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KANSAS

Lv.16

Old God Fanatic

2,237 / 2,580 XP
Joined March 2019 2,912 posts 15,135 XP 1,755 achievement pts

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I personally don't have much faith in [card]power word: fortitude[/card]. Realistically, I don't think there will be any deck that A) is able to consistently hold 5 or more spells in their hand to get a decent mana discount. B) is running enough minions in conjunction to all of the spells that they are able to consistently have a target …

Personally, I would have liked it if blizzard developed demon hunters existing archetypes a bit more before chasing after new ones. Big Demon Hunter and Token Demon Hunter were never really played much. I can understand them not printing more support for the same old aggro demon hunter, but this deathrattle package seems kind of random and disjointed.

I don't think it will be anybody's main mode due to the fact that the card pool will stay exactly the same forever. But I do think that it will be a nice escape for a lot of players when they are feeling bored or frustrated with standard or wild. I am currently enjoying it for the nostalgia value, but …

4 years, 11 months ago · on How do you like Classic?

I had an idea for the UI when queuing into standard, wild, classic, or casual. The icon at the top which you press to change modes would let you pick between casual or ranked, and when you press play you would queue into whatever mode your selected deck fits in.

4 years, 11 months ago · on Alternative UI

The art on this is just wonderful. And a 2 mana 2/4 taunt is nothing to sneeze at. This looks a lot better than [card]Belligerent Gnome[/card] or [card]wyrmrest agent[/card] since the condition seems way easier to meet. I am very excited to play this.

I like doing spell damage like this. Spell damage is hard to use since the more spells you can cast with it, the more damage that card is dealing. So you fall into this trap of hoarding your cards until you can cast a ton of spells in a single turn off of one spell damage minion. But since this …

The mana reduction from the studies has never felt insignificant, though I am not sure if the 1/2 elemental is better than discovering a card. If you drop it on turn one it lets you play a 3-drop on turn 2 which is very good for tempo, if nothing else it should help you trigger your "if you played an …

This does not deal an insignificant amount of damage, I am just not sure if it will trigger consistently enough to be played.

4 years, 11 months ago · on New Neutral Minion - Oasis Thrasher

This is nuts. Giving all of your murlocs rush lets you push more face damage while still securing the board, and also gives you a way to come back if ever you lose the board. [card]Magic carpet[/card] was played for a short while, this is the same but cheaper and it buffs a larger percentage of your deck.

4 years, 11 months ago · on New Neutral Minion - Lushwater Scout

It's like Succubus [card]felstalker[/card] only way less punishing. This will definitely be a staple in murloc decks.

This is my favorite watch post. Increasing the cost of your opponent's cards is huge as it can give you a whole extra turn before they get to play their cards. This probably isn't powerful enough to be a very prominent card in the meta, but this little watch post deck seems like a fun meme.

4 years, 11 months ago · on New Neutral Minion - Far Watch Post

[card]Secretkeeper[/card] is probably better. Unless you have some secret that protects your minions and stops them from dying, this will probably just get killed before it is able to get very big.

Quote From YourPrivateNightmare

Probably one of the best defensive cards they ever made. You can play it for tempo early and it'S fantastic at stalling early on. The small size makes it also far less likely to be hard removed.

Only issue is when you play this while not having been damaged vs midrange decks, but that's …

Generally attack buffs are worse than durability buffs, but I guess if you already have a weapon with a ton of durability you could use this. It just seems so much worse than a lot of other weapon buffs currently available in standard.

It's alright, but most decks aren't interested in playing generically-decent-slightly-better-than-vanilla 3 drops.

4 years, 11 months ago · on New Neutral Minion - Sunwell Initiate

That pig is just adorable

4 years, 11 months ago · on New Neutral Minion - Hog Rancher

I don't know if this will be played much, but it is cool to have this card around. Never undervalue mana reductions.

4 years, 11 months ago · on New Neutral Minion - Barrens Trapper

Let's not forget, [card]warsong commander[/card] is getting the nerf reverted . . .

4 years, 11 months ago · on New Neutral Minion - Gruntled Patron

I think overall the cons outweigh the pros and unless you can play this right on curve the extra stats won't be worth it. You could silence it or something, but at that point it is too much trouble to get a slightly better than average 4-drop.

I like the injured guys, it is an interesting design even if they don't see a lot of play. Also, as Haplo mentioned, this is a very strong target for [card]oaken summons[/card] in wild.

4 years, 11 months ago · on New Neutral Minion - Injured Marauder