KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 7 months ago
Recently I have seen paladins picking the Hero Power that turns a minion into a 3/3, rather than the one that makes recruits. Adding a 3 mana 3/3 vanilla minion to your hand isn't very useful since you will often have better things to play. And turning an opponent's minion into a 3/3 lets you trade into it with whatever you want.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 7 months ago
I really really hate illucia. Copying my cards is fine, but outright stealing my cards is very frustrating.
I agree that it requires much more skill to use properly than tickitus, but that doesn't make it any less frustrating to lose to. Dirty rat isn't so bad since it is one random minion taken from your hand rather than whatever your opponent chooses. And you still get to play with that minion since it is on your side of the board instead of the opponent's.
Having your cards yoinked right out of your hand will always be frustrating regardless of how powerful it is or how much skill is involved in the stealing.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 7 months ago
I was playing paladin with Reckoning in play. My opponent plays Tundra Rhino and gives it Immune with Bestial Wrath. He attacks with it and it dies from Reckoning even though it had Immune.
Normally, things with immune can't be targeted, and if you play an AoE they just ignore the damage. But I guess since Reckoning hits a single target, but you aren't the one picking the target, it works differently.
Also, could you destroy an Immune minion with a random effect like Deadly Shot? Or would that work differently?
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 7 months ago
I made it neutral, bumped up the stats slightly, and fixed the wording.
Additional feedback:
anchorm4n:
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I prefer the 2 mana 1/3 version. I think in general you will have better chances with a more grounded and simple card.
Linkblade91:
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Everything looks good!
Nirast:
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Mysterious Wildkin seems way underpowered as an epic 6 mana 4/3 that gains you 8 armor. I would decrease the cost, increase the health, and also change the wording to "Choose one (secretly): Frenzy or Deathrattle Gain 8 armor." or maybe "Choose Frenzy or Deathrattle (secretly): Gain 8 armor" I am not entirely sure what the proper wording would be here. I don't like Hungry Crocolisk. The mechanic is weird as the frenzy only happens if the minion dies, but it can only trigger if the Crocolisk doesn't die. I do think Barrens Black Drake is your best card. It is unique in being the only minion where you don't want the frenzy to trigger, but your opponent does.
grumpymonk:
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I do still feel like at turn 3 it is almost impossible for the frenzy not to trigger. I would either reduce the health to 2 or 3, or increase the cost and stats so it comes in later.
I like the idea of having a downside on the card and a frenzy to mitigate it, but right now it feels too easy to ignore the overload.
Wailor:
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I like it. I do think it should have taunt to make the double divine shield feel more relevant, but the 2/5 stat line feels kind awkward. I would make it a 6 mana 4/5, or a 5 mana 3/5, or something around there.
shatterstar1998:
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I like Explore the Barrens better. I don't think it needs to be an epic since it doesn't feel terribly powerful and this isn't the type of card I would want to spend 400 dust on. But aside from that it looks great.
This probably isn't the thread for this, but I don't think it deserves its own thread so yeah.
I have a lengthy, drawn-out priest mirror with a guy playing that deck with the buffs and the bloodweavers. I wind up winning in the late game. Guy sends a friend request, then says: "Sethekks in bottom 4 (cards). How gay."
*blink* really dude? I mean, really? In 2021? I'm picturing this guy as 46 years old, still wearing his baseball backwards or something - I don't even know how to respond. He unfriends and vanishes before I can even think of a reply.
Some people are just so ridiculous and childish with their salt it is actually quite difficult to be mad at them.
I felt like this version deserved to be epic because 6/6 over two bodies is borderline broken for 2 Mana. What makes me think I can get away with this is that everything above 1 Attack kills the Cub and denies the Frenzy. Just pray your opponent doesn't start with the coin and an Augmerchant or Wound Prey. What do you think? Is it too strong? I could just let it Summon Misha as well, but I don't want to mess up the Momma Bear rescues her cub flavor. Would it be okay to leave the text on the Cub as it is and use Misha as the token?
If your concerned with it being too powerful you could make it a 3 mana 2/3. Or you could change the cub to a 1/3 and the mama bear to a 3/3 and keep it at 2 mana. This would make it trigger more consistently, but less impactful when it does
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 7 months ago
Feedback:
Demonxz95:
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Honestly this card feels pretty weak. It is very easy for your opponent to just ping it with something useless, making this a slower, worse version of Mind Vision. And triggering this yourself feels kind of pointless unless the card you are triggering it with also has another effect you want to copy. Also it has an infinite combo with Overlord Saurfang which probably wouldn't be fun to fight against.
