KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 10 months ago
This seems relatively underwhelming no matter when you play it.
At first it is just Bloodfen Raptor. By turn 5 getting a pair of 3/2 demons isn't really anything to worry about. Hunters can already do that with Petting Zoo (if not earlier). And if you are still trying to get your imps to stick by turn 10 it is too late and the extra dude isn't going to make much difference.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 10 months ago
If you are going to generate random cards, random spells is probably the best way to go. Class cards are generally more powerful than neutral cards, and spells are more likely to have an instant effect making random spells easier to utilize. Whether this card is played or not really just depends on how easy it is to trigger frenzy.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 10 months ago
Unless there is some good Frenzy synergy, this will likely never see play. This is just Rush, only random and requires extra steps to pull off. You would be better off running almost any other removal spell.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 10 months ago
I kind of like the idea of a dinosaur Pogo-Hopper for hunter, but in reality it just isn't going to work out.
Obviously, this is much more of a meme-y strategy, but even for a meme deck this will just be too slow and inconsistent to be played. There are simply too many hoops to jump through.
You have to draw a raptor, then damage it and have it survive, then rinse and repeat. The problem is that hunter is bad at drawing, and doesn't really have any way to "ping" the raptors to consistently trigger the frenzy. And even then each raptor is only going to shuffle in 1 raptor, meaning that you will never be able to multiply your raptors and get 50 of them shoved into your deck.
Maybe with Dire Frenzy and a ton of draw you could get this to work, but even if you do manage to pull it off, the reward isn't even that significant.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 10 months ago
Priest should have enough cheap "miracle" type spells to trigger this plenty of times. However, the health buff may not be significant enough for this to be played.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 10 months ago
I have a hard time seeing a world in which a 6/7 Taunt that deals 7 damage to a minion isn't a great card. It's basically Siamat but with an extra keyword.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 10 months ago
It is difficult to judge this cards power level since we don't know exactly which spells will be "nature". But I imagine in general a lot of Shaman spells will be nature spells which should make this pretty powerful.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 10 months ago
I am guessing that when you play him, his wife gets shuffled into your deck, and when you play her something epic happens. Should be fun but in general shuffling cards into your deck hasn't been a reliable strategy.
*edit* Now I see what he shuffles in I think this is actually a pretty decent card. It is cast when drawn and actually has a fairly big impact on the board when you draw it. I imagine this could be played in a midrange deck that doesn't mind a vanilla 3-drop but would also be very happy with the extra push later on.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 10 months ago
Even with the buff, I still don't think this will see play. Discarding random cards just isn't worth it. No control deck will be this desperate for a board clear, especially at 10 mana.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 10 months ago
I am torn. On one hand you have lots of draw and a very efficient tutor. On the other hand it is 9 mana and doesn't do anything the turn you play it. Unless you have some kind of mana cheating, or at least some cheap spell you can play on the same turn as this to help secure the board, this will probably be too slow to be played.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 10 months ago
This card is better than the original for two big reasons. First, this gives you cards in hand instantly. Second, this is much more consistent since it gives you all the cards at once rather than 1 random one. If you can get an extra mana then you will have a guaranteed 5 mana AOE with Ysera Awakens. If you need a little extra damage then this is a guaranteed 5 damage with Nightmare. And you can play Dream on Ysera to get infinite cards.
Really the only issue with this card is the fact that you will be stacking up tons of Laughing Sisters and Emerald Drakes, making hand management very difficult.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 10 months ago
I imagine you could use this in Druid with some cheap minion generating spells to get large taunts early. This can also help you cheese through Taunts. Other than that I don't think this will be played a lot. 5 mana to "disrupt" your opponent's board seems pretty clunky.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 10 months ago
Does anyone else feel like Nitroboost Poison is a bit too strong? Initially it provides 4 damage for 1 mana which already makes it at the same power level as pre nerfed Cold Blood. Except it is stronger than that since Corrupting a 1 mana card is way easier than triggering Combo. It is also stronger than pre nerfed Cold Blood since adding attack value to your weapon provides more consistent damage than adding attack to your minions.
It is 2/3 as much damage as Tinker's Sharpsword Oil, but at 1/4 of the cost. And, it is easier to trigger.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 10 months ago
I honestly think they should just remove Khadgar. He is really hard to build around as most of the time you aren't going to have enough room on the board. He may be more useful than I think, but in general he seems pretty useless.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 10 months ago
It's really sad to hear that they aren't planning on nerfing Secret Mage any time soon. Honestly at this point the deck has been around for so long I think most people are just tired of it. It is similar to big priest in that even though it may not be the most powerful thing, it is just too prominent and very frustrating to have to deal with all of the time.
This seems relatively underwhelming no matter when you play it.
