KANSAS
LV.16Old God Fanatic
Comments
2,877 totalStart of turn effects have historically been bad since there is no guarantee they will ever trigger. Also 1/3 for 2 mana is below average, and I don't even know what hunter would want the handbuff for. So no, this …
Not terrible. Hunter is lacking in draw so I will take what I can get. I like the buff to all copies, and the discover provides a lot of flexability, but 4 mana may be a tad much for this …
It's like [card]mirror image[/card] only the tokens can actually do things. We have seen that a pair of 1/2s for 2 mana is strong, this has taunt which both makes life harder for your opponent and also has synergy with …
I love it. This is probably the most efficient taunt minion in it's mana range. 3/5 is average stats, but then it blocks an additional 5 damage after it dies. This makes it only slightly worse than [card]khartut defender[/card], and …
I like what they said in the stream about wanting a mass board buff that encourages trading and controlling the board rather than just smashing face. The question though is whether or not token decks actually want to trade and …
This is very slow, but maybe it has some potential? It basically says you can play 1 card per turn, then 2 cards per turn, then 3 cards per turn etc. So if your cards have a higher base cost …
Not a bad card by itself. I am sure if this was neutral it would see a lot of experimentation. But I don't think deathrattle demon hunter will be a good deck.
Not bad, but you have to wait until turn 10 to get the same damage as [card]twin slice[/card], which feels a bit weak. I am sure it will see play, but it isn't spectacular.
Not bad. It gives some life and some presence on the board.
It's not terrible as it is cheap, draws a card, and can help you secure the board in the early game. I just don't see deathrattle demon hunter taking off.
Wow. This tutors and plays 3 secrets for 2 mana plus some pings. I wouldn't be surprised if this got nerfed at some point. That is just a lot of value for 2 mana.
I really hope this "Fatigue Warlock" deck works. If it does, this will be a staple. It pushes you 3 cards closer to where you want to be and is very frustrating for your opponent.
We just need more …
Eh, I don't see warrior really wanting handbuffs that bad.
Xarl didn't see a whole lot of play as far as I know, but people have talked about wanting to see it come back into standard. I don't think this will be very powerful, but it will be fun.
This is a strange effect. I am guessing that this will gain +1/+1 and the target will lose -1/-1, then if the target still has a higher total of attack and health the effect repeats.
It should be a …
I am intrigued, but skeptical. I don't think this is meant to be competitive unless there is a lot more support. And even as a silly meme card it still seems awful. I think we are going to get more …
It pays for itself plus more. You are spending 4 mana to get 6 mana in discounts.
I don't like this idea. This feels like a very sneaky, and unfair thing to do. In any card game, the point of shuffling cards is so that every card has an equal chance to be at any spot in …
I mean, it is a 4 mana 3/3 that saves you 6 mana, I will be surprised if this doesn't become a staple in rogue decks for a long time.
It's interesting to see poison synergy. I don't know how strong this card will be, but I am excited to see where they go with poisons moving forward.