Wailor:
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If you changed the name/art you could make this into a very flavorful card. As it is though I don't see how this makes sense with a wolf since wolves are a wild animal. You could change it to "Intimidating Guard Dog" or something and it would work better.
Linkblade:
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I would change it to only summon frenzy minions rather than any minion. That way there is less of a deckbuilding restriction and you can still use cards like Acolyte of Pain and Armor Vendor, which fit into the same build but don't have the frenzy keyword.
cydonianknight:
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It seems fine, but maybe a little bland. It is well balanced, but it isn't all that interesting and flavor wise it feels the same as every other demon hunter card.
grumpymonk:
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This is very powerful. You can't really deal 5 damage at once on turn 3, so the frenzy is practically guaranteed to trigger, making the overload obsolete. I would increase the cost and stats to make this is more of a mid/late game beater so that there is a bit more dynamic in trying to get the frenzy to trigger.
anchorm4n:
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I really, really like the idea, but I think you could have executed it better. I would make it a cub that has a frenzy to summon a mama bear with taunt, rather than a mama bear that has a frenzy to gain taunt. Then you could make it cheaper which would make it a powerful tool in aggro decks. And also have a nice story of a baby bear getting in trouble, then having the mama bear swoop into protect it.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 7 months ago
Hopefully this week I can actually give feedback and submit my card on time.
Flavor wise he is a wannabe adventurer, but chickens out and runs away when things get scary. I was looking for art with someone cowering behind their shield, but I couldn't find anything. If anyone has any art like that I would love to see it.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 7 months ago
I like hearthstone a lot more. LoR is more generous with it's rewards, but that is about where the appeal ends. I don't like the UI or setup for the menu, collection manager etc. I don't like how many keywords and regions there are. I don't like how fast Riot makes new cards. I don't like the turn/rounds system. And just in general I don't think the game play is fun. A lot of these things are subjective and if you like them that's fine. The main point I am trying to make is that LoR simply isn't for me and I just have more fun playing Hearthstone.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 7 months ago
One time in a duels run I was playing mage with the 1 mana hero power. I had Coldarra Drake in my hand and got Felfire Deadeye from Unstable Portal. I could have killed my opponent on turn 6 but I didn't think about the combo and played Felfire Deadeye on turn 4. Then i felt like an idiot. Thankfully I ended up winning that game anyway.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 8 months ago
Here are my views on this subject:
The world is a complicated place with many dimensions. No single group of people universally "has it better". There will always be ups and downs in each persons life individually regardless of who they are. What those ups and downs look like will vary depending on many factors. No problem like this is ever black and white.
Concerning representation in the media, obviously we don't want to only see only one group of people all the time. Diversity is important. However, having diversity for no reason other than the ability to say "look at us, we support diversity!" is bad. This is called Tokenism, and it's not the same as actually supporting diversity.
That being said I think blizzard made a good move here. Something that I think a lot of people missed is that people don't get into this event by passing a test, blizzard decides who is invited and who isn't. If you are in the event it is because blizzard asked you to be, not because you have some kind of qualification. Blizzard picked some people and later realized that they were been biased in who they chose. So they changed their mind and decided to be more fair.
I am not talking about feminism as a whole, since as I mentioned that is a highly complicated subject with many layers and many factors to consider. But when it comes to the people blizzard chooses to participate in these events, women do not have equal representation. Saying that women don't have enough representation across all different forms of media is a controversial statement which is both hard to prove and disprove (like I said, there are a lot of layers to this). But just by looking at all of the people blizzard has asked to play in events in the past, it is irrefutable that they don't ask enough women to participate.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 8 months ago
Alright, I decided to keep Nautilus since he was my favorite champion in LoR, but I scrapped the original design in favor of something simpler that keeps the same flavor.
This is meant to be used similar to Siamat or Zilliax. It's useful and fits into several different decks, but it's rather tame in terms of how powerful it is.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 8 months ago
This was my initial reaction as well. But as Nevin mentioned a few comments above, the people participating in the innvitational aren't there by virtue of skill, they were hand-picked. If, for example, people in the grandmasters were replaced for the sake of being more "inclusive" then I would be upset because blizzard would be turning down qualified people in favor of less qualified just because of their gender/race.
