KANSAS
LV.16Old God Fanatic
Comments
2,877 totalThere is so much you can do with this card, it will be interesting the kinds of decks people come up with.
I imagine you could build a deck where every beast in your deck has rush or charge …
I like having more, smaller levels. The progression feels smoother when you have a more consistent flow of smaller rewards.
It doesn't seem terrible. Discovering a spell can be very useful, and the body can be awkward for your opponent to deal with. I just don't think this is something you would put in your deck over something a bit …
Quote From UVE Looks like blizz wants to push [card]envoy rustwix[/card] mechanic, but needs more shuffle/copy cards.
I don't understand what you mean, this wants you to have a small number of cards in your …
Quote From iWatchUSleep It's mostly a matter of perception. As you can see in this thread as well.
People think it's good because it does something different than what other cards do, which makes it harder to …
It's similar to [card]Mark of Y'shaarj[/card], give a minion +2/+2, if it fits a certain requirement add a card to your hand. This seems slightly worse however since beasts lean more towards an aggressive strategy and can appreciate the buff …
Of all the upgrading cards, this seems to be one of the weakest in it's base form. But after turn 5 it becomes very powerful. I would like to see some cool freeze synergy stuff to make freeze decks more …
I am very glad to see support for Beast Druid, I really want that deck to work. This card will definitely see play somewhere, even if it isn't in a dedicated beast deck. Tutoring a card for 2 mana and …
It doesn't seem terrible but don't think it will see much play. If you use your Hero Power it is a 7 mana 8/8 taunt which isn't that incredible. And most tempo-based strategies don't want to have to combo multiple …
My top 3 picks for today are:
- [card]Lightshower Elemental[/card]
- [card]Grimoire of Sacrifice[/card]
- [card]Condemn (Rank 1)[/card]
[card]Violet Teacher[/card], only half the price and the tokens have rush. If this spell based hunter deck becomes a thing, this will be one of the cornerstone pieces.
It's like a more restrictive Outcast effect. This isn't terrible at it's base form, and combined with [card]secret passage[/card] and other cheap draws, I could see this being consistent enough to see play.
Not bad. A powerful tool in Murloc decks.
I am a little disappointed this wasn't Finja though . . .
I think this is very playable. You get two uses of any hero power for 1 mana. This can act as a lite version of [card]claw[/card], [card]mind blast[/card], [card]rapid fire[/card], [card]lost in the jungle[/card], [card]flash heal[/card], [card]kobold hermit[/card], [card]backfire[/card], or …
Not really though, you have a 1/3 chance to get any specific power. Aside from the Warlock power, every power does a similar thing to other powers. There are two that let you summon a minion, three that let you …
This may be my favorite card from the expansion, and I don't even play rogue.
I like the design card a lot. It is very interesting to have rogues burgling hero powers instead of cards. I think this will see a lot of play for a number of reasons. First of all, it is extremely …
Wow, this basically double casts all your spells, except better because you get to choose the targets of the second cast. It's very strong when used properly, the only thing holding it back is the fact that you may not …
Handbuff, only it isn't restricted by what's in your hand. There are a lot of cards that are very strong when buffed, but handbuff strategies are generally too inconsistent since you have to draw the right cards at the right …
I personally don't see this being played. Outside of [card]libram of wisdom[/card], you likely won't have enough spells to make more than a few tokens. In general you'd probably rather run something that is powerful by itself, rather than something …