KANSAS
Lv.16Old God Fanatic
Comments
This seems relatively underwhelming no matter when you play it.
At first it is just [card]bloodfen raptor[/card]. By turn 5 getting a pair of 3/2 demons isn't really anything to worry about. Hunters can already do that with [card]Petting Zoo[/card] (if not earlier). And if you are still trying to get your imps to stick by turn 10 it …
Ah ha ha ha haa . . . [card]Radiance[/card].
If you are going to generate random cards, random spells is probably the best way to go. Class cards are generally more powerful than neutral cards, and spells are more likely to have an instant effect making random spells easier to utilize. Whether this card is played or not really just depends on how easy it is to trigger frenzy.
Unless there is some good Frenzy synergy, this will likely never see play. This is just Rush, only random and requires extra steps to pull off. You would be better off running almost any other removal spell.
I kind of like the idea of a dinosaur [card]pogo-hopper[/card] for hunter, but in reality it just isn't going to work out.
Obviously, this is much more of a meme-y strategy, but even for a meme deck this will just be too slow and inconsistent to be played. There are simply too many hoops to jump through.
You …
Priest should have enough cheap "miracle" type spells to trigger this plenty of times. However, the health buff may not be significant enough for this to be played.
I have a hard time seeing a world in which a 6/7 Taunt that deals 7 damage to a minion isn't a great card. It's basically [card]siamat[/card] but with an extra keyword.
It is difficult to judge this cards power level since we don't know exactly which spells will be "nature". But I imagine in general a lot of Shaman spells will be nature spells which should make this pretty powerful.
I am guessing that when you play him, his wife gets shuffled into your deck, and when you play her something epic happens. Should be fun but in general shuffling cards into your deck hasn't been a reliable strategy.
*edit* Now I see what he shuffles in I think this is actually a pretty decent card. It is cast …
Even with the buff, I still don't think this will see play. Discarding random cards just isn't worth it. No control deck will be this desperate for a board clear, especially at 10 mana.
I am torn. On one hand you have lots of draw and a very efficient tutor. On the other hand it is 9 mana and doesn't do anything the turn you play it. Unless you have some kind of mana cheating, or at least some cheap spell you can play on the same turn as this to help secure the …
This card is better than the original for two big reasons. First, this gives you cards in hand instantly. Second, this is much more consistent since it gives you all the cards at once rather than 1 random one. If you can get an extra mana then you will have a guaranteed 5 mana AOE with [card]Ysera Awakens[/card]. If you …
Love it. Love it. Love it.
Shaman needs some efficient early removal and I think this will work. It's cheap, deals good damage, and doesn't have overload.
It's like a neutral [card]Swipe[/card]. If [card]Dragonmaw Scorcher[/card] can see even a minuscule amount of play, Samuro will get to see play as well.
I imagine you could use this in Druid with some cheap minion generating spells to get large taunts early. This can also help you cheese through Taunts. Other than that I don't think this will be played a lot. 5 mana to "disrupt" your opponent's board seems pretty clunky.
Does anyone else feel like [card]Nitroboost Poison[/card] is a bit too strong? Initially it provides 4 damage for 1 mana which already makes it at the same power level as pre nerfed [card]Cold Blood[/card]. Except it is stronger than that since Corrupting a 1 mana card is way easier than triggering Combo. It is also stronger than pre nerfed Cold …
Congratulations! Which legendary did you get?
I honestly think they should just remove Khadgar. He is really hard to build around as most of the time you aren't going to have enough room on the board. He may be more useful than I think, but in general he seems pretty useless.
It's really sad to hear that they aren't planning on nerfing Secret Mage any time soon. Honestly at this point the deck has been around for so long I think most people are just tired of it. It is similar to big priest in that even though it may not be the most powerful thing, it is just too prominent …
That Treant druid is a lot of fun. I am currently 4-0 with it and it has been pretty consistent in how it's played.