Also note that Regis did give away his spot voluntarily. I don't know about Kripp though since they didn't have a quote from him in the article.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 8 months ago
Here are my first 2 ideas, they are pretty much just straight copies from LoR. I will likely come up with something a bit more creative later.
Teemo gives bomb warriors a bigger payoff and more consistent damage later on. Though I am not sure how balanced it is. Nautilus lets you burn your own cards without risk, though I am not sure about the wording.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 8 months ago
Being able to see your MMR sounds like a bad idea. If you want to see your progression, you can already to that by using a decktracker to track your winrate, or by just playing ranked and trying to get a higher rank every season. Being able to see your own MMR probably won't cause any issues aside from a small dopamine increase when it goes up by a lot and a small dopamine decrease when it goes down by a lot. But in general I think a lot of players would rather enjoy the game without constantly worrying about making a number as high as possible, and the players who do want to do that can rank up and play legend.
The main issue though is being able to see your opponent's MMR. I think in general the only thing knowing the expected outcome of a game can do is justify your salt when you lose to a matchup you think you should have won.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 8 months ago
I agree. One of my favorite things about Hearthstone is how simple it is. No alternate currencies, no guilds, no more than 4 lines of text on a card, and there aren't a billion cosmetics.
control priest is heavily underrated. not the spell version, control with xyrella samuro, cthun, some use yogg. it out heals hunter and almost every deck out there. its almost 100% lose to tickatus warlock but has a fair chance against most decks and just crushes face decks
decklist? i've lost every game since the meta update, no lie. its pretty hard to win when opponents consistently draw the absolute nuts and i dont. does this control priest draw better than absolute garbage every game?
no way you lost every game by drawing bad
i faced about 12 games in a row of opponents drawing or topdecking the best possible play, anywhere from turn 3 to turn 7, depending on when i had to concede.
Has it ever occurred to you that maybe you are just a bad player and your losses aren't due to literally having the worst luck possible every single turn?
I am genuinely curious as to what one of your games looks like. Do you use a decktracker? If so would you mind sharing a replay of one of your games?
Recently I have seen paladins picking the Hero Power that turns a minion into a 3/3, rather than the one that makes recruits. Adding a 3 mana 3/3 vanilla minion to your hand isn't very useful since you will often have better things to play. And turning an opponent's minion into a 3/3 lets you trade into it with whatever you want.
I really really hate illucia. Copying my cards is fine, but outright stealing my cards is very frustrating.
I agree that it requires much more skill to use properly than tickitus, but that doesn't make it any less frustrating to lose to. Dirty rat isn't so bad since it is one random minion taken from your hand rather than whatever your opponent chooses. And you still get to play with that minion since it is on your side of the board instead of the opponent's.
Having your cards yoinked right out of your hand will always be frustrating regardless of how powerful it is or how much skill is involved in the stealing.
I was playing paladin with Reckoning in play. My opponent plays Tundra Rhino and gives it Immune with Bestial Wrath. He attacks with it and it dies from Reckoning even though it had Immune.
Normally, things with immune can't be targeted, and if you play an AoE they just ignore the damage. But I guess since Reckoning hits a single target, but you aren't the one picking the target, it works differently.
Also, could you destroy an Immune minion with a random effect like Deadly Shot? Or would that work differently?
Made it just in time!
I made it neutral, bumped up the stats slightly, and fixed the wording.
Additional feedback:
anchorm4n:
Linkblade91:
Nirast:
grumpymonk:
I like the idea of having a downside on the card and a frenzy to mitigate it, but right now it feels too easy to ignore the overload.
Wailor:
shatterstar1998:
Some people are just so ridiculous and childish with their salt it is actually quite difficult to be mad at them.
If your concerned with it being too powerful you could make it a 3 mana 2/3. Or you could change the cub to a 1/3 and the mama bear to a 3/3 and keep it at 2 mana. This would make it trigger more consistently, but less impactful when it does
Feedback:
Demonxz95:
Wailor:
Linkblade:
cydonianknight:
grumpymonk:
anchorm4n:
Hopefully this week I can actually give feedback and submit my card on time.
