KANSAS
LV.16Old God Fanatic
Comments
2,877 totalSeems like a fair change. 2 mana was too little, 4 mana was too much. This just seems like the next logical step.
It still may be a smidgen too slow at 9 mana, but the health change is big enough that it may see play.
Not bad. Not great, but I am sure it will see a fair amount of play.
It can be a buff or a nerf all depending on whether or not you want to play the other two cards later in the match. I don't imagine this change will impact the usage this card sees, but I …
The way I understand it, we will be given an extra, non disenchantable version of the cards which will leave our collection as soon as they rotate out. So no, do not disenchant anything.
I am very glad they are giving tribes to spells. When you think about it, there really is no reason for only giving minions tribes.
The thing about only giving minions tribes is that then any tribal deck is …
Quote From FortyDust
I never said it's unfair to veteran players. I said it's not a boon to veteran players, as it is so often being described in articles around …
Quote From FortyDust Quote From KANSAS I think it is fine that some of the quests want you to play a specific mode. You get 3 quests and 7 chances to re-roll them, which makes it …
I imagine the raptors will continue to grow over time. Otherwise they wouldn't say "Permanent +2/+1".
The rotating core set can help veteran players save money. If you are given a set of free, useful cards every year, then you won't be as obliged to buy expansion cards. Will you still need to buy expansion cards …
I think it is fine that some of the quests want you to play a specific mode. You get 3 quests and 7 chances to re-roll them, which makes it very easy to avoid doing any quests you don't want. …
I would like the weapon and hero power to be the same. The problem is that he is 9 mana which takes up your whole turn, and the 15 health is simply too low. Making him 8 mana and getting …
I have always thought they should make it a 1/2 totem.
Every totem is an 0/2 with a special ability, Taunting, healing, spell damage, attack buffs. Searing Totem's special ability is that it can attack. So make it a …
Quote From Swizard Again, I agree that it is good for the game overall but the snarky and sarcastic comments are not constructive, I was trying to point out an impact that the update has on a deck …
Look, a change to the game was made, and now different decks will be viable. That is just how these games work. I personally think overall this new totem will be better for the game, and if that means losing …
Quote From MurlocAggroB Quote From KANSAS Obviously, this is much more of a meme-y strategy, but even for a meme deck this will just be too slow and inconsistent to be played. There are simply too …
A nice card to add to your Dude Paladin. It won't be game breaking or anything, but a fun card to mess around with.
This kind of reminds me of [card]loatheb[/card] or [card]boompistol bully[/card] in the sense that it doesn't change the cards your opponent has access to, it just forces them to play those cards later. However, taking out only a single card …
This is a very interesting direction for the burgle mechanic. Before the game, this will effectively be giving you a random card, but during the game you will always know what this will give you before you play it. I …
I like this. It is cheap, good stats, has a fair amount of overload, cool art, and spell damage is always fun. I imagine this will be a staple in Aggro and Midrange shaman decks moving forward.