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KANSAS

Old God Fanatic
Joined 03/25/2019 Achieve Points 1745 Posts 2912

KANSAS's Comments

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Start of turn effects have historically been bad since there is no guarantee they will ever trigger. Also 1/3 for 2 mana is below average, and I don't even know what hunter would want the handbuff for. So no, this will not see any play.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Not terrible. Hunter is lacking in draw so I will take what I can get. I like the buff to all copies, and the discover provides a lot of flexability, but 4 mana may be a tad much for this to really shine. If this had the same text but was a 2 mana spell it would be nuts.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    It's like Mirror Image only the tokens can actually do things. We have seen that a pair of 1/2s for 2 mana is strong, this has taunt which both makes life harder for your opponent and also has synergy with the rest of druids cards from this set.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    I love it. This is probably the most efficient taunt minion in it's mana range. 3/5 is average stats, but then it blocks an additional 5 damage after it dies. This makes it only slightly worse than Khartut Defender, and a whole lot better than Rotten Applebaum. I am sure this will see play somewhere.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    I like what they said in the stream about wanting a mass board buff that encourages trading and controlling the board rather than just smashing face. The question though is whether or not token decks actually want to trade and control the board, or would they rather just play some other buff instead and just smash face.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    This is very slow, but maybe it has some potential? It basically says you can play 1 card per turn, then 2 cards per turn, then 3 cards per turn etc. So if your cards have a higher base cost and are more impactful, then this will benefit you way more than your opponent. It is very hard to play though since it is 7 mana and it doesn't effect the board. One of the big things though is that you are dropped to 0 mana when you play it, which means you won't be able to play any more cards that turn and your opponent will get to play their cards before you play yours.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Not a bad card by itself. I am sure if this was neutral it would see a lot of experimentation. But I don't think deathrattle demon hunter will be a good deck.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Not bad, but you have to wait until turn 10 to get the same damage as Twin Slice, which feels a bit weak. I am sure it will see play, but it isn't spectacular.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Not bad. It gives some life and some presence on the board.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    It's not terrible as it is cheap, draws a card, and can help you secure the board in the early game. I just don't see deathrattle demon hunter taking off.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Wow. This tutors and plays 3 secrets for 2 mana plus some pings. I wouldn't be surprised if this got nerfed at some point. That is just a lot of value for 2 mana.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    I really hope this "Fatigue Warlock" deck works. If it does, this will be a staple. It pushes you 3 cards closer to where you want to be and is very frustrating for your opponent.

    We just need more payoff for having little to no cards left in your deck.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Eh, I don't see warrior really wanting handbuffs that bad.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Xarl didn't see a whole lot of play as far as I know, but people have talked about wanting to see it come back into standard. I don't think this will be very powerful, but it will be fun.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    This is a strange effect. I am guessing that this will gain +1/+1 and the target will lose -1/-1, then if the target still has a higher total of attack and health the effect repeats.

    It should be a good card since it is a really beefy 2-drop and it also slows down your opponent. I think this will be strongest in tempo priest just as a good 2-drop to get ahead of the board in the early game.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    I am intrigued, but skeptical. I don't think this is meant to be competitive unless there is a lot more support. And even as a silly meme card it still seems awful. I think we are going to get more support for a "Fatigue Warlock", but right now this and the pig won't be enough.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    It pays for itself plus more. You are spending 4 mana to get 6 mana in discounts. 

    In reply to Cutterbutters.
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    I don't like this idea. This feels like a very sneaky, and unfair thing to do. In any card game, the point of shuffling cards is so that every card has an equal chance to be at any spot in the deck. By reducing the draw rate of specific cards blizzard is effectively stacking the cards, in other words, cheating.

    In games like this there are rules, and expectations. Expectations can be broken by specific cards, rules are concrete. Something like all minions must wait a turn to attack is not a rule it is an expectation since it is usually true but some minions can attack immediately. But something like all minions dying when their life reaches 0 is a rule since it is core to the fundamental nature of the mechanics of the game. Cards keeping their current text/mana cost/attack/health is an expectation since blizzard is able to change those thins at their discretion. The cards being shuffled fairly at the beginning of a match is a rule. It shouldn't be changed. And even if it was changed, I doubt it would fix the game.

    If a card is OP then it is just OP regardless of whether or not you draw it. If you fight a deck and they don't draw their OP card because of this new balancing system then blizzard could have just nerfed that card so that it was unplayable and that match would have gone the same. But if your opponent does draw the card then it is still a poorly balanced card, and the knowledge that your opponent had a smaller chance to draw that card won't make the loss feel any better.

    In short, adjusting the draw rate of cards is a lazy way to fix a problem, and it would just be healthier for the game overall if unbalanced cards were balanced instead of just being pushed away into a corner.

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    I mean, it is a 4 mana 3/3 that saves you 6 mana, I will be surprised if this doesn't become a staple in rogue decks for a long time.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    It's interesting to see poison synergy. I don't know how strong this card will be, but I am excited to see where they go with poisons moving forward.