KANSAS
Lv.16Old God Fanatic
Comments
There is so much you can do with this card, it will be interesting the kinds of decks people come up with.
I imagine you could build a deck where every beast in your deck has rush or charge so you can play a single beast and end up summoning a full board. Also, [card]snowflipper penguin[/card] in wild may …
I like having more, smaller levels. The progression feels smoother when you have a more consistent flow of smaller rewards.
It doesn't seem terrible. Discovering a spell can be very useful, and the body can be awkward for your opponent to deal with. I just don't think this is something you would put in your deck over something a bit more consistent.
Quote From UVE Looks like blizz wants to push [card]envoy rustwix[/card] mechanic, but needs more shuffle/copy cards.
I don't understand what you mean, this wants you to have a small number of cards in your deck. This has direct anti-synergy with any sort of shuffle card
Quote From iWatchUSleep It's mostly a matter of perception. As you can see in this thread as well.
People think it's good because it does something different than what other cards do, which makes it harder to evaluate.
Let me just start out by saying there's a reason most slower decks have tried running the card …
It's similar to [card]Mark of Y'shaarj[/card], give a minion +2/+2, if it fits a certain requirement add a card to your hand. This seems slightly worse however since beasts lean more towards an aggressive strategy and can appreciate the buff more, whereas taunts lean towards a slower strategy where you would rather play something more impactful than a 2/2 buff. …
Of all the upgrading cards, this seems to be one of the weakest in it's base form. But after turn 5 it becomes very powerful. I would like to see some cool freeze synergy stuff to make freeze decks more dynamic and interesting, and a 0 mana spell that freezes a small number of things is good since it doesn't …
I am very glad to see support for Beast Druid, I really want that deck to work. This card will definitely see play somewhere, even if it isn't in a dedicated beast deck. Tutoring a card for 2 mana and reducing it's cost is very useful, even if the cost is only reduced by 1. If nothing else I will …
It doesn't seem terrible but don't think it will see much play. If you use your Hero Power it is a 7 mana 8/8 taunt which isn't that incredible. And most tempo-based strategies don't want to have to combo multiple cards together to get one big guy, you would rather just have an independently strong card instead.
My top 3 picks for today are:
- [card]Lightshower Elemental[/card]
- [card]Grimoire of Sacrifice[/card]
- [card]Condemn (Rank 1)[/card]
[card]Violet Teacher[/card], only half the price and the tokens have rush. If this spell based hunter deck becomes a thing, this will be one of the cornerstone pieces.
It's like a more restrictive Outcast effect. This isn't terrible at it's base form, and combined with [card]secret passage[/card] and other cheap draws, I could see this being consistent enough to see play.
Not bad. A powerful tool in Murloc decks.
I am a little disappointed this wasn't Finja though . . .
I think this is very playable. You get two uses of any hero power for 1 mana. This can act as a lite version of [card]claw[/card], [card]mind blast[/card], [card]rapid fire[/card], [card]lost in the jungle[/card], [card]flash heal[/card], [card]kobold hermit[/card], [card]backfire[/card], or [card]iron hide[/card]. Not all of those cards are great, but when you get to discover which one you want and …
Not really though, you have a 1/3 chance to get any specific power. Aside from the Warlock power, every power does a similar thing to other powers. There are two that let you summon a minion, three that let you ping a minion, 4 that let you damage your opponents face, and two that heal.
Besides, it's not like …
This may be my favorite card from the expansion, and I don't even play rogue.
I like the design card a lot. It is very interesting to have rogues burgling hero powers instead of cards. I think this will see a lot of play for a number of reasons. First of all, it is extremely flexible in what it can do. Second, the Rogue hero power is pretty much worthless if you already have a …
Wow, this basically double casts all your spells, except better because you get to choose the targets of the second cast. It's very strong when used properly, the only thing holding it back is the fact that you may not be able to get enough use out of it consistently. It's like [card]Zentimo[/card], powerful when used properly, it's just too …
Handbuff, only it isn't restricted by what's in your hand. There are a lot of cards that are very strong when buffed, but handbuff strategies are generally too inconsistent since you have to draw the right cards at the right time. This is especially difficult for a class like paladin who has limited draw. This will definitely help to make …
I personally don't see this being played. Outside of [card]libram of wisdom[/card], you likely won't have enough spells to make more than a few tokens. In general you'd probably rather run something that is powerful by itself, rather than something that requires you to be holding other specific cards.