but let's face it... that is the weakest of the bunch. If there was a way to decrease the cost of this card (cough cough Scabbs Cutterbutter or something better) then this could be really disruptive against any type of control or combo deck. Vs Aggro though... at least you could confiscate part of their deck arsenal and let them start going into fatigue faster.
Drawing cards in Paladin is always a good thing. For Wild though... this is just waiting to stack your hand with Magnetic minions and then drop them into a swing turn
If it had Taunt, that would be something. But 7 mana for a weenie killer??? We've seen this before and they were only used minimally and they had Taunt to help deal with things.
Auto-include in pretty much anything that runs spells as more than a supplement. This is gross. Shadow Priest with this and that damned weapon along with the support Priest is getting in this expansion so far will be great. Hopefully, we will see more Shadow spells to support it
This can hit the opponent's face... which means it is extremely good. It could do a lot of damage to the board if there are minions you don't want to deal with. The qualm here is that the current meta will have this thing take lethal before it could go face, let alone be left standing on the board after that. I think it will see play, but not as much as it's predecessor Deathwing, Mad Aspect.
This alludes that there could be something on the horizon that will add more copies of minions to your deck. The issue with this regardless is that a lot of shuffling of copies of things going into a deck are spells that summon a minion. So this will do nothing to swarm druid or the likes.
This is ridiculous. The fact that it's 0 to cast is cool. But if you dump a bunch of spells in a turn, you get to reset what you're doing. It is going to be a hands down auto include on most Priest builds. Combine this with Handmaiden and you've got a recipe for a lot of Shadow fun stuff.
Cheap and efficient damage for a class that already has a lot of cheap and efficient direct damage. We haven't really seen a lot of Naga usages in Hunter/Neutral to see if this is going to be a mainstay in the meta
The weapon hate in the current meta is pretty strong to make this super valuable. Granted, if you had things like Outrider's Axe to help you draw, this makes it decent. But again, you need to be able to get through all the weapon hate.
With 3-4 decent Frost spells and Snowblind Harpy, you're going to mass up plenty of armor and decent card draw with up to 4 Windchill ( a la Sleetbreaker). Nature spells are a plenty with Shaman, and the Fire Spell damage to boot... this is a phenomenal card to have in pretty much any any Shaman Spell build, wild or standard.
The only qualm is that to really maximize it's value, it would need to be played later in the game, after you're already played a couple of those valuable Windchills to get through your deck in the first place. With Lightning Bloom having the sun set on it for standard, there doesn't seem to be a way to get a lot of cards played while it is on deck before your opponent targets it right away.
That being said, it's still an amazing minion to play.
We need to look at this from a control/big Paladin standpoint. it's a 7 mana drop that will get you two cards, and punch 1-2 minions for 4-8 damage and leave a board presence. Taken out of that regard, it's a crap card. If there were a way to create more of The Leviathan's Claw with minimal mana cost, then this would be pretty solid. Because honestly, relying on something like Cavalry Horn to drop this on the field and then somehow copying it isn't realistic in my opinion.
This is pretty close to what DH has been needing... Something to stand in the way while they go face. I'm not seeing a lot of ways to pump the attack of these minions, but DH relies at it's core to let the hero do the damage anyway.
This is better than Tickatus you get the cards from their deck or hand. Taking control of the highest attack minion is nice, but let's face it... that is the weakest of the bunch. If there was a way to decrease the cost of this card (cough cough Scabbs Cutterbutter or something better) then this could be really disruptive against any type of control or combo deck. Vs Aggro though... at least you could confiscate part of their deck arsenal and let them start going into fatigue faster.
Drawing cards in Paladin is always a good thing. For Wild though... this is just waiting to stack your hand with Magnetic minions and then drop them into a swing turn
With Questline DH reducing the costs of your spells, I can see this being a really solid inclusion to most DH decks
If it had Taunt, that would be something. But 7 mana for a weenie killer??? We've seen this before and they were only used minimally and they had Taunt to help deal with things.
Auto-include in pretty much anything that runs spells as more than a supplement. This is gross. Shadow Priest with this and that damned weapon along with the support Priest is getting in this expansion so far will be great. Hopefully, we will see more Shadow spells to support it
This can hit the opponent's face... which means it is extremely good. It could do a lot of damage to the board if there are minions you don't want to deal with. The qualm here is that the current meta will have this thing take lethal before it could go face, let alone be left standing on the board after that. I think it will see play, but not as much as it's predecessor Deathwing, Mad Aspect.
I'm not seeing the value of this in the current meta. In wild, there is potential, but not to outdo the current Wild decks that utilize tokens
This alludes that there could be something on the horizon that will add more copies of minions to your deck. The issue with this regardless is that a lot of shuffling of copies of things going into a deck are spells that summon a minion. So this will do nothing to swarm druid or the likes.
This is ridiculous. The fact that it's 0 to cast is cool. But if you dump a bunch of spells in a turn, you get to reset what you're doing. It is going to be a hands down auto include on most Priest builds. Combine this with Handmaiden and you've got a recipe for a lot of Shadow fun stuff.
Cheap and efficient damage for a class that already has a lot of cheap and efficient direct damage. We haven't really seen a lot of Naga usages in Hunter/Neutral to see if this is going to be a mainstay in the meta
meh. It's a fun idea, but I'd also be hesitant to blow it off. Irondeep Trogg looked awful at first as well
Meh... too costly
Should have been 3 mana
3 for a draw a card and a 3/4 body to show for it... worth it
I really like the amagalm minions
Won't be played. Funny idea, but just won't get played