Hydrafrog
Lv.17Gul'dan
Comments
3,263 totalThe weapon hate in the current meta is pretty strong to make this super valuable. Granted, if you had things like [card]outrider's axe[/card] to help you draw, this makes it decent. But again, you need to be able to get …
With 3-4 decent Frost spells and [card]snowblind harpy[/card], you're going to mass up plenty of armor and decent card draw with up to 4 [card]windchill[/card] ( a la [card]sleetbreaker[/card]). Nature spells are a plenty with Shaman, and the Fire Spell …
We need to look at this from a control/big Paladin standpoint. it's a 7 mana drop that will get you two cards, and punch 1-2 minions for 4-8 damage and leave a board presence. Taken out of that regard, it's …
This is pretty close to what DH has been needing... Something to stand in the way while they go face. I'm not seeing a lot of ways to pump the attack of these minions, but DH relies at it's core …
This is better than [card]tickatus[/card] you get the cards from their deck or hand. Taking control of the highest attack minion is nice, but let's face it... that is the weakest of the bunch. If there was a way to …
Drawing cards in Paladin is always a good thing. For Wild though... this is just waiting to stack your hand with Magnetic minions and then drop them into a swing turn
With Questline DH reducing the costs of your spells, I can see this being a really solid inclusion to most DH decks
If it had Taunt, that would be something. But 7 mana for a weenie killer??? We've seen this before and they were only used minimally and they had Taunt to help deal with things.
Auto-include in pretty much anything that runs spells as more than a supplement. This is gross. Shadow Priest with this and that damned weapon along with the support Priest is getting in this expansion so far will be great. Hopefully, …
This can hit the opponent's face... which means it is extremely good. It could do a lot of damage to the board if there are minions you don't want to deal with. The qualm here is that the current meta …
I'm not seeing the value of this in the current meta. In wild, there is potential, but not to outdo the current Wild decks that utilize tokens
This alludes that there could be something on the horizon that will add more copies of minions to your deck. The issue with this regardless is that a lot of shuffling of copies of things going into a deck are …
This is ridiculous. The fact that it's 0 to cast is cool. But if you dump a bunch of spells in a turn, you get to reset what you're doing. It is going to be a hands down auto include …
Cheap and efficient damage for a class that already has a lot of cheap and efficient direct damage. We haven't really seen a lot of Naga usages in Hunter/Neutral to see if this is going to be a mainstay in …
meh. It's a fun idea, but I'd also be hesitant to blow it off. [card]Irondeep trogg[/card] looked awful at first as well
3 for a draw a card and a 3/4 body to show for it... worth it
Won't be played. Funny idea, but just won't get played