KANSAS
Lv.16Old God Fanatic
Comments
We don't know all of the effects yet, but if this is anything similar to the old kazakus it should still be a very strong card. I wouldn't be surprised if this, like the old kazakus, becomes a staple in control decks. The deckbuilding restriction does kind of suck, but there will definitely be decks where the sacrifice is worth …
No bingo :(
Here is my first idea. I will change the watermark later, I also intend to change the art when I find something better (if anyone has any good art that would be appreciated). My main concern is that it is too similar to [card]mana tide totem[/card].

More feedback:
[spoiler]@Swizard: I like Ilxos a lot more than arrogant …
Simply put, it isn't worth spending your entire turn playing a single minion with no keywords and removing a single minion from your opponents board. Maybe if she had taunt, or rush, or was cheaper, or did anything more she would be good. But 8 mana is just too much to remove a single minion.
Feedback:
[spoiler]@Demonxz95: I would like it better if it read "Battlecry: draw 2 cards, Nature spells drawn cost 2 less", similar to [card]lunar visions[/card]. I think flavor-wise it works the same, but the design would be a bit tighter. Also, it would cause it to have more immediate impact and make it harder to use for combos.
@Fedrion: …
Quote From AbusingKel What's the general consensus on disenchanting classic cards? Before rotation or after?
I haven't DE'd them since the news broke. I have a pair of duplicate legendary minions in classic now and wonder if it makes more sense to hold for a full refund or if we may see a situation similar to what …
Quote From OldenGolden Ok, when I read this one, I imagine the frenzy effect sends a copy of the card, with a buff, into your deck, which would mean a 3/4 with frenzy that then shuffles a copy of itself into the deck with frenzy, and so on. This being part of an expansion, along with info that …
Oh yeah, I forgot about that.
This deck looks like a lot of fun. I will definitely play something similar for the few days while this is in standard, and when it rotates I will try and come up with a viable wild adaptation.
The only problem I see with this deck is that by the time starving buzzard gets buffed, he'll be in wild.
I have been visiting that page. It may be a visual bug. I am mainly curious if this is happening to anyone else.
*edit* it started working normally today.
I wouldn't say it's "literally insane". By lowering the price they are tempting you to spend more money. And by having "limited time" deals they get to take advantage of the FOMO effect. This is especially true if they have cosmetics on sale.
I have had a problem both today and yesterday where I couldn't complete the "visit the Forged in the Barrens expansion guide" daily task. Is this a problem with the website or am I doing something wrong?
The original will be changed to a hero card.
There will be two versions in our collection, the real one that we own, and the free version that is given to everyone for free from the core set. But both versions will have this update.
As another avid fan of Shudderwock, I think this is a very big deal. Now we don't have to play a 5 mana "do nothing" card. Instead we can play a 4 mana card that actually impacts the board. This doesn't help the consistency of the combo since - as you mentioned - you can double the battlecry with relative …
I would be surprised if they didn't nerf this card. Corruption at 1 mana is the easiest thing to trigger, and 4 damage for 1 mana is just too much. Eviscerate is balanced at 2 mana, and cold blood had to be nerfed. Nitroboost Poison is arguably better than both of those cards.
After hearing that [card]Starving Buzzard[/card] is going to be unnerfed in wild, this suddenly becomes much more interesting.
I can see this being a powerful asset in a draw-heavy/deck-thinning aggro hunter deck.
I am sorry, but you can't just say "the pack opening system is broken. I can't prove it, but trust me. I know I've opened more than 40 packs because I feel like I have" and expect people to actually believe you.
It is far more likely that you are misremembering or miscounting. The human mind is a fickle …
This tribe seems rather over-powered. It is very difficult to tell with a battlegrounds tribe, but there seems to be a whole lot of snowballing and permanent buffs. At tier 6 you pretty much have [card]Dread Admiral Eliza[/card] only permanent. I would also like to see slightly more variation in what the ogres do besides overkilling to gain stats.
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Quote From Elfensilver The green fel glow synergizes well enough with the purple border, but the art is somewhat unfocused, the imp is not really centerstage. Not a great design, not a great card.
About the art, if you look at all of the different versions you can see a story. First you have the …