KANSAS
LV.16Old God Fanatic
Comments
2,877 totalI personally don't have much faith in [card]power word: fortitude[/card]. Realistically, I don't think there will be any deck that A) is able to consistently hold 5 or more spells in their hand to get a decent mana discount. B) …
Personally, I would have liked it if blizzard developed demon hunters existing archetypes a bit more before chasing after new ones. Big Demon Hunter and Token Demon Hunter were never really played much. I can understand them not printing more …
I don't think it will be anybody's main mode due to the fact that the card pool will stay exactly the same forever. But I do think that it will be a nice escape for a lot of players when …
I had an idea for the UI when queuing into standard, wild, classic, or casual. The icon at the top which you press to change modes would let you pick between casual or ranked, and when you press play you …
The art on this is just wonderful. And a 2 mana 2/4 taunt is nothing to sneeze at. This looks a lot better than [card]Belligerent Gnome[/card] or [card]wyrmrest agent[/card] since the condition seems way easier to meet. I am very …
I like doing spell damage like this. Spell damage is hard to use since the more spells you can cast with it, the more damage that card is dealing. So you fall into this trap of hoarding your cards until …
The mana reduction from the studies has never felt insignificant, though I am not sure if the 1/2 elemental is better than discovering a card. If you drop it on turn one it lets you play a 3-drop on turn …
This does not deal an insignificant amount of damage, I am just not sure if it will trigger consistently enough to be played.
This is nuts. Giving all of your murlocs rush lets you push more face damage while still securing the board, and also gives you a way to come back if ever you lose the board. [card]Magic carpet[/card] was played for …
It's like Succubus [card]felstalker[/card] only way less punishing. This will definitely be a staple in murloc decks.
This is my favorite watch post. Increasing the cost of your opponent's cards is huge as it can give you a whole extra turn before they get to play their cards. This probably isn't powerful enough to be a very …
[card]Secretkeeper[/card] is probably better. Unless you have some secret that protects your minions and stops them from dying, this will probably just get killed before it is able to get very big.
Quote From YourPrivateNightmare Probably one of the best defensive cards they ever made. You can play it for tempo early and it'S fantastic at stalling early on. The small size makes it also far less likely to be …
Generally attack buffs are worse than durability buffs, but I guess if you already have a weapon with a ton of durability you could use this. It just seems so much worse than a lot of other weapon buffs currently …
It's alright, but most decks aren't interested in playing generically-decent-slightly-better-than-vanilla 3 drops.
I don't know if this will be played much, but it is cool to have this card around. Never undervalue mana reductions.
Let's not forget, [card]warsong commander[/card] is getting the nerf reverted . . .
I think overall the cons outweigh the pros and unless you can play this right on curve the extra stats won't be worth it. You could silence it or something, but at that point it is too much trouble to …
I like the injured guys, it is an interesting design even if they don't see a lot of play. Also, as Haplo mentioned, this is a very strong target for [card]oaken summons[/card] in wild.