At first it is just Bloodfen Raptor. By turn 5 getting a pair of 3/2 demons isn't really anything to worry about. Hunters can already do that with Petting Zoo (if not earlier). And if you are still trying to get your imps to stick by turn 10 it is too late and the extra dude isn't going to make much difference.
Ah ha ha ha haa . . . Radiance.
If you are going to generate random cards, random spells is probably the best way to go. Class cards are generally more powerful than neutral cards, and spells are more likely to have an instant effect making random spells easier to utilize. Whether this card is played or not really just depends on how easy it is to trigger frenzy.
Unless there is some good Frenzy synergy, this will likely never see play. This is just Rush, only random and requires extra steps to pull off. You would be better off running almost any other removal spell.
I kind of like the idea of a dinosaur Pogo-Hopper for hunter, but in reality it just isn't going to work out.
Obviously, this is much more of a meme-y strategy, but even for a meme deck this will just be too slow and inconsistent to be played. There are simply too many hoops to jump through.
You have to draw a raptor, then damage it and have it survive, then rinse and repeat. The problem is that hunter is bad at drawing, and doesn't really have any way to "ping" the raptors to consistently trigger the frenzy. And even then each raptor is only going to shuffle in 1 raptor, meaning that you will never be able to multiply your raptors and get 50 of them shoved into your deck.
Maybe with Dire Frenzy and a ton of draw you could get this to work, but even if you do manage to pull it off, the reward isn't even that significant.
Priest should have enough cheap "miracle" type spells to trigger this plenty of times. However, the health buff may not be significant enough for this to be played.
I have a hard time seeing a world in which a 6/7 Taunt that deals 7 damage to a minion isn't a great card. It's basically Siamat but with an extra keyword.
It is difficult to judge this cards power level since we don't know exactly which spells will be "nature". But I imagine in general a lot of Shaman spells will be nature spells which should make this pretty powerful.
I am guessing that when you play him, his wife gets shuffled into your deck, and when you play her something epic happens. Should be fun but in general shuffling cards into your deck hasn't been a reliable strategy.
*edit* Now I see what he shuffles in I think this is actually a pretty decent card. It is cast when drawn and actually has a fairly big impact on the board when you draw it. I imagine this could be played in a midrange deck that doesn't mind a vanilla 3-drop but would also be very happy with the extra push later on.
Even with the buff, I still don't think this will see play. Discarding random cards just isn't worth it. No control deck will be this desperate for a board clear, especially at 10 mana.
I am torn. On one hand you have lots of draw and a very efficient tutor. On the other hand it is 9 mana and doesn't do anything the turn you play it. Unless you have some kind of mana cheating, or at least some cheap spell you can play on the same turn as this to help secure the board, this will probably be too slow to be played.
This card is better than the original for two big reasons. First, this gives you cards in hand instantly. Second, this is much more consistent since it gives you all the cards at once rather than 1 random one. If you can get an extra mana then you will have a guaranteed 5 mana AOE with Ysera Awakens. If you need a little extra damage then this is a guaranteed 5 damage with Nightmare. And you can play Dream on Ysera to get infinite cards.
Really the only issue with this card is the fact that you will be stacking up tons of Laughing Sisters and Emerald Drakes, making hand management very difficult.
Love it. Love it. Love it.
Shaman needs some efficient early removal and I think this will work. It's cheap, deals good damage, and doesn't have overload.
It's like a neutral Swipe. If Dragonmaw Scorcher can see even a minuscule amount of play, Samuro will get to see play as well.
I imagine you could use this in Druid with some cheap minion generating spells to get large taunts early. This can also help you cheese through Taunts. Other than that I don't think this will be played a lot. 5 mana to "disrupt" your opponent's board seems pretty clunky.
Does anyone else feel like Nitroboost Poison is a bit too strong? Initially it provides 4 damage for 1 mana which already makes it at the same power level as pre nerfed Cold Blood. Except it is stronger than that since Corrupting a 1 mana card is way easier than triggering Combo. It is also stronger than pre nerfed Cold Blood since adding attack value to your weapon provides more consistent damage than adding attack to your minions.
It is 2/3 as much damage as Tinker's Sharpsword Oil, but at 1/4 of the cost. And, it is easier to trigger.
Really this card should cost 3 mana instead of 1.
Congratulations! Which legendary did you get?
I honestly think they should just remove Khadgar. He is really hard to build around as most of the time you aren't going to have enough room on the board. He may be more useful than I think, but in general he seems pretty useless.
It's really sad to hear that they aren't planning on nerfing Secret Mage any time soon. Honestly at this point the deck has been around for so long I think most people are just tired of it. It is similar to big priest in that even though it may not be the most powerful thing, it is just too prominent and very frustrating to have to deal with all of the time.
That Treant druid is a lot of fun. I am currently 4-0 with it and it has been pretty consistent in how it's played.