Flavor wise he is a wannabe adventurer, but chickens out and runs away when things get scary. I was looking for art with someone cowering behind their shield, but I couldn't find anything. If anyone has any art like that I would love to see it.
I like hearthstone a lot more. LoR is more generous with it's rewards, but that is about where the appeal ends. I don't like the UI or setup for the menu, collection manager etc. I don't like how many keywords and regions there are. I don't like how fast Riot makes new cards. I don't like the turn/rounds system. And just in general I don't think the game play is fun. A lot of these things are subjective and if you like them that's fine. The main point I am trying to make is that LoR simply isn't for me and I just have more fun playing Hearthstone.
One time in a duels run I was playing mage with the 1 mana hero power. I had Coldarra Drake in my hand and got Felfire Deadeye from Unstable Portal. I could have killed my opponent on turn 6 but I didn't think about the combo and played Felfire Deadeye on turn 4. Then i felt like an idiot. Thankfully I ended up winning that game anyway.
Why does this thread keep getting bumped up?
Here are my views on this subject:
The world is a complicated place with many dimensions. No single group of people universally "has it better". There will always be ups and downs in each persons life individually regardless of who they are. What those ups and downs look like will vary depending on many factors. No problem like this is ever black and white.
Concerning representation in the media, obviously we don't want to only see only one group of people all the time. Diversity is important. However, having diversity for no reason other than the ability to say "look at us, we support diversity!" is bad. This is called Tokenism, and it's not the same as actually supporting diversity.
That being said I think blizzard made a good move here. Something that I think a lot of people missed is that people don't get into this event by passing a test, blizzard decides who is invited and who isn't. If you are in the event it is because blizzard asked you to be, not because you have some kind of qualification. Blizzard picked some people and later realized that they were been biased in who they chose. So they changed their mind and decided to be more fair.
I am not talking about feminism as a whole, since as I mentioned that is a highly complicated subject with many layers and many factors to consider. But when it comes to the people blizzard chooses to participate in these events, women do not have equal representation. Saying that women don't have enough representation across all different forms of media is a controversial statement which is both hard to prove and disprove (like I said, there are a lot of layers to this). But just by looking at all of the people blizzard has asked to play in events in the past, it is irrefutable that they don't ask enough women to participate.
Alright, I decided to keep Nautilus since he was my favorite champion in LoR, but I scrapped the original design in favor of something simpler that keeps the same flavor.
This is meant to be used similar to Siamat or Zilliax. It's useful and fits into several different decks, but it's rather tame in terms of how powerful it is.
This was my initial reaction as well. But as Nevin mentioned a few comments above, the people participating in the innvitational aren't there by virtue of skill, they were hand-picked. If, for example, people in the grandmasters were replaced for the sake of being more "inclusive" then I would be upset because blizzard would be turning down qualified people in favor of less qualified just because of their gender/race.
Also note that Regis did give away his spot voluntarily. I don't know about Kripp though since they didn't have a quote from him in the article.
Here are my first 2 ideas, they are pretty much just straight copies from LoR. I will likely come up with something a bit more creative later.
Teemo gives bomb warriors a bigger payoff and more consistent damage later on. Though I am not sure how balanced it is. Nautilus lets you burn your own cards without risk, though I am not sure about the wording.
Being able to see your MMR sounds like a bad idea. If you want to see your progression, you can already to that by using a decktracker to track your winrate, or by just playing ranked and trying to get a higher rank every season. Being able to see your own MMR probably won't cause any issues aside from a small dopamine increase when it goes up by a lot and a small dopamine decrease when it goes down by a lot. But in general I think a lot of players would rather enjoy the game without constantly worrying about making a number as high as possible, and the players who do want to do that can rank up and play legend.
The main issue though is being able to see your opponent's MMR. I think in general the only thing knowing the expected outcome of a game can do is justify your salt when you lose to a matchup you think you should have won.
I agree. One of my favorite things about Hearthstone is how simple it is. No alternate currencies, no guilds, no more than 4 lines of text on a card, and there aren't a billion cosmetics.
Has it ever occurred to you that maybe you are just a bad player and your losses aren't due to literally having the worst luck possible every single turn?
I am genuinely curious as to what one of your games looks like. Do you use a decktracker? If so would you mind sharing a replay of one of your games?
no.